Problem (and Upcoming Map Info)
XaeroDarkness
Join Date: 2003-01-24 Member: 12693Members
<div class="IPBDescription">Read before delting</div> Alright, look I know this forum isn't for posting issues and what-not, but I was hoping you guys might know what's wrong since the guys at Valve-ERC boards don't seem to know.
Here's a link to the thread <a href='http://www.chatbear.com/board.plm?a=viewthread&t=288,1058297354,22011&id=499791&b=9&v=flatold' target='_blank'>http://www.chatbear.com/board.plm?a=viewth...1&b=9&v=flatold</a>
However I AM making a natural selection map. It's entitled ns_zeta
The location is on an asteroid the asteroid belt of this solar system, and it's a security checkpoint for ships that pass through the area. I have everything compiled and done, and am going to be releasing a playable version. The only problem is you can't see a lot of the doors and such. Well, if you read the thread, you'll know what I mean. I'm really excited about releasing it, as it's my first map overall, and I would have screens.... except the problem is keeping stuff from showing up, as I said. Hope you guys don't delete the post, and if you don't I hope you at least consider what might be wrong. Thanks a lot guys!
Here's a link to the thread <a href='http://www.chatbear.com/board.plm?a=viewthread&t=288,1058297354,22011&id=499791&b=9&v=flatold' target='_blank'>http://www.chatbear.com/board.plm?a=viewth...1&b=9&v=flatold</a>
However I AM making a natural selection map. It's entitled ns_zeta
The location is on an asteroid the asteroid belt of this solar system, and it's a security checkpoint for ships that pass through the area. I have everything compiled and done, and am going to be releasing a playable version. The only problem is you can't see a lot of the doors and such. Well, if you read the thread, you'll know what I mean. I'm really excited about releasing it, as it's my first map overall, and I would have screens.... except the problem is keeping stuff from showing up, as I said. Hope you guys don't delete the post, and if you don't I hope you at least consider what might be wrong. Thanks a lot guys!
Comments
EDIT:: looks like after bsp is run
Alright, yeah, that did it, thanks a lot. I just wish someone else could have told me that sooner, and appologies to cagey for not trying it in the first place. I'm gonna go out for a little bit now, maybe half hour, but I'm gonna start compiling it now so I can get you guys screens and such. Thanks again!
This article about <a href='http://nsworld.ns-central.co.uk/mappingguide/appendix8.htm' target='_blank'>Compiling maps for NS</a> might help you.
Actually, that's not exactly true. All opt_plns does it strip out the unnecessary planes.
If you were to run opt_plns after only the CSG, it would strip out <u>ALL</u> the planes, so BSP would give you an error. However, after CSG and BSP are run, you can run opt_plns and strip out the extra planes. VIS and RAD do not need the extra planes.