New Weekly Feature At Commchair.com

ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
<div class="IPBDescription">Written by none other than yours truly!</div> (With permission of Monse, <3 ya)

Now, I present to you <a href='http://commchair.jarhedz.com/modules.php?name=Content&pa=showpage&pid=6&page=1' target='_blank'>my first weekly feature</a>, I would love it for anyone to read my weekly feature, and to be sure to check out the other stuff on the site, the news page is loaded with goodies.

Here is a sampler of my weekly feature:

<span style='font-size:14pt;line-height:100%'><b>The Impact of NS 2.0 on NS Clans</b></span>

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NS clans have been a wild ride. From Natural Selection's release, there were possibly 100's of new clans springing up left and right. I know I joined one, called [ECK], short for East Coast Killas. I joined up with them because they hailed from Firearms, a mod I played long before NS came around. They were a top contending clan in FA. For the first season of CAL-NS, I do remember close to 70 clans signing up. This was a ton for a new mod.

However, the wild fervor that NS seemed to bring, died out quickly on the clan scene. The endless possibilities that NS was thought to have were not there in competitive play. Clans that had really good FPS players as opposed to strategists were winning way more often than not, and clans that were the first to expose abusive and overpowered strategies did the best. Clans that begun to see the shallowness of gameplay quickly fell apart, as it simply wasn't fun for most people who had to do the same things over and over again. Another large killer of clan play was that NS required team play in order to win and stay competitive, and for most clans, this sort of thing was too much for them. Discouraged, these clans fell apart.

By the time the first season of CAL was ready to start at 1.04, many clans had left. I do believe the numbers of clans that played in CAL this season were around 20-30 or less than 20. One of the clans that fell apart was the clan I was in. One of the members left because the lag for him was too much. One of my clansmen left because pub play became so boring for him, he figured clan play wouldn't get any better. Simply put, the motivation to get good at NS wasn't there. Members left due to other members leaving and eventually, it was me and a few others who remained. [ECK] moved back to FA, away from NS.

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If you would like to finish reading the rest of the article, then come on over and <a href='http://commchair.jarhedz.com/modules.php?name=Content&pa=showpage&pid=6&page=2' target='_blank'>check it out.</a> Be sure to post some comments!

Comments

  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    Nice read. I just really have to add, that I HATE the term clansmen. It really really bugs me. Sorry, it's just a pet peeve. Good article though.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    edited July 2003
    I dont agree with everything you said but lets hope youre right. Does seem a little wierd that the weekly feature about the "The Impact of NS 2.0 on NS Clans" is written by someone who hasnt been a part of the ns clan community for 6+ months (and arguably never was?) Anyways, gj and gl.

    I like the word clansmen, by the way.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited July 2003
    <!--QuoteBegin--Frikk+Jul 21 2003, 03:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 21 2003, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice read.  I just really have to add, that I HATE the term clansmen.  It really really bugs me.  Sorry, it's just a pet peeve.  Good article though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Well, thank you, fellow clansman.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont agree with everything you said but lets hope youre right. Does seem a little wierd that the person writing a weekly feature about the "The Impact of NS 2.0 on NS Clans" written by someone who hasnt been a part of the ns clan community for 6+ months (and arguably never was?) Anyways, gj and gl.

    I like the word clansmen, by the way. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, um, I've been playing NS since it came out, and joined a clan shortly after, [ECK] existed within the NS community for nearly 4 months, it broke up right before CAL started. Sorry if that doesn't constitute for clan expierence.

    I even tracked CAL a little before and after it started. Never saw it finish, though. Still, I was part of the same community you had, BOWN(or BO' or HAM or whatever the hell you like to be called).
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I am very happy with your Weekly Feature, Its well done and I am impressed.
    Its a good read!
    Keep it up! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    edited July 2003
    Dont get angry, im not trying to be an ****, i just was a little surprised that one of your members would leave "because pub play became so boring for him, he figured clan play wouldn't get any better." Did you ever scrim? He would only have to have played 1 scrim to see that clan play is considerably better =\

    EDIT: dont chew off my head for saying that clan play is considerably better, it is my opinion that 6v6 competitive clan play is considerably more enjoyable then pub play.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Nice read, an interesting perspective. Ill be sure to check out next weeks. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He would only have to have played 1 scrim to see that clan play is considerably better =\<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'd agree with this. Even though we never really gelled into a solid team before we got sick of 1.04 (and the limping CAL scene) and went inactive pending 2.0, and even though the guys from pandas, ue, and other top-tenners beat up on us, scrims and matches with [GoM] were the best NS play I've yet experienced. (how's that for a run-on?)

