2.0 Sensory Cloaking Field

DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
<div class="IPBDescription">is there really any point?</div> NOTE: before reading to inform you im NOT bashing in any way im just asking a question. I dont even know how to code so interpet this as best you can i know all you DEVS have been working Extremly hard on this upcomming version and im glad that you have gotten this far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Now, onto the point why i posted here:

Ive seen some screenshots and a video of the sensory chambers cloaking. I dont understand why you call it claoking structures and aliens when all it looks like is a transparent brightened model, u can spot something that has been cloaked by a chamber a long range away, sure its good for setting up O chambers around a corner so mabye a marine wont notice it in front of him/her right away but if you walk into a hive with a "cloaked" hive youll know its thier hive becuase its so easy to see it, when i frst read claoknig i said wow mabye something on the lines of the ability to cloak but more transparent so it doesnt take the point of the upgrade away, but i see these and my hopes were shot down to see that u can perfectly see a cloaked res tower or building and especially an alien, ur better off jsut getting the upgrade if u want to cloak urself <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> well here was the issue, im willnig to take all kinds of feedback even if they are flame balls <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Comments

  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    um S chambers give you 100% cloak... and buildings... very pointful, very hard to take a spot where there is a S chamber (as marines its hard to take). Also MT is negated in that range and you dont make the cloaking sound when your cloaked by the chamber.
  • Creepin_JeezusCreepin_Jeezus Join Date: 2002-11-15 Member: 8801Members, Constellation
    where you seeing this from an alien perspective? because im sure if you were it doesnt look like that for marines. its probably like that so you what what is and isnt cloaked. im pretty certain it is totaly invisible to marines. please correct me if i'm wrong.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    He could mean how structures look with the alien flashlight on....
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I'm just speculating here but it's a bit like on voog's: Aliens see them kinda weirdly (bright, see through) while Marines don't see them. Spects see them like the Kharaa. Maybe when you shoot at them or they move or something, they kind of appear.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    If you are on the alien team cloaked objects are like 40% invisible only, so you can actualy see them lol, how silly would that be if aliens couldnt find their own structures Etc?
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    100% cloak with the [chamber/building] next to the SC, and hives look like they're unbuilt if a sensory chamber is nearby. they then decloak if they can attack or are attacked.

    90% player upgraded cloak, but i think with the SC it is auto-cloak to 90% or 100%.

    remember this is the real <b>V2.0</b> cloak, and not some poorly made plug-in.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited July 2003
    Correct answer:

    The player upgrade "Cloaking" is a 95% cloak, with sound effect, when motionless.

    The Sensory chamber cloaking is 100% for all alien buildings in range, as well as all aliens in range. This occurs whether or not the player is moving and makes no sound when cloaking or uncloaking; however, attacking or taking damage will uncloak you. Touching a structure or damaging it will uncloak it.

    Aliens see all cloaked objects as semi-transparent; if they turn on their flashlight, they see them full-bright transparent as in 1.04.

    Marines never see unbuilt hives; aliens see them as they appear in 1.04. A cloaked hive, therefore, looks unbuilt to a marine.

    A cloaked resource tower will obscure the geyser of resources, so an observant marine *will* notice it. But by then it's usually too late. (:
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Khaim+Jul 23 2003, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaim @ Jul 23 2003, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are on the alien team cloaked objects are like 40% invisible only, so you can actualy see them lol, how silly would that be if aliens couldnt find their own structures Etc? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well if you remember 1.0x you'd remember you don't see cloaked guys when you didnt put your flash on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    ohh i c it mustve been alien view then, ok thanks alot for the clear up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    I have a question where did you see this video and screens at?
  • TorgoTorgo Join Date: 2002-12-30 Member: 11626Members
    <a href='http://thehavennet.org.uk/images/articles_news/NS2.0_preview/ns_tanith0134-HAVEN.jpg' target='_blank'>You Mean This One?</a>

    I was confused as well.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited July 2003
    <!--QuoteBegin--Torgo27+Jul 22 2003, 06:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Torgo27 @ Jul 22 2003, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://thehavennet.org.uk/images/articles_news/NS2.0_preview/ns_tanith0134-HAVEN.jpg' target='_blank'>You Mean This One?</a>

    I was confused as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yep... there was also one with a resource node, check rr.org i get all my pics and info there, ull find it eventually <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> but that one is the main one i was talknig about

    and cutter joe if u check the off topic forum theres a video, u can see clearly what i mean when there in the min "jungle" fighting the HA's
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Touching a structure or damaging it will uncloak it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Permantly? For all marines? Or just for you for a second or two...
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    i would think for a sec or two, btw i might have ehard something wrong but i heard the senories also cloak "enemies (rines) too? wth? im sure i read something wrong can somebody clear this up? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • alyandonalyandon Join Date: 2002-10-17 Member: 1523Members, Constellation
    edited July 2003
    <!--QuoteBegin--Zunni+Jul 22 2003, 11:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Jul 22 2003, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Touching a structure or damaging it will uncloak it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Permantly? For all marines? Or just for you for a second or two... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just for a few seconds. Also, despite what people have been saying the SC is not 100% cloaking... more like 99.9%. As a marine, if you are in a well lit area and you know a chamber is there and you look very carefully while moving slowly you can barely make it out by the differences in relative motion of the chamber model against the background.

