Cl_lw 0

StingSting Join Date: 2003-03-23 Member: 14806Members
<div class="IPBDescription">is it fixed???</div> in the current NS (1.0x) if u use cl_lw 0 to stop client side, then blink, leap, and charge do not work. you have to use cl_lw 1 for those commands to work. duno why.
i was wondering if anyone has tested or fixed or is planning to fix this
if it has been fixed just let me know
thanks 8­¬)

Comments

  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited July 2003
    you can always check the change lag located in the Beta Forum.

    EDIT: I mean, it is stickied on the general forums *slap my self*
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    what does cl_lw do?
  • regisregis Join Date: 2002-12-11 Member: 10580Members
    cl_lw determines how weapons fire is controlled, for example with regard to sounds and animation. When set to 0 the client will perform as it used to prior to 1.1.0.0, the server returns/confirms weapon related sounds and animation fire information.

    If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.

    It should be noted that the server always determines if you have hit your target or not, only weapon related sounds and animation are controlled by cl_lw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    I wonder if that will solve my animations problem. I bet I have the thing set to 0 ...

    [Cult]Creep.
  • oooooo Join Date: 2003-03-19 Member: 14709Members
    Hmmmmm, thanks for the info
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    If you ping under 50 try cl_lw 0, cl_lc 0 and cl_nopred 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> trust me once you get used to it, youll love it, thats the way halflife was initially played (there will be a very slight delay at 150 ping too)

    Problem as stated above is that leap and blink dont work right.
  • StingSting Join Date: 2003-03-23 Member: 14806Members
    all i want is a yes its fixed or no its not
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    My problem is that my animations aren't playing consistently. When I installed NS, I copied across my CS .cfg. This is a pretty wide ranging command set which sets just about variable there is going (no 'dodgy' ones mind - like modelview, interp etc...). However, CS tends to runs lower lag than NS so the .cfg may not be quite right for NS. I reckon this one may have slipped through. However, I still can use blink and leap ...

    I think it's a reinstall for me and a brand new .cfg just for NS. Does anyone have any nice .cfgs going that I can, er, borrow ?

    [Cult]Creep.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    i bet Voogru could answer this question.... VOOGRU!! you are wanted in aisle 6 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and i dont think i saw anything like that in the change logs... so who knows until someone answers
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