ns_nancy was compiled with the default HL hull sizes instead of the custom NS hull sizes, so collision detection just won't work properly on it. There was a bug in the 1.04 code which sort of masked this problem, but once we fixed it for 2.0 ns_nancy became unplayable.
The 2.0y stuck fixes are related to movement chambers, redemption and building on top of other players.
There is work to de-compile nancy and redo it to work with 2.0. However, it will certainly not make the 2.0 release and I doubt (unless the original author chimes in with the map file) it will ever be good enough for people to really like. I would love to be proven wrong.
<a href='http://freespace.morat.net/grayfox/winbsp.zip' target='_blank'>WinBSP</a> will decompile .bsp to .map. I keep getting an illegal op on my system (XP Pro) I dont know why but I have used it before and managed to decompile 2fort into a .map file which worked fine in Hammer.
Map decompilation is very tricky and even when it works correctly it usually requires very significant fixes and tweaks to make the map rebuildable into a carbon copy of the original. This is complicated by the fact that NS maps, especially the official ones, are VERY complicated and every attempt I've made or seen at decompiling one has resulted in total failure.
Is map decompilation possible? Yes. But if someone was able to decompile nancy I would imagine that there would be a ton of work that would have to be applied to the results to make a new and working version of the map.
<!--QuoteBegin--InfraRed+Jul 23 2003, 03:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InfraRed @ Jul 23 2003, 03:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://freespace.morat.net/grayfox/winbsp.zip' target='_blank'>WinBSP</a> will decompile .bsp to .map. I keep getting an illegal op on my system (XP Pro) I dont know why but I have used it before and managed to decompile 2fort into a .map file which worked fine in Hammer. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> NS maps are too huge and complex for winbsp to handle.
Besides winbsp is horrible. You basically still have to remake the map with the horrid brush work winbsp has.
Comments
The 2.0y stuck fixes are related to movement chambers, redemption and building on top of other players.
Max
Max
Is map decompilation possible? Yes. But if someone was able to decompile nancy I would imagine that there would be a ton of work that would have to be applied to the results to make a new and working version of the map.
NS maps are too huge and complex for winbsp to handle.
Besides winbsp is horrible. You basically still have to remake the map with the horrid brush work winbsp has.