Exceeding 46 Frames In A Sprite
Zeo
Join Date: 2003-02-07 Member: 13224Members
<div class="IPBDescription">Can it be done?</div> Hey guys. I just finished my 92nd frame for what I'm gonna hopefully use in a sprite. But unfortunately Spider's Sprite Wizard doesnt seem to be up to the task. I've done some trial and error and it can only manage 46 frames, weighing in at around 700kb. I need exactly double of this, giving a 92 frame and 1.5mb sprite! Basicly, can it be done? Is there a compiler out there that can handle it? Can Half Life handle it?
By the way, it's for a high-resolution Marine build bar, that I think quite a few people would use <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Any ideas?
By the way, it's for a high-resolution Marine build bar, that I think quite a few people would use <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Any ideas?
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