One Question About Each Side.

trob32trob32 Join Date: 2003-07-21 Member: 18336Members
First big Question: How do you kill Skulks with a LMG?? Do you go full auto or with bursts??? Do you jump around madly and try to hit them or do you backpedal and try to fire?? Do you go in with pistol and switch to LMG as backup?? What do you do when the skulks close the gap??

Second Big Question: As a skulk, I always seem to get sorta disoriented from the chomping teeth and the fast speed. Do you hold the attack key down or do you only bite when you know you will hit them??

Any suggestions would be nice. Thank you.

Comments

  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    I usually just burst fire at skulks until they start getting close around 3-5 meters away, then i just go full auto and track them as best I can.

    Question 2:
    Just bite when you are sure you will make contact. Unless of course you are in a crowd of marines and you are looking the atleast hurt a few then hop in the middle and bite bite bite. But I usually bite when Im in range and track him then bite when hes in range again. Dont forget to try to parasite them before they know you are there that way atleast your mates can see him if you dont get him.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    and remember that moving back will make closing the distance a little harder for the Skulk....unless they got 2 hives,where you should be worrying <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Burst afar,full-auto nearby

    As for the Skulk....you want to make sure they are in range (Try an LAN server wih cheats on so you can build structures) then bite.Also helps to jump like a madman.Remember that skulks are supposed to be insane,not sober.

    And if you're going to die....might as well tag him on hivesight with parasite,just so you can extract revenge on him <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Most marines use full auto, and you pretty much have to. It's hard to see over it, but you need to fire as many rounds into a skulk as you can.

    Most skulks simply hold down the attack button when biting, but it usually works best to only bite when you're going to hit. "Dodge, dodge, bite, dodge, dodge, bite, dead marine" works much better than" rabid dog."
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    The highest recommendation I can give you for killing skulks (esp. in an open room) is <b>to strafe</b>. Walking backwards is slower than going forward or side to side, so the skulk closes on you like nothin'. If you strafe the skulk has to turn instead of running straight at you and you also have a better chance of naught getting caught between those chompers.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Usually I stand still while the skulk is attacking and shoot full auto. (or big burst, like 30 rounds at first and then save the other 20 when skulk gets close <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) When he is almost in biting range, I jump left or right, turn around and shoot.

    And if the skulk surprises me behind the corner I start to jump around and just shoot like madman. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    As a skulk I try to bite when I see the enemy, but usually I just hold the attack key. Sometimes I can track and kill them, even when the teeths are chomping, but sometimes I lose my target and then it's bye bye...
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--Paq+Jul 22 2003, 09:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Jul 22 2003, 09:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And if the skulk surprises me behind the corner I start to jump around and just shoot like madman. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    and then, while waiting to respawn you go and change your pants/underware/boxers/knickers/panties...
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Mastodon+Jul 22 2003, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mastodon @ Jul 22 2003, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The highest recommendation I can give you for killing skulks (esp. in an open room) is <b>to strafe</b>. Walking backwards is slower than going forward or side to side, so the skulk closes on you like nothin'. If you strafe the skulk has to turn instead of running straight at you and you also have a better chance of naught getting caught between those chompers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes strafe+shoot makes it a lot harder for skulks to track you as they have to turn as they approach. Also jumping can help as well when you think the skulk is getting a little too close as this negates leg biting, but in 2.0 jumping is limited so you can't be a jumping tard.

    For skulks, aim for the body. the legs are a bit iffy on hitboxes. So jump+attack is the best way to go. When you approach the marine, strafe as much as possible! Make it harder for him to track you and you can shave off a few bullets. When you are near, don't spam! Keep cool and track your target and attack only when you can guarantee a hit.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    As for parasiting before attacking: Only do it if the marine is already aware of your presence. When you parasite him, you also tell him that you're nearby, meaning that it will be much harder to catch him off-guard. If you can take him by surprise (i.e. the first time he notices you is when you sink your teeth into him), your job gets a whole lot easier.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Parasiting upon approach can be helpful too. If you happen to die, then its ok because hell probably die to other skulks or even on your second try anyway!
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I tend to use burst fire because the skulks tend to move around you a lot and if you went on full auto most of your shots would miss. Once I'm 90% certain that my crosshair is on the skulk I fire a few shots (3 or 4). Rinse, Repeat. Takes some quick thinking but it really can save you since you don't have to reload or switch to the pistol.
  • trob32trob32 Join Date: 2003-07-21 Member: 18336Members
    Thanks for the info, guys. Ill put this to use immediately.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited July 2003
    Frankly, I'm hopeless in combat. I pretty much use Motion Tracking to hang back at the end of a hallway and hose skulks down at a distance when I see them. As a skulk, I generally try to avoid combat, and try to slip into a good position to much on marine structures.

    As a marine, I try not to pick up any guns unless the commander's spamming them like hell, because I'll probably be the first to die when a skulk attacks the group. I like to keep myself nice and disposable. As alien, I'll take upgrades, but I don't bother going lerk or anything. The only time I change species is occasionally going fade if I see a good hosable unguarded turret farm.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin--WarpZone+Jul 22 2003, 10:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Jul 22 2003, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frankly, I'm hopeless in combat. I pretty much use Motion Tracking to hang back at the end of a hallway and hose skulks down at a distance when I see them. As a skulk, I generally try to avoid combat, and try to slip into a good position to much on marine structures.

    As a marine, I try not to pick up any guns unless the commander's spamming them like hell, because I'll probably be the first to die when a skulk attacks the group. I like to keep myself nice and disposable. As alien, I'll take upgrades, but I don't bother going lerk or anything. The only time I change species is occasionally going fade if I see a good hosable unguarded turret farm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    One word for you....practice!

