So, How Will A 12v12 Game Play Out?

matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
edited July 2003 in NS General Discussion
<div class="IPBDescription">slower alien tech, but more of it ...</div> With the NS taking up less CPU, larger games will be more feasible than in 1.04. Also, the resource system has been changed, which means the marines are not getting such a huge advantage.

OTOH, all games are tested on 6v6 servers, while I predict that 8-12 players per team will be a far more common pub server size.

From what one can see from a non-testers standpoint, there are a few points that can be made.

1. Fixed resource income per resource tower. This means that if you double the size of the teams, the marines gets the same income, while the per-alien income from RTs is halved.
2. Res per kill. Assuming that everyone lives equally long in a 12v12 as in a 6v6, double the teamsize will double the total income. The per-alien income is not affected, while the marines gets twice the res from kills.

3. Starting income. Aliens start with 25 resources each, while marines start with 100 res, total. So a 12v12 game sees the aliens with 150 extra resources from the start. Of course, only if the whole alien team manages to get started within a minute or two - being late for an alien start is going to suck... HARD. [1]

4. Movement chambers decrease the spawntime for aliens, meaning that finally, aliens can spend resources to spawn faster in larger games .. no, wait... that was removed in the last build for some reason.

5. Early game, the marines have an advantage over non-upgraded skulks.

These are the basic changes. It seems fairly obvious that unless the aliens translate their extra starting resources into some kind of an advantage QUICKLY, their slower tech is going to condemn them to loose against the faster teching marines - basically, the aliens can't afford to stay at lvl 0 alien for any time at all.

Probably the best opening is to quickly drop 3 upgrade chambers AND 3 RT's - that is, going with 6 gorges from the start. The gorge gangs then either aggressivly attacks the marine base (if weakly defended), or uses their healspray to allow the (upgraded) skulks to take out any early weakly defended marine expansion - 6 healspraying gorges and 3 skulks should take down any electrified RT QUITE quickly :-)

The disadvantage is that even with 4 RT's, the per-alien income is going to be about 5 res per minute. You better have a good skulk willing to go gorge to drop the 2nd hive, because none of the original 6 is going to have the res for it.

Of course, having 6 gorges means that there isn't all that many skulks fighting the marines on the rest of the map. That should make for an interresting early game... and the cost of using that many gorges also means the aliens are going to have a tougher midgame, as they will have relativly fewer fighting classes.

Arg... I can't really make up my mind as to which side will have the advantage

Can't wait to actually PLAY the game! :-)




[1] Bw, is it possible to go gorge from the start of the game, drop a chamber, then /retry and get into the game with 25 more resources? Seems like an obvious exploit... unfortunately, the simplest way of stopping it is to increase the gorge gestate time and make the start-with-res timeout the same, meaning that only those aliens that joins really early will have any resources at all.

[2] A possible marine exploit would be to refuse to go marine until the aliens no longer get the extra res. Not likely to be a problem IRL, though.

Comments

  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    I sugest we all just wait and see. No point speculating. The best way to find out is to play it and Im sure it will come out great.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Cpl.Davis+Jul 21 2003, 02:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Jul 21 2003, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I sugest we all just wait and see. No point speculating. The best way to find out is to play it and Im sure it will come out great. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No point speculating? What's these boards for then?
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    edited July 2003
    I'd sure as hell like to know. Player limit has a major role in balance. In 1.04 especially we had 26 player servers, but nearly all seem to have quit, because the unbalance was so ridicilous. Even newbie marine teams seemed to slaughter clan teamstacked alien teams... There just is no contest, because of the alien economy and their slow spawn rate. I used to go to a 26-player server everytime I felt like beaten so I could get some silly easy wins as a marine commander until the server quit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I take it it's not very easy to get large games with PTs and veterans, but it definetly needs to be tested. At least once or twice!