    Other than that, yeah. 1.04 killed the clan scene for most intents and purposes, but with 2.0 we'll hopefully finally see an actual CAL ns season (gg 342 week preseason) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .

    [GoM] will of course reactivate and take first.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--HAMBONE+Jul 21 2003, 04:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Jul 21 2003, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dont get angry, im not trying to be an ****, i just was a little surprised that one of your members would leave "because pub play became so boring for him, he figured clan play wouldn't get any better." Did you ever scrim? He would only have to have played 1 scrim to see that clan play is considerably better =\

    EDIT: dont chew off my head for saying that clan play is considerably better, it is my opinion that 6v6 competitive clan play is considerably more enjoyable then pub play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey, I'm not angry at you or anything. You are putting the wrong overtones on my text! Stop doing that! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Now, about my remark of one of my clanners saying they left because of pub play: This is true.

    Did I try to convince him he was wrong? Yes. Was he wrong? Hell yes. Could I have stopped him? No. I'm just telling you the experience I had, nothing else.

    I'm just saying, if it happened with my clan, it could have possibly happened to another.


    One of my former clansman was Talesin, a moderator on this board you may all know. He may well have some insights to share.

    About the scrimms:

    By the time I joined, they were planning to scrimmige sYn at the time, who never showed up. Also, we challenged some other clan, but they never showed up either. :/ Dunno why they missed out on the scrimms, when it was their clans who set the date.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Forlorn, you need to write up a more controversial article - something that can be debated. It should be controversial but not stupid <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Maian+Jul 21 2003, 07:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jul 21 2003, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn, you need to write up a more controversial article - something that can be debated. It should be controversial but not stupid <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, there isn't much controversal stuff that is NS-related right now.


    However, in 2 weeks from now, when my next article will be posted, I'll try and give some contriversal approch to it.



    But wait a sec... there is some contriversy to my article! Do you think clan play will be enhanced to the n'th desgree like I said it would? Yes/No/Maybe So?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    edited July 2003
    Very nice...

    however, for future reference, numbers [especially indeffinant ones (like the sampler's hundreds)] should always be spelled out in a text.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--HAMBONE+Jul 21 2003, 03:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Jul 21 2003, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dont get angry, im not trying to be an ****, i just was a little surprised that one of your members would leave "because pub play became so boring for him, he figured clan play wouldn't get any better." Did you ever scrim? He would only have to have played 1 scrim to see that clan play is considerably better =\

    EDIT: dont chew off my head for saying that clan play is considerably better, it is my opinion that 6v6 competitive clan play is considerably more enjoyable then pub play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would disagree actually, I didn't really like clan play in some ways.

    While I did like how serious it was, it was too much of the same thing. Too much judgement on stats etc
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Liger+Jul 21 2003, 11:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liger @ Jul 21 2003, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice...

    however, for future reference, numbers [especially indeffinant ones (like the sampler's hundreds)] should always be spelled out in a text. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah. You caught meh!

    I'll remember that next time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    Well written article, but I think your title is a bit off. It should be "My experience in an NS clan" or "The Impact of NS 2.0 on a specific clan named ECK".

    Your article doesn't talk at all about the NS clans who have never broken up, who have developped amazing strategies and teamwork, who competed in the NS Archives Invite Tourny, or who played international matches like USA, Korea, Australia and the Euros. You never talked about the leagues in Europe/Australia, who also lost clans like CAL did, but who still have a good clanbase. You didn't talk about the comical OGL, or the UGL who are eagerly awaiting 2.0 to start up their league. You didn't talk about how Flayra was so impressed by the level of play of the "top" clans that he invited clans from around the world to help him test 2.0.

