<!--QuoteBegin--X_Stickman+Jul 18 2003, 05:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Jul 18 2003, 05:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If i go off on my own because i have no orders, am i a rambo? Also, if a commander gives me an order, but i use my own opinion and decide that it's a stupid order (I.E, cap the res node right outside their hive, build something on the other side of the map etc...), and go off on my own, am i a Rambo? I am a fairly decent player, and i can usually take a few skulks on, yet i am crap when i am building and i get surprised by a skulk: I always die. So it is in fact better for me to rambo than for me to set up a base because if a skulk comes, i will invariably die <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If you defy any order, no matter how idiotic, you are a rambo. If you have a complete idiot for a comm you lose anyway, however it's not an excuse to ignore orders. He is the comm you are the grunt even if he's a moron you do what he says or eject him.
And as to some of the people's justifications shooting an RT doesn't bring a whole alien team down on you unless they are complete noobs. In any games with decent players there is always an alien scout to keep track of marine movements, if a building or hive is being attack he will investigate and let the team know either "There's only one guy don't worry, or crud 6 marines at our hive get over here". Also in my definition a rambo is always alone, if there are two they are no longer ramboing, and all it takes is an alien to say the magic words "one marine in west access corridor....he's alone" to bring down 2-3 skulks on him with absolutely no fear or mercy.
Rambos aren't useful because as soon as they are useful they are no longer rambos : P
Yes Gangsta thank you for completely ingoring everything that was posted until this point and starting the argument all over again.
/sarcasm off/
Let's say a rambo kills 3-4 skulks (which isn't likely once aliens have carapace). He is obviously in possesion of a great amount of FPS skill. At the very time he is out ramboing the commander is trying to secure a vital location very far from where this rambo is. After the 3-4 skulks that he killed respawn they are informed that the aliens are assaulting this location and will most likely go help at which point the fact that the rambo kills them because nulled. The location is attacked by say 5 skulks and there are about 7 marines there 5 of them have very poor aim and 2 of them have decent aim, the rambo who has the best aim on the team isn't there, they manage to kill 4 skulks before they all die and the last skulk alive eats the phasegate, RT, and newly built TF. Now ask yourself what would have happened if that rambo had been there.
I also have rambo'ed and took out a hives all by myself resulting in wins. Please explain to me how this is bad?
You got the trendy 1 track mind of, all the "good" NS players say ramboing is for noobs so you joined the wagon when your saying its making the best of a bad situation when it completly depends on the person and the situations making it good or bad, not always bad but can be good.
Good God, I typed out a whole frelling post and lost it all. Ill try and remember what I said.
In response to gangsta:
It is possible that a solo rambo will at some point in the game be helpfull to the commander and team, but the fact is, that if the rambo had been following the commanders orders for the same amount of time he was ramboing, he would most likely have gotten more done, and have been more of a boon to the team than a curse.
What I see alot of people do, is say " well if the rambo followed orders and communicated, assuming he is a good shot, he would be usefull". If that were the case for a particular rambo, then he would no longer be a rambo!
Rambo:
1) Does not follow orders.
2) Does not communicate.
3) Strikes out on own.
If a rambo in fact did follow orders, and did communicate, he would be what I like to call a Recon man (RM).
Recon man:
1) Follows orders.
2) Communicates with the team.
3) Strikes out on own.
# 1 and 3 might seem to contradict one another, and in a broad sense, they do. But, if the commander really knows how to do his job, the orders given to the RM will be substantially different than the standard marine. Following flexable orders, or broad orders and striking out on ones own, is very workable, and effective with the right couple of comm/recon.
You cannot mix the two playstyles of Recon and Rambo together. Even though they have some of the same attributes, they are completely different play styles.
Anyway....
RM > Rambo. Where the Rambo is useless, the RM is invaluable. I know because I have commanded several very good Recon men, and playing the RM is my favorite role on the marine team. RMs gather locational information, are stealthy, know how to pick their battles, are effective at/know how to use distraction to benefit the team, and last but not least, make excellent gorge assassins. I cant tell you how many times Ive been doing Recon, killing dumb skulks and sneaking around, and a lone gorge with 80+ res moves past me to go put up the second hive un-escorted. Well, needless to say, the gorge dies a swift death and the alien team takes a huge hit.
Know the difference between the Rambo and RM, people. A good RM is invaluable to the commander. A good rambo is practicly useless.
