The Nancy Project

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited July 2003 in Mapping Forum
ns_nancy is out of 2.0 and all further versions because the source is lost and it needs to be fixed because of the onos hull changes (now onos rets stuck in too many places).

The nancy project is all about rebuilding that oficial map as good as possible.
Maybe even giving Subspace a second marine entrance and naming Noname Hive.

With ripent you can export the entities and you can make topdown and gl_wireframe screenshots for dimensions and texutres.

This could be a combining effort and even if its not completed you could still use the build rooms for another map as memorial.

Edit after 3 pages:
Why not just set ns_nancy on custom map status.
keep a backup of ns_nancy and play it as custom, just without onos.
<b>you dont really need onos on ns_nancy</b> in 1.x
«13

Comments

  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    I'd be glad to do it if I wasn't already working on a map...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    After going back to the map I was working on for a little bit, I really feel I could use a break from it. If we get a few people together, I'd work on this map. I'm thinking like 3 or 4 people get together, each person picks a hive, makes it, then that section gets pasted into a "master" map file and once all the main rooms are done the hallways get finished up. Once that is done someone can go and put the finishing touches on it. If this project starts to happen please contact me via irc on gamesnet.net #naturalselection, #1st.clan, #clan-cx, #nsmodelling, and a few other places, just pm me.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Let. It. Die. Already.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    I think it may be wise to get the original authors permission to do this (we've had incidents of official map hackery before, havn't we Ollj <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    If you guys want to do it, go ahead and do it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> nancy is one of my favourite maps, infact in NS its probably my favourite, i was gutted when i found out it wasnt in 2.0, and have kept quiet about it untill i saw this topic, the others are pointless, "lets just decompile it" topics, but this one makes sense, one thing id say is, get the authors permision first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    make it more balanced also, it is an alien bias map :/
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <b>If</b> this was going to happen - it'd be a perfect time to give it a facelift. I think in all honesty it would be better to make a "Nancy II" than a straight remake - learn from the mistakes of the original (like the single-entrance subspace hive and the labyrinthine vents, for example) and give it a facelift in the lighting and texturing areas - those were always pretty weak areas in Nancy.
  • TeddyBearTeddyBear Join Date: 2003-06-07 Member: 17089Members
    Actually, the single entrance to subspace and the labyrinth hive make it different from most other maps, one of the reason I like it.
    Yes noobs get lost in the vents, but then noobs go gorge and rush the marine base with spit too so if they can learn the game they might as well learn the maps ... I vote to keep the original nancy if this were possible in any way. Btw since The quake1 source is released wouldn't it be possible to make an app to reverse the build process? The thing gives a map the need to compile is calculating shadows etc ... I'm no programmer (well I'm just starting to figure out pointers in c++ so I know programming, but very very little )so this might be complete gibbrish ... but I do think it would be possible to decompile the .bsp to get the .map from it (or whatever hammer uses, I use gtk or quark) ... just a thought
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    What Maus is trying to say is. Many things about Nancy sucked (sorry DD), in order to make Nancy a decent map one would have to remove all of the things that define Nancy. In ecsence you would have to create an entirely new original map.

    ...Hey, now there's an idea...

    I suggest you explore this "make an original map" concept. I truely believe it has some potential.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Still tho, original maps are great, but come on now, what one person hates about a map, others love, if they want to remake the map, its their choice, if the servers want to add this remake to thier rotation, its also their choice, what have we been getting told for the last few months..... oh yes, wait untill its done before passing judgement <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited July 2003
    <!--QuoteBegin--TeddyBear+Jul 20 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeddyBear @ Jul 20 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes noobs get lost in the vents <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    [semi-ot] Heh - I consider myself a bit of a veteran in the grand scheme of things, and <b>I</b> get lost in the vents between unnamed and the marine start all the time. [/ot]

    ---

    And Mouse, my name-stealing friend, I guess I actually mean that it would be best to make a new map (kind of a tribute to Nancy, perhaps) that <i>retains</i> the defining features. Things like (and maybe not keeping all, but retaining the basic layout, at least):

    the cockpit-spawn for marines
    the mess hall area
    mother interface
    the big open cargo area
    the red corridor route between port and unnamed
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2003
    <!--QuoteBegin--Maus+Jul 20 2003, 02:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jul 20 2003, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TeddyBear+Jul 20 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeddyBear @ Jul 20 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes noobs get lost in the vents <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    [semi-ot] Heh - I consider myself a bit of a veteran in the grand scheme of things, and <b>I</b> get lost in the vents between unnamed and the marine start all the time. [/ot] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh, yeah if u turn left instead of right, you end up at mess hall side of aux gen lol

    although once i managed to get to cargo storage... not sure how.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--KungFuSquirrel+Jul 19 2003, 08:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jul 19 2003, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let. It. Die. Already. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sheez man, how can you say that about one of the six maps that made it in alongside yours at the start :-\