    Would have been nice if you hadn't concentrated so much on the negative.
  • Creepin_JeezusCreepin_Jeezus Join Date: 2002-11-15 Member: 8801Members, Constellation
    very nice. good luck on it. are the other articles going to be on similar stuff? if so look here for my post on <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=36745' target='_blank'>clan matches and pub matches</a>

    might be interesting, and spark a few ideas for the next article if you dnt know what to write yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    <!--QuoteBegin--romano+Jul 22 2003, 09:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano @ Jul 22 2003, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well written article, but I think your title is a bit off. It should be "My experience in an NS clan" or "The Impact of NS 2.0 on a specific clan named ECK".

    Your article doesn't talk at all about the NS clans who have never broken up, who have developped amazing strategies and teamwork, who competed in the NS Archives Invite Tourny, or who played international matches like USA, Korea, Australia and the Euros. You never talked about the leagues in Europe/Australia, who also lost clans like CAL did, but who still have a good clanbase. You didn't talk about the comical OGL, or the UGL who are eagerly awaiting 2.0 to start up their league. You didn't talk about how Flayra was so impressed by the level of play of the "top" clans that he invited clans from around the world to help him test 2.0.

    Would have been nice if you hadn't concentrated so much on the negative. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed. He's never even played a single scrim, match, or anything =\
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--romano+Jul 22 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano @ Jul 22 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well written article, but I think your title is a bit off. It should be "My experience in an NS clan" or "The Impact of NS 2.0 on a specific clan named ECK".

    Your article doesn't talk at all about the NS clans who have never broken up, who have developped amazing strategies and teamwork, who competed in the NS Archives Invite Tourny, or who played international matches like USA, Korea, Australia and the Euros. You never talked about the leagues in Europe/Australia, who also lost clans like CAL did, but who still have a good clanbase. You didn't talk about the comical OGL, or the UGL who are eagerly awaiting 2.0 to start up their league. You didn't talk about how Flayra was so impressed by the level of play of the "top" clans that he invited clans from around the world to help him test 2.0.

    Would have been nice if you hadn't concentrated so much on the negative. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why should I focus on the positives? The title of my thread is:

    "The Impact of NS 2.0 on NS Clans"


    Right from that, you should realize I'm going to address a problem, not talk about anything sweet and peachy.

    So in order to stress my point of why NS 2.0 is going to be a lifesaver for the NS clan community, I had to give a little background on why the NS community was suffering the first place.

    Once the background was given, I would then go onto the main point of my essay, which was the Impact of NS 2.0 on NS Clans! There was absolutely no need to point out the clans that worked, or anything like that.

    It would have been extraneous information and would have cluttered up my essay. I didn't feel it was needed, because it didn't have any real direct relation to my point.

    The reason I used [ECK] was because this was my experience in the NS clan scene. I used the common tatic to relate to the big picture by focusing on a small picture. The idea is that my experience with [ECK] wasn't uncommon, and it served as the example of which I was trying to explain and relate to my point.

    Please, I knew exactly what I was writing and why. Why should I include lots of other stuff that is nearly irrelevent to my point? I didn't include OGL or UGL because:

    1. I've never heard of them.
    2. Were they in existance before or after CAL? If they were after CAL, then that explains why I've never heard of them, as I left the clan scene fairly shortly after [ECK] died.

    All my weekly feature describes is a large portion of the NS community that lost it's place shortly after the release of NS 1.0, that may have since left, but have always been waiting for a second chance. If you don't agree with what I have to say, well,

    Fine. I don't mind at all. Remember, this is an editorial. The whole is pretty opinionated, but I try to back up my story with as much substance as I can.

    Anyhow, feel free to critize me to hell, it can only help, (done constructively of course) but hopefully you understand the writing process I used now.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    OGL is sort of an entry level league. It's where lots of people, including myself, seem to have started in the begining.

    UGL is basically a side league to CAL, it's not as big, but, as the top clans play in more than just one league, will be very active. That is once they start. This goes for STA also.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Frikk+Jul 22 2003, 02:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 22 2003, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OGL is sort of an entry level league. It's where lots of people, including myself, seem to have started in the begining.

    UGL is basically a side league to CAL, it's not as big, but, as the top clans play in more than just one league, will be very active. That is once they start. This goes for STA also. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, most of my clan experience involving leagues comes from FireArms, and from that I learned of:

    STA, CAL, CPL(FA isn't for CPL, but I learned of it anyways) , FAL... to name a few off the top of my head.
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