Mc's In 2.0
im_lost
TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
<div class="IPBDescription">A few questions</div> I know that placing MC's near the hive increases spawn rate of that hive. I also know that placing them by oc's increases their firing rate. My question is, how many MC's can you place before they don't give any additional benefit? In other words, does the second MC give a shorter spawn time than the first one?
Comments
MCs no longer increase spawn or OC fire rate
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed misc. movement abilities. Now movement chambers give energy to nearby players, and allow them to teleport to hives, that's it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
At a guestimate energy increase for MC will be as big as DC healing, you obviously have to go to a MC to press use for teleport.
The cloaking effect of sensories is bigger AFAIK, but on what scale i'm not sure.
So MC's in 2.0 will happen....
<wink>