Just A Little Bti Of Helppppp...

tsukasanztsukasanz Join Date: 2003-07-06 Member: 17977Members
2 things really

1) how do u assign the marine skeleton to a model...

2) how do u replace the hand models <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?? and get them to work??

Comments

  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    I wish I could help you, but if I knew this much then my model would be finished by now.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    This man needs help, somone help him!!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited July 2003
    1) <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20223' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=20223</a>

    It depends on the program u use, but there are tuts for several modeling progs. If you have made a new model and want the rine skel in it:

    1) Open your model
    2) Make sure there aren't any important bones you already placed
    3) Go to IMPORT/ HL SMD and select the standard rine's smd file
    4) Make sure only SKELETON is checked in the box appearing, asking you for what to import.
    5) Voil?, you got the skeleton.

    OK now DO NOT CHANGE THE SKELETON IN ANY WAY or the rine anims are messed. If you want to recreate all animations you may do this, of course. And if you are careful you can modify the skel a bit, but import animations to check if it is still lookin good. (Assigning verts to bones is explained in the tuts mentioned above ^^)

    2) Hand models? I assume you mean the hands on the v_models. If you want to reskin them you can do it with HLMV by importing new textures. If not, do this:

    DONE ON MILKSHAPE
    1) Import the hands you want
    2) If these hands are attached to something delete everything except the hands and the there materials (in Ms3D)
    3) Now save these hands as an ms3d file
    4) Make a NEW model and import the gun you want the hands attached to
    5) Look at the hands in there, there positions and which verts are attached to which bones (you MAY do this in a second Milkshape, so you have 2 Milkshapes running[will be easier but I cant launch 2 in Windumb 98SE])
    6) Delete the hand you want to replace with the new ones DONT DELETE THE BONES
    7) Go to FILE/ MERGE and merge it with the new hands you previously saved
    8) Put them in the fitting position, scale and move them until they are on the SAME position as the older hands, check if the fingers "fit" to the skeleton.
    9) Assign the bones. If you got 2 Milkshapes running just switch between them and look what to assign where
    10) Import an animation (bets is the reload cause in almost all models you can see the fingers acting)

    If it doesn't work at all because of hands shape or satan knows what, just look at the animations (there length is most important) and redo them with the new hands. You can then make new skeleton parts for the hands and move them as you like. Then, in the .qc, you can edit which sounds are played on which frame during the animation, change this to fit your requirements ^^

    NOTE: you can also base the new anims on the bones wi?hich came with your hands so you got a fitting skeleton for the hands, and boning the gun is helluva easier than boning each limb on the fingers...


    Woah, excuse my bad english I'm just a little german boy ^^
Sign In or Register to comment.