Supermario Texture Set.

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited July 2003 in Mapping Forum
<a href='http://www.df5jz.de/Ollj/ns_super_mario_bros.zip' target='_blank'>http://www.df5jz.de/Ollj/ns_super_mario_bros.zip</a>

Includes all (16*16) textures from super mario bros.
Its not finished, some small errors here and there.
Textures need to be scaled or thez become too blurry.
No indexcolors, anyone wants to fix the color tables to make the correct color transparent?
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Comments

  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Hahahah neat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    NO!!!! NO MORE MARIO MAPS!!!!! I'M SORRY I EVEN MADE THE 1ST ONE.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    made a 3d castle and fund out that gif format is better for screenshots here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    edited July 2003
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    That makes my eyes bleed.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Dear God, Please forgive me for bringing this on to the nice folks at the NS community. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    now all we need to do is get ahold of some people in the modelling forum....

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    I think is nice, but you know, i'm crazy.

    -GF
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Again, Please God forgive me for unleashing a monster! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    You were not the first one to come up with the idea of converting mario for NS you know.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    never played ns_itsame?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I really do like how you have the pipes textured tho.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    heh pwned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
    I'm working on a super mario bros 3 texture set, complete with animated lava and the works. next I'm considering a megaman or something. this is fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I'm mad now, stop it. Plus I already made the mario 3 textures. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Wow. This is a really cool looking map. Mind if I post some screenshots of it on commchair.com?
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Nice Ollj. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Finally a map, that actually has the Super Mario-"feeling".
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I get 3 big problems.
    - Gravity.
    Mario can hump 5 blocks high. Onoses hardly can jump 1, Marines and all others can jump 0,75 (1 with longjump). Must decrease gravity from 800 to 500. trigger_gravity wont work.

    - Onoses and Fades in pipes.
    They just get stuck or see trough the ceeling in a void with 2400 w_poly. Pipe walls are thin, fades can pilebomb trough them. Fades get blink-stuck in pipe entrances alsoe, wich are func_walls for less leafes.

    - Structures in pipes.
    There are always 3 parallel pipes from one room to another, they are no teleporters and theres always one curve in each. But placing structures in them is still lame and possible.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    edited July 2003
    About gettin stuck, just put the info_teliport_destination a few feet away from the entrance\exit to the pipe.
    :edit:
    doh! I'm helpin convert NS to SMBNS (super mario bros NS) ahhhhhhhhhhh god save us all. Maybe instead o fmario ollj can go back to pokeamon like he did for models. Make a pokeamon map and let me do mario!!!!! (and I know you started mario model also but 1 mario map is good) Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <img src='http://www.classicgaming.com/sotss/goodies/images/smrpg/art/mario.gif' border='0' alt='user posted image'>
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    :2nd edit:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Structures in pipes.
    There are always 3 parallel pipes from one room to another, they are no teleporters and theres always one curve in each. But placing structures in them is still lame and possible. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Didn't see that. Teliporters are coller anyhoo.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Oh dear. I wonder if the time will ever return when people talk in this forum largely about mapping projects that are actually have something to do with NS other than that they can be played in it.
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