Ns V2.0 Server Side Build

MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
edited July 2003 in NS General Discussion
<div class="IPBDescription">Question on the day before official rele</div> I was reading about the Server Side build being released one day before release of the Client Side.

My Questions is When server ops get the server side build to get setup it won't be playable right?

If first question is true How will server ops know it's going to work on their servers if it's not playable? I assume there will be some kind of cfg file that server ops could change to make it playable? for testing purposes that is.

Comments

  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    The coding will be so "elite", that it WILL work.

    Provided the admin knows whats he's doing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. Anyways, the server admin can see the console.


    (One note, I Highly recomend any admins running my plugins disable them in 2.0, I will have to update all of them, Such as PhaseSelect and ChatVariables).
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    Was wondering that myself. I trust flayra and his coding.

    Anyway my clan's dedicated server cant wait for the releases.

    Ohh and voogru what have you been doing about your little minimods? Obviously most of them wont be worthwhile in 2.0, they will change the balance. So have you coded new stuff? Had a head start as a playtester?

    Cheers
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