    Practice and then you will get better. It doesn't really matter (too much) if you die as a higher species or lose a gun. Just get right into the thick of the action. Before you know it you will be pretty good!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--RaVe+Jul 21 2003, 10:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Jul 21 2003, 10:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and remember that moving back will make closing the distance a little harder for the Skulk....unless they got 2 hives,where you should be worrying <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah, but here you are wrong. Dont move back, <i>strafe.</i> Moving back doesnt help you most of the time, if you strafe its very hard to hit you, IMHO.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    A good tactic as skulk is to waste the marines ammo so you can get a free(or at least cheap) lunch when he has to reload or use pistol. I never use lmg on skulks that are far away and seem to be trying to tease me into wasting ammo, I usually whip out the pistol and try to get a hit or 2. If it stands still it is quite easy to get 2-3 hits as it is accurate and can shoot very fast, just aim and pop a few shots in quick succesion, don't spray in their general direction.

    Strafing and jumping around in circles etc while shooting full auto with the lmg seems to help pretty good for close up skulks. Also if you duck and jump and get bitten while in the air you will be thrown away pretty fast(this will not be in ns 2.0 thankfully as it is very annoying if you are a skulk)
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Ok, and for those of you that really need extra help to survive as marines, do this:

    If you see a skulk closing in on you, turn around and run for a second, then jump, and in midair turn around to face the skulk. Then, hit jump right as you hit the ground so you don't lose speed due to friction. Repeat the previous time as many times as needed while you unload into the skulk. In effect you're moving backwards at a speed of normal running while still pointing your gun in the direction of the skulk. It takes a bit of practice to get down. I've also heard that binding your mousewheel to jump is also very effective for this. I haven't tried that bind, but I will.

    Note: This is NOT bunnyhopping. I'm also not sure if this'll work in 2.0
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--|ds|meatshield+Jul 27 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 27 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Note: This is NOT bunnyhopping. <b>I'm also not sure if this'll work in 2.0</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They are adding in a counter to the bunnyhopping like CS, so when you jump and hit the ground you slow down momentarily, so keep jumping while your slowed down wont help you escape <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, unless the hitboxes are worse
  • StriderStrider Join Date: 2003-05-04 Member: 16056Members
    here's what I do: if I see a skulk running at me, I waste all my bullets shooting the wall behind him, and then i draw my pistol, and shoot the floor in front of me, and then I drop my weapons and take off all my clothes. I dance naked, and by now the skulk has stopped and he's thinking "WTH?" and right at that moment a teammate of mine shows up and kills it for me. <i>very</i> useful tactic.
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    edited July 2003
    <!--QuoteBegin--SinSpawn+Jul 27 2003, 11:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Jul 27 2003, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--|ds|meatshield+Jul 27 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 27 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Note:  This is NOT bunnyhopping.  <b>I'm also not sure if this'll work in 2.0</b> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They are adding in a counter to the bunnyhopping like CS, so when you jump and hit the ground you slow down momentarily, so keep jumping while your slowed down wont help you escape <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, unless the hitboxes are worse <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Please God no. NOT like in CS. *temple vein throbbing painfully* I hate it, hatehatehate.

    A very important thing to do as a marine: <b>listen</b>. Unless in places like Powersilo or Viaduct where you can't hear anything anyway, listening to skulk footsteps can often save your life. They can't get a jump on you so easily if you're alerted to their presence, and even less so when you know which direction they are coming from.

    As for actual combat, it's just practice I guess. As a marine, don't reload when you're out, just switch to the pistol, and when the pistol's out (and you've still managed to stay alive), change to the knife, sometimes you just get lucky.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    When playing as a marine always look out for that burble sund,it means a Gorge,and a 1 hive Gorge means a free kill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Unless he has got Offense Chambers laid everywhere

    2 hive Gorges are a bigger problem,when they do have them i is a priority to take them out <b>as soon as possible</b>

    Supposedly say you are up against a Fade and Gorge,if you get kiled and kill the Fade in the process,surely you waste their res,but Fades are common at 2 hives so it wouldn't matter

    Taking out the Gorge on the other hand would decrease the chances of survival for the Fade,unless he know how to Blink away,but if you have any teammates around,you can count on them to take the Fade out,because you just gave them a BIG favor of getting rid of the healer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    -----

    When you play as a Skulk,make sure you close the distance <b>quickly but carefully</b>,the mistake I tend to do is run straight at a marine,don't.It's just a way to get yourself killed quickly.Side-step,spiral and attempt to parasite him while he is firing,once he runs out of ammo on both of his guns(or his LMG) it's a good idea to rush traight at him.Just make sure he doesn't pull out that pistol of his <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    When playing Fade it's a good idea to know how to Blink you way around.I suggest practising on a passworded LAN server and enable cheats,so you can get the hive

    When you are going to gestate into an Onos <b>make sure you choose the right place to evolve.</b>I have always gestated into an Onos at wrong places one too many times ^^;
    -----


    Obsolete once 2.0 comes out,because 1 hive Gorges tend to move in groups :/ and of course different gameplay and all :/
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    Full auto. Ive never had a problem tracking skulks while full auto, burst is useless from any distance. If your going to burst far you might as well keep your pistol out and switch to it as backup. Also run directly at skulks. When the gap is closed jump to the right and swivel your mouse to track them. If you did it right the skulk will lose his view because of teeth bite leaving you with a very easy kill. Never parasite unless you know you cant win (i/e 5 marines).
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    1.However you like seeing as how recoil doesn't affect jack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    2.Also however you like since skulks can/could bite out thier **** last I checked(if you back into a marine and used bite it should hit him, so i just circle around marines facing one direction mostly)
Sign In or Register to comment.