My  'best' map

ElowindElowind Join Date: 2002-03-06 Member: 279Members
im takin it step by step this time, and ahving teh public give feedback

first the concept map
<img src="http://planethalflife.com/nsworld/pictures/uploaded/7B7DC535AB2D22D72D4CC82D8E252DBA26E58B4A877D/fullsize.JPG" border="0">

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    The pic is a bit on the blurry side. But other than that it looks good. Can't really give feedback unless you got a key yo go with the layout pic.
  • KewlKewl Join Date: 2002-07-02 Member: 871Members
    U gonna make that map <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    It looks good but ... (BIG)
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • Pr0phecyPr0phecy Join Date: 2002-04-04 Member: 381Members
    Pr0phecy V.1.00 Says:Pretty nice i like the design,but your going to have a lot of work decorating everyroom but it sure will be fun playin

    -Pr0phecy V.1.00
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    How about sharpening the picture? I would like to see the map in detail.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    do you remember the 80's movie labyrinth?
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    wow i didnt realise it was that big,

    ok im sharpening it and contrasting, and scaling it right now, i donno how long it'll take.

    ill type in all my notes so u can understand
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    wish ppl would take more note of my topics... but oh well


    heres teh revised

    <a href="http://planethalflife.com/nsworld/pictures/uploaded/7BDA508CAB2D9C0D2D44AF2DAD082DB0CAE7304C5B7D/fullsize.gif" target="_blank">picture</a>

    or just look at it, im nto sure of the size in the topic, u may get a better version at the link

    u may wanna adjust your windwo settings to teh largest temporarily


    <img src="http://planethalflife.com/nsworld/pictures/uploaded/7BDA508CAB2D9C0D2D44AF2DAD082DB0CAE7304C5B7D/fullsize.gif" border="0">
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Looks nice

    I suggest vents in the following locations...


    Connecting the room to the right of the turbine room to the hallway south of it

    the top left hallway and the room directly below it

    connecting Alien spawn 1 to the stairs directly left of it.

    Just my 2 RP
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I'm worried about those r_speeds.. u have a lot of corridors, short ones, and the diagonal through those, could make for some nasty r_speeds =/ else than that, I like it =)
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    At this point, I'm going to suggest fewer hallways.  Less hallways and more rooms and room-like areas are what Flayra prefers.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    ok ill try to cut off sum hall ways, and as for r_speeds, i have no clue how they work so i wouldnt know wut to do
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    ok i cut off 3-4 hall ways so tell me what now, gimme suggestions if i should take off more

    <img src="http://planethalflife.com/nsworld/pictures/uploaded/7B7D029FFE2D0BB32D4B622DB44A2DF3A6F66B98437D/fullsize.gif" border="0">
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Pr0phecy V.1.00 Says:Pretty nice i like the design,but your going to have a lot of work decorating everyroom but it sure will be fun playin

    -Pr0phecy V.1.00

    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    that gets very old very fast in my opinion

    looking good elowind, but ive never been one to be able to see problems with layouts.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    In the imortal words of that one inspector, Wowzors(but I wouldn't be suprised if CSers use it already)

    But then again the Command Room needs to have either:

    Two Entrances and/or A Big Fat Open One

    -----

    Unknown 3 and 4:

    Should be connected(they're so close together anyways)

    -----

    You're forgetting Alien only passages and Resource Nodes
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I assume the penciled in circles with X's are resource nodes.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    and dripping has two p's.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    ok

    1. ill add another door to command console
    2. the circles wtih and X in it are nozels
    3. so i was in a hurry and didnt check my spelling

    but my questions are
    1. are there any improvements i could add? (not that u can see much)
    2. what should i do for teh alien rooms, im not very alien apt...
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Elowind+July 10 2002,12:48--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Elowind @ July 10 2002,12:48)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->... 2. what should i do for the alien rooms, im not very alien apt...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Well one thing you could put is Alien infestation pilling in corners and stuff. It's a pretty common thing nowadays though. Another thing could be some lights overhead that got broken and now they're flickering. But then again that's pretty common too...
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    ok, i think im ready to begin, ill start tomarrow, its kinda late here. ill keep updates, most likely in this thread.

    i also added a particle system inspired by mouse, it'll be water flowing out of one of the 'pipe' rooms, that was flooded due to a broken pipe... duh.. it'll leak into the halls a bit, and in one hall it falls off the balcony, to teh lower hall below (kind of an over under hall)


    *edit*

    pipe room1 1 and unknown 3 thats the over under place with the 'waterfall'
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    ok i've begun, and in my first room, i have some holograms of aliens, now i can get them transparent and there, but the problem is they apear too soon, i want them to appear once u push a button, but there is no trigger for that.
    so my question is, does anyone know which trigger or how to make a model invisible until targeted by button?

    (i'm using monster_furniture)

    also, if sum1 could make a small ingame clip, and not compile it into a movie, just leave it in all the bmp frames, i'd be very thankful <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> but if not i can wait till the release
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I believe you can use the button to trigger an env_render to change the rendering properties of your models.
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