Quick Question About Ns And Vsource

sharpsharp Join Date: 2003-07-20 Member: 18294Members
The search engine won't function (I get 404 errors) so I post a quick question:

In the futere will NS be compatible/re-build on the VSource engine?

It would be real great with the physics options and eye candy gfx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. I still love the gfx of version 1.1 but I don't know how long it will hold on the old Hl1 engine.

Comments

  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Yet to be determined, AFAIK
  • sharpsharp Join Date: 2003-07-20 Member: 18294Members
    <!--QuoteBegin--Aaron+Jul 20 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Jul 20 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yet to be determined, AFAIK <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The NS team is still debating?
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    "Easy" is a relative term. For example, there's no magical way to take a low-poly model and turn it into a good-looking high-poly model. And the re-modelling would probably be the easiest part of the whole thing.
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    edited July 2003
    It would be a big effort to convert, but imo the amount of time and effort used to create the HL1 version wouldn't be needed. All the mistakes and problems the team encountered the first time are unlikely to be raised again. Balancing is basically done already, although minor tuning would probably need doing.

    Basic things that would need redoing:

    o Code: although a lot of the existing stuff can be altered quickly and easily to suite the HL2 framework, the engines just don't work the same way. The commander code would probably need doing from scratch.
    o Maps: HL1 maps can be converted to HL2 in minutes by changing the entities, then passing it through the new compile tools, which work in a different way completely (so I hear), so it takes a lot less time. HOWEVER, to properly use the new features of the engine, many (loads) of things need to be done. You now have to define materials, bumpmaps, displacement maps, etc to really get the engine doing all the nice things it can.
    o Models: Basic structure, animations and skins exist, but the details would need to be up'd to take advantage of the new technology. For every model, this would take time of course.

    Thats a rough run down, and I'll probably be bashed, but oh well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited July 2003
    I wouldn't want to see <i>this</i> game on the HL2 engine. It would be a complete waste of its potential - if remade from the ground up, NS could be so much more than a simple port.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    There are currently *no* plans to port NS to Source or any other engine. If NS content appears in HL2, it will be in the form of NS2 (not to be confused with NS 2.0), which will be a true sequel.
  • halcoberry_houndhalcoberry_hound Join Date: 2003-07-20 Member: 18309Members, Constellation, Reinforced - Shadow
    there is no real set plan as to whether a mod for hl2 will be made? for ns that is. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    The real question is: would it be worth it at this point? Obviously, it's inevitable at some point, because that's where the user base is going to end up. Here's how I see the major elements JUST for the game (not the dev challenges):

    +way prettier environments and eyecandy
    +some eyecandy elements that could potentially impact gameplay (i.e. much better fog for things like umbras)
    +supposedly much faster netcode
    +better vehicle code (not necessarily important for NS in the sense of buggies, but could make things like trams and elevators and any other moving structures work better)

    -more entities to keep track of, especially if people demand lots of server-side physics elements
    -higher system requirements for all users

    People can of course add to that. The real problem is that a straight port wont add anything to GAMEPLAY but higher system requirements and maybe better netcode.

    The bigger problem is that we've yet to see really good ideas on how even a very well thought out redesign would make NS a better game. Physics is the big selling point: I started a thread about it in fact, but frankly, I'm not sure what a real physics model would really add to the game.

    Obviously, it's the devs who will think up the great ideas, and no doubt Source has a alot of tricks up its sleeve that could work out great, but until the devs themselves get any bright ideas for new directions and feel compelled to act on them, I myself don't see the urgency to get NS2 out the door anytime soon. I mean, NS has gained it's current popularity almost 5 years after its base engine was even released.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I agree with maus and apos. If the game is moved to hl2 it will be an entirely new game. I think it needs to be done eventually becuase it would be a shame for this game to be lost to the ages in a short year or two. However working on a HL2 version would probably mean no more updates for the HL1 version becuase the dev team would devote all their energy to that. The dev team won't do anything half-assed. I think it would be reasonable to expect the same amount of thought, analysis, and pure time if there is every going to be a NS2 from this team.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However working on a HL2 version would probably mean no more updates for the HL1 version becuase the dev team would devote all their energy to that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hopefully, however, 2.0 will be solid enough that only minor incremental tweaks will be needed. If it's as good as promised, I wouldn't have any problem with 2.0 being the last major version for HL1. I pretty much wouldn't mind too much 1.04 being the last if even just a couple of annoying bugs were fixed.
  • Parse_ErrorParse_Error Join Date: 2002-03-18 Member: 331Members
    There is also the option of two dev teams. One to maintain the HL version and another that sekratly works on the HL2 version.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--coil+Jul 22 2003, 04:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 22 2003, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are currently *no* plans to port NS to Source or any other engine. If NS content appears in HL2, it will be in the form of NS2 (not to be confused with NS 2.0), which will be a true sequel. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oo! Oo! And would there be a new story line, like the Kharaa have spread even further and the TSA could hold them no longer. Civilization has grown into a corrupt anarchy and the TSA is fringe. Its every man for himself, or death as an alternate.

    Hehehe...
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--#Ha.Ze-+Jul 24 2003, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Jul 24 2003, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oo! Oo! And would there be a new story line, like the Kharaa have spread even further and the TSA could hold them no longer. Civilization has grown into a corrupt anarchy and the TSA is fringe. Its every man for himself, or death as an alternate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So the new NS would be a deathmatch? Sounds bad.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i wonder if by true sequel he meant that the TSA has won, eradicated the zergs and are nwo fighting the protoss =/
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