    Latest addition: I don't honestly believe they can balance the game for the extremes like 30 or 6 players, but it would be cool if at least something would be done instead of leaving it the way it is with no testing.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    The majority of 2.0 testing takes place on Fists of Ra, which is 11v11. The game plays wonderfully at those high player numbers. Other significant testing has been done on STD and ReD servers, which are both 8v8.

    REALLY small games, like 4v4 or less, play very wierd. Individual aliens get res very fast, and onos/fades are seen very quickly. But NS isn't really a game that should be played at such small numbers, really.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    if you like long games 9sometimes epic, sometimes just long dragging games) then you'll love 2.0.... nuff sed
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    i agree with boobs alot of 12 on 12 turn into epic back and forth games. Beats the heck out of the 1.04 marine 5 minute win.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited July 2003
    I cant wait to play 12 vs 12 games, thats going to be really cool. Long epic battles that are actaully good being drawn out (IE not spawn camping, getting kills off the last IP, etc...). But I heard two hive lock down is not achieveable in 2.0, or if it is, the hive is taken down very quickly. Cant wait to see this game in action!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Whats the deal on the movement chamber increasing spawn time?
    **(So thats where the Fists of Ra server went...I was looking for it!!)**

    PS: I'm on 56k at my grandma/grandpa's house. Man people, please, <b>think of the 56kr's!!</b> (Plus they dont have a mouse wheel, thats just annoying.)

    EDIT:: When can we play 16 vs 16? lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    With the NS taking up less CPU, larger games will be more feasible than in 1.04. Also, the resource system has been changed, which means the marines are not getting such a huge advantage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Any chance for less CPU usage CLIENT SIDE down the road? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yes. When you buy a better computer.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    remeber, there WILl always be a bug or two and people who abuse the bug, they shall be punished!
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes. When you buy a better computer.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Pwned!!!


    anyway, i really want to see a 16 vs 16 play out in 2.0.... THAT would be something!
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    I love the big games, they drag out, and everyone always leaves happy. Some para/incredible knife kills are always in there, along with dramatic survivals/comebacks. Like once, the Marines set up base in Ventilation Hive near the res node, not in the hive pestal. So I ran in as a skulk, uber secret gorged, and put up the hive while our poor Gen hive was taking a beating with vanilla skulks defending it from JP/LMG/HMG. Bang, the vent hive went up, then we all were quiet in the vent hive, waiting for a full respawn, over ran the vent hive outpost, and then won the game. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Absolutely satisfying.
    ...
    Big, long games kick ****. nuff said. If they ever leave, I'll go too...then maybe comeback after pouting for a day. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    Funny you should ask this because we just played an 11 vs 11 game today. It lasted 3 hours. Marines had 1 hive and full upgrades. Aliens held off and eventually won.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Jojoshua+Jul 22 2003, 12:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jojoshua @ Jul 22 2003, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Funny you should ask this because we just played an 11 vs 11 game today. It lasted 3 hours. Marines had 1 hive and full upgrades. Aliens held off and eventually won. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol - sounds good. How many gorges did the aliens start with?

    3 hours, eh? Doesn't sound like the 20 min or less game Flayra aimed for ... well, I for one don't mind :-)

    Bw, anyone tested the start-gorge-chamber-retry exploit?
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    <!--QuoteBegin--matso42+Jul 22 2003, 09:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Jul 22 2003, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Jojoshua+Jul 22 2003, 12:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jojoshua @ Jul 22 2003, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Funny you should ask this because we just played an 11 vs 11 game today. It lasted 3 hours. Marines had 1 hive and full upgrades. Aliens held off and eventually won. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol - sounds good. How many gorges did the aliens start with?

    3 hours, eh? Doesn't sound like the 20 min or less game Flayra aimed for ... well, I for one don't mind :-)

    Bw, anyone tested the start-gorge-chamber-retry exploit? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I dont know how many gorges aliens started with, and last time I checked the chamber exploit works.
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