    However, in practice this means that I have yet to see a marine randomly notice a cloaked structure unless they walk right into it and decloak it. I've managed to at least get a few shots off at a skulk or two that were cloaked by a SC just because I saw a minor effect as their cloaked model moved over a complex texture as they closed in to eat me.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--coil+Jul 22 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 22 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A cloaked resource tower will obscure the geyser of resources, so an observant marine *will* notice it. But by then it's usually too late. (: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, unless the code was fixed, I think it might be seen as normal. At least in 1.04, there are always times when the res stream has stopped and there is no geyser. From my experience I believe it usually comes from the commander recycling the res node. All in all, I think cloaking effect sounds like an awesome use for the basically useless (in 1.0x anyways) chamber.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    If a marine suspects that a res node(or a hive) exists there, all he has to do is pop a bullet into it to find out. Marines are no longer able to see unbuilt hives, but if they know where it is and know what they're doing then the cloak will do basically nothing. It's most likely only really useful for cloaking aliens and chambers.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    I just have a question about the range of the SC, relativly how large is it?
    That is to say, I really don't want to be told "oh its 2500 or something units" but more like "could cloak half of EC in Eclipse" or "Could cloak horseshoe"
    Also, does it has a vertical limit?
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    Don't worry sensory owns now, infact it's so good most people get it as the first upgrade. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Why is that, Yumosis? Didn't Movement used to be the first chamber of choice?

    Personally I'd rather have Silence as a skulk than any of the new Sensory stuff...
  • alyandonalyandon Join Date: 2002-10-17 Member: 1523Members, Constellation
    <!--QuoteBegin--Zek+Jul 23 2003, 12:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 23 2003, 12:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally I'd rather have Silence as a skulk than any of the new Sensory stuff... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you are biased simply because the 1.0x SC is near useless and almost certain suicide as 1st chamber upgrade.

    In 2.0, the cloaking provided by random scattered SC's on the map (remember >1 gorge is now viable so you can get sensories up in key locations quickly) in conjunction with scent of fear (which detects all marines now) far outweighs the advantages of silence IMHO.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Maybe.

    Whatever happened to D chambers though? Is the cara movement nerf really that bad? I understand that regen is gimped on early evolves(I really wish Flayra would set it to hardcoded numbers instead of percentages and improve it on Skulks/Lerks...), but how bad does level 3 cara actually slow you down?
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    <!--QuoteBegin--Zek+Jul 23 2003, 01:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 23 2003, 01:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whatever happened to D chambers though? Is the cara movement nerf really that bad? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It doesn't slow you down anymore. It provides less benefit instead (no longer completely nullifies ~30% of damage).
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Oh.. Any numbers of how much it helps now?
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    <!--QuoteBegin--Zek+Jul 22 2003, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 22 2003, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why is that, Yumosis? Didn't Movement used to be the first chamber of choice?

    Personally I'd rather have Silence as a skulk than any of the new Sensory stuff...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well the selection of chambers is pretty random, we try basically everything, sensory is probably the most usefull because once you have about 5 spread around the map, they totally cloak you, the marines can't see it coming at all until you are right on them, pretty usefull.

    And the sensory chambers are almost impossible to find with scans from the obs. They also help set up traps and ambushes, for example you can hide 5 ocs as a gorge and then bait the marines into them, always fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • halcoberry_houndhalcoberry_hound Join Date: 2003-07-20 Member: 18309Members, Constellation, Reinforced - Shadow
    i would actualy be interested to know if cloaking from sensory works through walls, like the healing from a D chamber
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--Yumosis+Jul 22 2003, 09:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yumosis @ Jul 22 2003, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zek+Jul 22 2003, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 22 2003, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why is that, Yumosis? Didn't Movement used to be the first chamber of choice?

    Personally I'd rather have Silence as a skulk than any of the new Sensory stuff...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well the selection of chambers is pretty random, we try basically everything, sensory is probably the most usefull because once you have about 5 spread around the map, they totally cloak you, the marines can't see it coming at all until you are right on them, pretty usefull.

    And the sensory chambers are almost impossible to find with scans from the obs. They also help set up traps and ambushes, for example you can hide 5 ocs as a gorge and then bait the marines into them, always fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Kick **** post, and dead on. I love going gorge and just setting up traps with an SC and a couple OC's in choke points. Then I wait for my reliable and occasional 'MonsE *spiked* SilverFox'

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Plus it makes a good early warning system that the marines have a hard time avoiding. Gives you precious time to get over to that hive and clean out the unwanted human infestation...
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    <!--QuoteBegin--halcoberry hound+Jul 22 2003, 09:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (halcoberry hound @ Jul 22 2003, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would actualy be interested to know if cloaking from sensory works through walls, like the healing from a D chamber <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, all chambers have a radius just like a TF, which goes through walls.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    *lolfighter splodes with anticipation
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited July 2003
    <!--QuoteBegin--Torgo27+Jul 22 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Torgo27 @ Jul 22 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://thehavennet.org.uk/images/articles_news/NS2.0_preview/ns_tanith0134-HAVEN.jpg' target='_blank'>You Mean This One?</a>

    I was confused as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    When things uncloak they don't instantly uncloak they fade in.
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