Article On The Hl2 System Req. And Some Info On D3
<div class="IPBDescription">check it out</div> <a href='http://unrealbattlegrounds.net/HL2/' target='_blank'>hl2 article images</a>
well this will tell you what video card will do what in half life 2, interesting read. - BE warned that these images are very large in size.
well this will tell you what video card will do what in half life 2, interesting read. - BE warned that these images are very large in size.
Comments
Now I just may need to upgrade my RAM, then the CPU later on.
edit: I know there's an FSB333 2600+ though maybe they tried to pass it as a Barton
But that link doesn’t work anymore... <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Good that I saved the scans though.
yeah, I just need a new computer in general, this comp would die if it tried to even think about running HL2
Effects:
1. D3Sky
2. Volumetric Effects
3. Dynamic Refraction
4. Diffuse Shadow Model
5. Radiositybased Spectacular Bump Mapping
6. Bump Mapping
7. Texture Resolution
8. Texture Varity
9. Static Props
10. Dynamic Props (grass etc.)
11. Dynamic Shadows
12. Specularity
13. Water
14. Cameras/Monitors
15. Displacement Maps
DirectX 6 Cards (TNT2, Rage 128,
Voodoo 5 5500):
1. No
2. No
3. No
4. Fixed function (software T&L)
5. No
6. No
7. 128x128 and 256x256
8. None
9. Low-Detail, No decals
10. No
11. No
12. No
13. Ugly
14. 2D Overlay
15. Low-res
DirectX 7 Cards (Geforce, Radeon):
1. Yes
2. Sparse
3. No
4. Fixed function (Hardware T&L)
5. No
6. No
7. 256x256
8. Low
9. Medium, some decals
10. No
11. Blobby
12. Only important objects
13. A little less ugly
14. In scene (if render targets are supported)
15. Medium-res
DirectX 8 Cards
(GeForce 3, Radeon 8500)
1. Yes
2. Yes
3. Yes (limited usage)
4. Vertex Shader 1.1 Pixel Shader 1.1-1.4
5. World, viewmodel, static props, dynamic props, displacements.
6. World, viewmodel, static props, dynamic props, displacements, NPCs.
7. 512x512
8. Full
9. High Detail
10. Yes (but only near the camera)
11. Sharp render-to-texture
12. Yes, with bump map and fresnel
13. Pretty nice (with volumetric fog)
14. In scene
15. Med to high-res (with bumpmapping)
DirectX 9 Cards
(Radeon 9700, GeForce FX 5800):
1. Yes
2. Yes
3. Yes
4. Vertex Shader 2.0, Pixel Shader 2.0
5. World, viewmodel, static props, dynamic props, displacements, NPCs
6. World, viewmodel, static props, dynamic props, displacements, NPCs
7. 512x512
8. Full
9. High-detail
10. Yes (all over)
11. Soft render-to-texture
12. Yes, with bump map and fresnel
13. Very nice (with volumetric fog)
14. In scene
15. Full res (with bump mapping)
<i>*Starts his frame by frame analysis of the HL2 shakycam video*</i>