    Terrible, terrible <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--DarkFrost+Jul 19 2003, 08:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jul 19 2003, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you guys want to do it, go ahead and do it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> nancy is one of my favourite maps, infact in NS its probably my favourite, i was gutted when i found out it wasnt in 2.0, and have kept quiet about it untill i saw this topic, the others are pointless, "lets just decompile it" topics, but this one makes sense, one thing id say is, get the authors permision first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    make it more balanced also, it is an alien bias map :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hah, yup, yet Marines can just sit in those two vents at sub and no name and blast the hives without any trouble early game. Har
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Thats a point <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , I was meaning how easy it is to starve marines of res, unless they use the WHOLE of marine start as base, and not just the cockpit.

    if they use the whole marine start they have a double res right in their base <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    But yeah the vents (once navigated properly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) are easy enough to shoot from, balance it darnit! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    I think this is a really neat idea, I've played and loved that map a lot of times, and I can't stop playing it. I would help (since I a m a mapper) but sadly I have too little free time, and when I have some, I dedicate it to my own NS maps.

    Good Luck
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Xzilen+Jul 19 2003, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jul 19 2003, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sheez man, how can you say that about one of the six maps that made it in alongside yours at the start :-\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bottom line is, regardless of your feelings on it, it's gone. If you're saddened by this, so be it, but you'll get over it. Maps have been removed from plenty of mods before, and will be again. That's how being part of an ever-evolving process works.

    I won't go any further in-depth on my own (strong pre-1.0) opinion on the matter, but I am by no means alone. Hell, I specifically avoid going in-depth for the exact reason I'm quoting, but apparently I need to be even more vague...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Alright so who is the author anyway?
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bottom line is, regardless of your feelings on it, it's gone. If you're saddened by this, so be it, but you'll get over it. Maps have been removed from plenty of mods before, and will be again. That's how being part of an ever-evolving process works.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    aliens evolve so ns evolves <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> some like the map some dont. I dont because some ns maps looks really professionell and SPECIAL, nancy has got severall "nono"s that hurts eyes. first thing is lightning, second the cruel choice of textures, third the layout.
    make a remake if you want. but I think you better lern out of the mistakes, maybe take the style (if there is any) and create a whole new map. in the readme you can add "based on ns_nancy"...
    thats it.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Elite Guard+Jul 19 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elite Guard @ Jul 19 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DevilDog <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Although any of us probably couldn't find him anyway if we tried.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    What happened to him then?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    He is still around, but he isn't really much of a 'social butterfly'.
  • HsuHsu Join Date: 2003-03-18 Member: 14639Members
    Wasn't he hired to work on quake 4?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    we could make ns_nancyrevisited where the aliens have 2 of the hive rooms and marine start, and the marines have an alien base. just an idea. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Hsu+Jul 20 2003, 06:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hsu @ Jul 20 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wasn't he hired to work on quake 4? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That was Ken Banks, creator of ns_nothing and ex Nightwatch mapper.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Just how is not including the map in 2.0 going to stop ppl playing it anyway? Surely it will still be runnable in the new version right?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i think its got onos stuck problems or summin.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I like the map and concepts, there is points for keeping the map or recreating it, and there is also points played against it to (Using Squirrles Words Now) Let It Die Already.

    There is much uniqueness in Nancy which can inspire map authors, I took one inspiration from NAncy to include in my own map already. Personally for me Nancy had major flaws in the layout. For instance why was there an airlock just off the side of the Marine Spawn? Surely DD could have linked the current marine spawn to the airlock or something? Second of all, the marine spawn does not look like it was built for an Onos attack. I could contine on layout flaws for a while but this is unfair on DD. There is also no point as it is removed from NS2.

    If anyone does wish to "Resurrect" then re-work the layout - otherwise just play Nancy as a custom map in LANs or on your own custom server.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    While a remake would certainly be nice, it would also be a waste of time and highly innacurate. I will miss Nancy, but with four other maps to learn and play, 2.0 should be more fun than any 1.04 game on nancy you care to mention.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    If it wouldn't be incredibly rude and outrageously stupid, I wouldn't mind remaking nancy. Basically, I would steal the floor plan and the spice up the visuals. Then I would have to make balance changes to the floor plan, and basically end up with a different map, but still end up plaguerising (sp?) DevilDogs map.
    Its a no go.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I suggest you explore this "make an original map" concept. I truely believe it has some potential.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And KFS - sure - Nancy isn't on par with the visuals (and general mapping talent) of the other 6 official maps but you should really keep that kind of Let.It.Die attitude to your self.
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