The Nancy Project
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
ns_nancy is out of 2.0 and all further versions because the source is lost and it needs to be fixed because of the onos hull changes (now onos rets stuck in too many places).
The nancy project is all about rebuilding that oficial map as good as possible.
Maybe even giving Subspace a second marine entrance and naming Noname Hive.
With ripent you can export the entities and you can make topdown and gl_wireframe screenshots for dimensions and texutres.
This could be a combining effort and even if its not completed you could still use the build rooms for another map as memorial.
Edit after 3 pages:
Why not just set ns_nancy on custom map status.
keep a backup of ns_nancy and play it as custom, just without onos.
<b>you dont really need onos on ns_nancy</b> in 1.x
The nancy project is all about rebuilding that oficial map as good as possible.
Maybe even giving Subspace a second marine entrance and naming Noname Hive.
With ripent you can export the entities and you can make topdown and gl_wireframe screenshots for dimensions and texutres.
This could be a combining effort and even if its not completed you could still use the build rooms for another map as memorial.
Edit after 3 pages:
Why not just set ns_nancy on custom map status.
keep a backup of ns_nancy and play it as custom, just without onos.
<b>you dont really need onos on ns_nancy</b> in 1.x
Comments
make it more balanced also, it is an alien bias map :/
Yes noobs get lost in the vents, but then noobs go gorge and rush the marine base with spit too so if they can learn the game they might as well learn the maps ... I vote to keep the original nancy if this were possible in any way. Btw since The quake1 source is released wouldn't it be possible to make an app to reverse the build process? The thing gives a map the need to compile is calculating shadows etc ... I'm no programmer (well I'm just starting to figure out pointers in c++ so I know programming, but very very little )so this might be complete gibbrish ... but I do think it would be possible to decompile the .bsp to get the .map from it (or whatever hammer uses, I use gtk or quark) ... just a thought
...Hey, now there's an idea...
I suggest you explore this "make an original map" concept. I truely believe it has some potential.
[semi-ot] Heh - I consider myself a bit of a veteran in the grand scheme of things, and <b>I</b> get lost in the vents between unnamed and the marine start all the time. [/ot]
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And Mouse, my name-stealing friend, I guess I actually mean that it would be best to make a new map (kind of a tribute to Nancy, perhaps) that <i>retains</i> the defining features. Things like (and maybe not keeping all, but retaining the basic layout, at least):
the cockpit-spawn for marines
the mess hall area
mother interface
the big open cargo area
the red corridor route between port and unnamed
[semi-ot] Heh - I consider myself a bit of a veteran in the grand scheme of things, and <b>I</b> get lost in the vents between unnamed and the marine start all the time. [/ot] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
heh, yeah if u turn left instead of right, you end up at mess hall side of aux gen lol
although once i managed to get to cargo storage... not sure how.
Sheez man, how can you say that about one of the six maps that made it in alongside yours at the start :-\
Terrible, terrible <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
make it more balanced also, it is an alien bias map :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hah, yup, yet Marines can just sit in those two vents at sub and no name and blast the hives without any trouble early game. Har
if they use the whole marine start they have a double res right in their base <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But yeah the vents (once navigated properly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) are easy enough to shoot from, balance it darnit! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Good Luck
Bottom line is, regardless of your feelings on it, it's gone. If you're saddened by this, so be it, but you'll get over it. Maps have been removed from plenty of mods before, and will be again. That's how being part of an ever-evolving process works.
I won't go any further in-depth on my own (strong pre-1.0) opinion on the matter, but I am by no means alone. Hell, I specifically avoid going in-depth for the exact reason I'm quoting, but apparently I need to be even more vague...
aliens evolve so ns evolves <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> some like the map some dont. I dont because some ns maps looks really professionell and SPECIAL, nancy has got severall "nono"s that hurts eyes. first thing is lightning, second the cruel choice of textures, third the layout.
make a remake if you want. but I think you better lern out of the mistakes, maybe take the style (if there is any) and create a whole new map. in the readme you can add "based on ns_nancy"...
thats it.
Although any of us probably couldn't find him anyway if we tried.
That was Ken Banks, creator of ns_nothing and ex Nightwatch mapper.
There is much uniqueness in Nancy which can inspire map authors, I took one inspiration from NAncy to include in my own map already. Personally for me Nancy had major flaws in the layout. For instance why was there an airlock just off the side of the Marine Spawn? Surely DD could have linked the current marine spawn to the airlock or something? Second of all, the marine spawn does not look like it was built for an Onos attack. I could contine on layout flaws for a while but this is unfair on DD. There is also no point as it is removed from NS2.
If anyone does wish to "Resurrect" then re-work the layout - otherwise just play Nancy as a custom map in LANs or on your own custom server.
Its a no go.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I suggest you explore this "make an original map" concept. I truely believe it has some potential.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And KFS - sure - Nancy isn't on par with the visuals (and general mapping talent) of the other 6 official maps but you should really keep that kind of Let.It.Die attitude to your self.