Ns_battle
DuFfY1
Join Date: 2003-06-06 Member: 17051Members
<div class="IPBDescription">A fun map</div> This is an arena style map (I noticed AFTER making this map the idea had already been done, but mine works in a different way)
<a href='http://www.iinet.net.au/~narran/ns.zip' target='_blank'>ns_battle</a> (a link the map, thanks scott <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> )
This map is played over in <a href='http://www.wa-ns.net' target='_blank'>Western Australia</a> and has a few fans. Basically, the Marines and Aliens start in seperate secure locations, with no immediate access to each others base. Both teams have a one way teleporter (warp pipe thingy) into the arena, where they can face battle. Two sets of doors are situated in the arena, one which the marines are able to weld through to gain access to the alien hives, and another series of doors which can be chewed through by the aliens to reach the marine base.
Both teams must tech up as fast as possible, while at the same time protecting their base enterances from attack. Gorges / Commanders must rely on their teams to inform them of the enemy progress - they can not see it directly - and decide when to start defending their base, if at all, depending on this.
Here are some screenshots:
<a href='http://www.iinet.net.au/~narran/pic1.jpg' target='_blank'>Main Battle Arena</a> (Weldable enterance to hives on right)
<a href='http://www.iinet.net.au/~narran/pic2.jpg' target='_blank'>Marine Arena Entry Teleporter</a> (Jump to gain access to the arena)
<a href='http://www.iinet.net.au/~narran/pic3.jpg' target='_blank'>'Mist Hive' Room</a> (Marine weldable enterance on the right)
<a href='http://www.iinet.net.au/~narran/pic4.jpg' target='_blank'>Marine Spawn</a> (Door aliens enter by on left)
Enjoy!
<a href='http://www.iinet.net.au/~narran/ns.zip' target='_blank'>ns_battle</a> (a link the map, thanks scott <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> )
This map is played over in <a href='http://www.wa-ns.net' target='_blank'>Western Australia</a> and has a few fans. Basically, the Marines and Aliens start in seperate secure locations, with no immediate access to each others base. Both teams have a one way teleporter (warp pipe thingy) into the arena, where they can face battle. Two sets of doors are situated in the arena, one which the marines are able to weld through to gain access to the alien hives, and another series of doors which can be chewed through by the aliens to reach the marine base.
Both teams must tech up as fast as possible, while at the same time protecting their base enterances from attack. Gorges / Commanders must rely on their teams to inform them of the enemy progress - they can not see it directly - and decide when to start defending their base, if at all, depending on this.
Here are some screenshots:
<a href='http://www.iinet.net.au/~narran/pic1.jpg' target='_blank'>Main Battle Arena</a> (Weldable enterance to hives on right)
<a href='http://www.iinet.net.au/~narran/pic2.jpg' target='_blank'>Marine Arena Entry Teleporter</a> (Jump to gain access to the arena)
<a href='http://www.iinet.net.au/~narran/pic3.jpg' target='_blank'>'Mist Hive' Room</a> (Marine weldable enterance on the right)
<a href='http://www.iinet.net.au/~narran/pic4.jpg' target='_blank'>Marine Spawn</a> (Door aliens enter by on left)
Enjoy!
Comments
Copied a section of my post from another forum... forgot links don't copy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I know that these maps rarely have cool lighting, but why don't you give it a try. It could really add to the concept of an arena.
This mist is the same sprite as used in ns_hera, just resized quite large with additive properties. Now I'm wondering if its possible to set negative values for additive sprites... could produce some interesting results.
Thanks for the feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Additive is an excellent hack for water drops reflecting light, in dark areas though they just add the sprite's color to the background. Do you remember the smoke from explosions in Half-Life? Or the gorge spit? It does not 'add' green to the background, it draws the sprite over the background and replaces it's color. It is plain simple a transparent texture, the same thing used for the standard spraypaints. Now imagine you converted the hera sprite into one of these. You could set it's rendercolor to a dark value, set the amount to the desired density and would have a dark cloud in a dark room. = Half-Life vertex-fog hack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I made me such a sprite for Day Of Defeat once, it is an animated ground-fog cloud and can make forest scenarios very scary <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Now get a sprite editor and be the first to get dark fog in an NS map. I would really like to see how it comes out.