Supermario Texture Set.
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<a href='http://www.df5jz.de/Ollj/ns_super_mario_bros.zip' target='_blank'>http://www.df5jz.de/Ollj/ns_super_mario_bros.zip</a>
Includes all (16*16) textures from super mario bros.
Its not finished, some small errors here and there.
Textures need to be scaled or thez become too blurry.
No indexcolors, anyone wants to fix the color tables to make the correct color transparent?
Includes all (16*16) textures from super mario bros.
Its not finished, some small errors here and there.
Textures need to be scaled or thez become too blurry.
No indexcolors, anyone wants to fix the color tables to make the correct color transparent?
Comments
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-GF
Again, Please God forgive me for unleashing a monster! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
- Gravity.
Mario can hump 5 blocks high. Onoses hardly can jump 1, Marines and all others can jump 0,75 (1 with longjump). Must decrease gravity from 800 to 500. trigger_gravity wont work.
- Onoses and Fades in pipes.
They just get stuck or see trough the ceeling in a void with 2400 w_poly. Pipe walls are thin, fades can pilebomb trough them. Fades get blink-stuck in pipe entrances alsoe, wich are func_walls for less leafes.
- Structures in pipes.
There are always 3 parallel pipes from one room to another, they are no teleporters and theres always one curve in each. But placing structures in them is still lame and possible.
:edit:
doh! I'm helpin convert NS to SMBNS (super mario bros NS) ahhhhhhhhhhh god save us all. Maybe instead o fmario ollj can go back to pokeamon like he did for models. Make a pokeamon map and let me do mario!!!!! (and I know you started mario model also but 1 mario map is good) Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!
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:2nd edit:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Structures in pipes.
There are always 3 parallel pipes from one room to another, they are no teleporters and theres always one curve in each. But placing structures in them is still lame and possible. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Didn't see that. Teliporters are coller anyhoo.