Lol, I should have made my own thread: In Defense of the Recon man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
A marine running around with nothing but a knife can be useful, but won't be often. A marine is more useful when with his team. It's just a matter of being efficient. The amount of damage/spawn a rambo can do doesn't compare with what he'd add to a team.
Ensuna what server do you play on? I would like to see where there are no rambos, or little in populous.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
I'd just like to say the rambo name is being blasphemed. A REAL rambo would almost exclusively use his knife (see: Frist Blood, Rambo:First blood part two, and Rambo III) j/k
As it's been said the original post is not defending the rambo but giving the comm some hints using the rambo. If he is a true rambo at all...
Comments
If you defy any order, no matter how idiotic, you are a rambo. If you have a complete idiot for a comm you lose anyway, however it's not an excuse to ignore orders. He is the comm you are the grunt even if he's a moron you do what he says or eject him.
And as to some of the people's justifications shooting an RT doesn't bring a whole alien team down on you unless they are complete noobs. In any games with decent players there is always an alien scout to keep track of marine movements, if a building or hive is being attack he will investigate and let the team know either "There's only one guy don't worry, or crud 6 marines at our hive get over here". Also in my definition a rambo is always alone, if there are two they are no longer ramboing, and all it takes is an alien to say the magic words "one marine in west access corridor....he's alone" to bring down 2-3 skulks on him with absolutely no fear or mercy.
Rambos aren't useful because as soon as they are useful they are no longer rambos : P
/sarcasm off/
Let's say a rambo kills 3-4 skulks (which isn't likely once aliens have carapace). He is obviously in possesion of a great amount of FPS skill. At the very time he is out ramboing the commander is trying to secure a vital location very far from where this rambo is. After the 3-4 skulks that he killed respawn they are informed that the aliens are assaulting this location and will most likely go help at which point the fact that the rambo kills them because nulled. The location is attacked by say 5 skulks and there are about 7 marines there 5 of them have very poor aim and 2 of them have decent aim, the rambo who has the best aim on the team isn't there, they manage to kill 4 skulks before they all die and the last skulk alive eats the phasegate, RT, and newly built TF. Now ask yourself what would have happened if that rambo had been there.
You got the trendy 1 track mind of, all the "good" NS players say ramboing is for noobs so you joined the wagon when your saying its making the best of a bad situation when it completly depends on the person and the situations making it good or bad, not always bad but can be good.
In response to gangsta:
It is possible that a solo rambo will at some point in the game be helpfull to the commander and team, but the fact is, that if the rambo had been following the commanders orders for the same amount of time he was ramboing, he would most likely have gotten more done, and have been more of a boon to the team than a curse.
What I see alot of people do, is say " well if the rambo followed orders and communicated, assuming he is a good shot, he would be usefull". If that were the case for a particular rambo, then he would no longer be a rambo!
Rambo:
1) Does not follow orders.
2) Does not communicate.
3) Strikes out on own.
If a rambo in fact did follow orders, and did communicate, he would be what I like to call a Recon man (RM).
Recon man:
1) Follows orders.
2) Communicates with the team.
3) Strikes out on own.
# 1 and 3 might seem to contradict one another, and in a broad sense, they do. But, if the commander really knows how to do his job, the orders given to the RM will be substantially different than the standard marine. Following flexable orders, or broad orders and striking out on ones own, is very workable, and effective with the right couple of comm/recon.
You cannot mix the two playstyles of Recon and Rambo together. Even though they have some of the same attributes, they are completely different play styles.
Anyway....
RM > Rambo. Where the Rambo is useless, the RM is invaluable. I know because I have commanded several very good Recon men, and playing the RM is my favorite role on the marine team. RMs gather locational information, are stealthy, know how to pick their battles, are effective at/know how to use distraction to benefit the team, and last but not least, make excellent gorge assassins. I cant tell you how many times Ive been doing Recon, killing dumb skulks and sneaking around, and a lone gorge with 80+ res moves past me to go put up the second hive un-escorted. Well, needless to say, the gorge dies a swift death and the alien team takes a huge hit.
Know the difference between the Rambo and RM, people. A good RM is invaluable to the commander. A good rambo is practicly useless.
Lol, I should have made my own thread: In Defense of the Recon man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
As it's been said the original post is not defending the rambo but giving the comm some hints using the rambo. If he is a true rambo at all...