im takin it step by step this time, and ahving teh public give feedback
first the concept map <img src="http://planethalflife.com/nsworld/pictures/uploaded/7B7DC535AB2D22D72D4CC82D8E252DBA26E58B4A877D/fullsize.JPG" border="0">
U gonna make that map <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> It looks good but ... (BIG) <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
I'm worried about those r_speeds.. u have a lot of corridors, short ones, and the diagonal through those, could make for some nasty r_speeds =/ else than that, I like it =)
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Pr0phecy V.1.00 Says:Pretty nice i like the design,but your going to have a lot of work decorating everyroom but it sure will be fun playin
1. ill add another door to command console 2. the circles wtih and X in it are nozels 3. so i was in a hurry and didnt check my spelling
but my questions are 1. are there any improvements i could add? (not that u can see much) 2. what should i do for teh alien rooms, im not very alien apt...
<!--QuoteBegin--Elowind+July 10 2002,12:48--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Elowind @ July 10 2002,12:48)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->... 2. what should i do for the alien rooms, im not very alien apt...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Well one thing you could put is Alien infestation pilling in corners and stuff. It's a pretty common thing nowadays though. Another thing could be some lights overhead that got broken and now they're flickering. But then again that's pretty common too...
ok, i think im ready to begin, ill start tomarrow, its kinda late here. ill keep updates, most likely in this thread.
i also added a particle system inspired by mouse, it'll be water flowing out of one of the 'pipe' rooms, that was flooded due to a broken pipe... duh.. it'll leak into the halls a bit, and in one hall it falls off the balcony, to teh lower hall below (kind of an over under hall)
*edit*
pipe room1 1 and unknown 3 thats the over under place with the 'waterfall'
ok i've begun, and in my first room, i have some holograms of aliens, now i can get them transparent and there, but the problem is they apear too soon, i want them to appear once u push a button, but there is no trigger for that. so my question is, does anyone know which trigger or how to make a model invisible until targeted by button?
(i'm using monster_furniture)
also, if sum1 could make a small ingame clip, and not compile it into a movie, just leave it in all the bmp frames, i'd be very thankful <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> but if not i can wait till the release
Comments
It looks good but ... (BIG)
<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
-Pr0phecy V.1.00
ok im sharpening it and contrasting, and scaling it right now, i donno how long it'll take.
ill type in all my notes so u can understand
heres teh revised
<a href="http://planethalflife.com/nsworld/pictures/uploaded/7BDA508CAB2D9C0D2D44AF2DAD082DB0CAE7304C5B7D/fullsize.gif" target="_blank">picture</a>
or just look at it, im nto sure of the size in the topic, u may get a better version at the link
u may wanna adjust your windwo settings to teh largest temporarily
<img src="http://planethalflife.com/nsworld/pictures/uploaded/7BDA508CAB2D9C0D2D44AF2DAD082DB0CAE7304C5B7D/fullsize.gif" border="0">
I suggest vents in the following locations...
Connecting the room to the right of the turbine room to the hallway south of it
the top left hallway and the room directly below it
connecting Alien spawn 1 to the stairs directly left of it.
Just my 2 RP
<img src="http://planethalflife.com/nsworld/pictures/uploaded/7B7D029FFE2D0BB32D4B622DB44A2DF3A6F66B98437D/fullsize.gif" border="0">
-Pr0phecy V.1.00
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
that gets very old very fast in my opinion
looking good elowind, but ive never been one to be able to see problems with layouts.
But then again the Command Room needs to have either:
Two Entrances and/or A Big Fat Open One
-----
Unknown 3 and 4:
Should be connected(they're so close together anyways)
-----
You're forgetting Alien only passages and Resource Nodes
1. ill add another door to command console
2. the circles wtih and X in it are nozels
3. so i was in a hurry and didnt check my spelling
but my questions are
1. are there any improvements i could add? (not that u can see much)
2. what should i do for teh alien rooms, im not very alien apt...
Well one thing you could put is Alien infestation pilling in corners and stuff. It's a pretty common thing nowadays though. Another thing could be some lights overhead that got broken and now they're flickering. But then again that's pretty common too...
i also added a particle system inspired by mouse, it'll be water flowing out of one of the 'pipe' rooms, that was flooded due to a broken pipe... duh.. it'll leak into the halls a bit, and in one hall it falls off the balcony, to teh lower hall below (kind of an over under hall)
*edit*
pipe room1 1 and unknown 3 thats the over under place with the 'waterfall'
so my question is, does anyone know which trigger or how to make a model invisible until targeted by button?
(i'm using monster_furniture)
also, if sum1 could make a small ingame clip, and not compile it into a movie, just leave it in all the bmp frames, i'd be very thankful <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> but if not i can wait till the release