Converting Models...
TheFrag
Join Date: 2003-07-04 Member: 17935Members
<div class="IPBDescription">I thought there was a sticky</div> I want to use the exploder fo rmy lmg....but it is a cs model. I already trie dit in game and noticed how all of the animations are mixed up. How do I fix this? I kinda know that I have to decompile it, but then what?
Thanks.
Thanks.
Comments
Thanks.
The .qc file asigns model sequence names (the engine displays) with .ms3d animated sequences you create.
Used textures are also listed in the QC file.
Most ns Models use external texture-models (makes it easyer to change the model without downloading the texture again) theres one model only containing the texture and one model with the geometry and sequences that refers to the texture model.
You can include the textures into the model instead.
Using 2 skins on one model (black and white marine) is also set in the CQ file.
Then there are special effects (muzzleflash , shells) and behaiours (like looking left side) in the cq file, too.
Detailed .QC file syntax is explained in that big HL-SDK file
and thats the ns modelling guide.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20223' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=20223</a>
Thanks.
written by Maus....
written by Maus.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that useful....but not what I am looking to do. I found what I need to do...thanks for the help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks.
Have a read at this.
<a href='http://www.planetquake.com/polycount/resources/halflife/tutorials/scarecrows_tutorials/weapons/weapons.shtml' target='_blank'>http://www.planetquake.com/polycount/resou...s/weapons.shtml</a>
Full instructions, for Max or Milkshape.
Thanks.
Thanks
Ok lets get back on subject
EDIT: Is the point of smdlexp.dle plugin to open smd files? If so.... si there a max5 version? Thanks.
Thanks.
Thanks.