Cl_lw 0
Sting
Join Date: 2003-03-23 Member: 14806Members
<div class="IPBDescription">is it fixed???</div> in the current NS (1.0x) if u use cl_lw 0 to stop client side, then blink, leap, and charge do not work. you have to use cl_lw 1 for those commands to work. duno why.
i was wondering if anyone has tested or fixed or is planning to fix this
if it has been fixed just let me know
thanks 8¬)
i was wondering if anyone has tested or fixed or is planning to fix this
if it has been fixed just let me know
thanks 8¬)
Comments
EDIT: I mean, it is stickied on the general forums *slap my self*
If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.
It should be noted that the server always determines if you have hit your target or not, only weapon related sounds and animation are controlled by cl_lw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[Cult]Creep.
Problem as stated above is that leap and blink dont work right.
I think it's a reinstall for me and a brand new .cfg just for NS. Does anyone have any nice .cfgs going that I can, er, borrow ?
[Cult]Creep.