I Can't Fight Worth A Damn.
WarpZone
Join Date: 2002-11-03 Member: 6264Members
<div class="IPBDescription">I feel so impotent</div> Everybody always stands on the marine door, so I always end up an alien when I pick Random Team. I used to enjoy playing as an alien, but nowadays marines relocate to a hive so fast I never get an opprotunity to play as anything other than a skulk. And as a skulk, every time I see a marine, I die instantly. I try to bite them but they jump around so much and still seem to have perfect aim, because even if I jump around too, they still kill me within like 1 second, and I certianly can't see them and get close enough to bite them while we're both jumping around randomly. I guess it's just ping or something. The only time I ever do damage is with Parasite, and even then, I need to hold down the button and drain all my Energy firing a 3 round burst, because otherwise, I know the first shot will probably miss.
Short of springing for a T1 line, what can I do? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Short of springing for a T1 line, what can I do? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
Practice, Practice, Practice.
Actually try to be more sneaky and wait in ambush. Also, parasiting marines is a very helpful thing. If you can run around and just parasite marines until you get carapace, you'll really be helping your team alot. Once you have carapace, you should be able to colse with marines better. Happy Chomping!
:CHOMPEH: <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
It gets boring playing the same team everytime, so i can see where you're coming from.
Until I started doing this, I had the same problems as you. This works wonders for me.
One tip for skulking: if your gonna rush em, strafe and jump. I prefer hiding where they dont expect it tho, like on the roofs on top of the elevator on ns_Hera. Thats my fav hunting spot.
<edit> Oh and I mean in combat, to dodge. Not just to get into ambush positions.
Any marine but a HA is skulkbait while standing on a ladder... it is generally easy to figure when they will reach the top of the ladder by hearing the footsteps , as opposed to marines walking on the floor giving you a very vague idea of where they are. When you hear one climbing a ladder , wait at the top of it and chomp them , pushing them downwards. It works very well ,the bottom of a ladder is a skulk friendly place.
<edit> Oh and I mean in combat, to dodge. Not just to get into ambush positions. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yep. Just to add to this, make sure the walls are smooth before you start going for the wall, otherwise, youll just get caught on something and become easy target.
Another thing you can try is to tag along another skulk. Either work together, or let him die trying to kill someone, and finish off the marine he was working on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Calling a tactic cheap only increases its effectiveness.
That said, to avoid becoming skulkfood you do your best to engage the kharaa when not near a corner (vent, etc.), and as a skulk to try to force the marines to engage at a corner. Patience and teamwork are good for a marine, stealth and the ability to lure work well for a skulk.
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True but his attitude does. If he decides that a tactic is cheap then he is in essence giving up against that tactic and not trying to find a way to nullify it.
On any given map there is only going to be one or two relocation spots that the marines will consider 95% of the time. On nothing they always go for cargo, on hera they go for processing, on nancy they go for mess hall. If you actually have a team with reasonable organization you can call out that they are attempting to relocate and either ambush them before they get there or coordinate an attack once they start to build. Hell I've been in a game where marines did a successful relocation to processing with siege cannons and we still managed to win.
<edit> Oh and I mean in combat, to dodge. Not just to get into ambush positions. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yep. Just to add to this, make sure the walls are smooth before you start going for the wall, otherwise, youll just get caught on something and become easy target.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I usually just climb any wall, and if I hit a bump, I will make a quick attempt to get past it. If I fail, I will simply jump off the wall and continue dodging.
Processing takes precedence over holo room due to the fact that siege cannons there can hit two hives and it is easier to defend, thus marines will attempt to relocate there more often. Usually marines head for holo if they fail an attempted processing relocation first, or they just recycle their base heh.
While I agree with you about mother interface being a better choice for relocation on Nancy, mess hall is a more common choice due it being a central map position and foward striking point, and one skulk can spot marines heading for either mess or no name anyway.
Caged probally has the rarest marine relocations and none of the relocation positions are particullarly effective.
Tanith I can really only think of a few games where they didn't choose cargo for the relocation spot, and if not cargo it has always been the room outside waste.
Anyway I wasn't debating the fact that marines will often manage to relocate due to poor alien skill/communication/teamwork, but rather the fact that relocation is a "cheap" and overpowered tactic.
Short of springing for a T1 line, what can I do? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Read one of my bazillion posts on the subject of bulletdodging, on the Kharaa Strategy form. Oh, and get used to playing skulk - if you can't fight and kill with a skulk, you aren't worth the res you'd be spending to evolve to something else.