Vividity
Thaldarin
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">First Level</div> It is an in editor screenshot but because it is my first map I was wondering if the style is right. Please give me some feedback on :
- The Style
- Certain Architechture
- What Lighting + Lighting Effects would create an NS Atmosphere
- Any Architechture Tips to create the level with more effect and impact
- The Style
- Certain Architechture
- What Lighting + Lighting Effects would create an NS Atmosphere
- Any Architechture Tips to create the level with more effect and impact
Comments
Just play with the lights until you find something that feels right.
(and it seems to be very atmospheric <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
<ul>
<li>High ceilings favor jetpackers, skulks, and lerks.
<li>Lava kills instantly.
<li>When making water, use render mode: texture with a lower end render amount to allow the player to see through it.
</ul>
It also seems that you are using many varied textures in one area; maybe cut back and stick to one or two styles per hall/room.
Kage : The tips are very helpful. Especially the High Ceiling one.
Quasar : Light blue is favourable for me.