Dod beta 3
SentrySteve
.txt Join Date: 2002-03-09 Member: 290Members, Constellation
in Off-Topic
<div class="IPBDescription">What do you think about it?</div>The para trooper idea looked great on paper -- but not being able to jump out of a plane and use a parachute was a big mistake, I think. I always loved using parachuts in FA and I thought I could be doing that in Dod beta 3. The new para maps are, to say the least, some of the worst maps made for Day of defeat,(including custom jobs made by random mappers) of all time. The grass/tree textures, which appear everywhere, are horrible. The water texturs are from the halflife.wad and the overall appearence of the new maps looks like it is from Buzzybots (a mod that trys to look like a cartoon.) When you are making a WW2 mod you dont want that look. It just feels like Counter Strike now. Allies (T): Plant bomb! Axis (CT): Defend! You die -- you're out of the round. (Note: that is only for para maps in dod_ maps you can still respawn.) There are also very little to none ambient sounds in the new maps. What I loved about dod beta 2 was that they made you feel like you were in the war, you dont even come close to this feeling in the new para_ maps. They also said on their main page -- and in the fourms that they have leaning working -- I dont see any leaning ingame <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
Overall DOD Beta 3 left a horrible taste in my mouth. I am just glad I can still play Cean2 and other classic DOD map.s
Overall DOD Beta 3 left a horrible taste in my mouth. I am just glad I can still play Cean2 and other classic DOD map.s
Comments
My synopsis is that:
The BAR was screwed. The Tommy/MP40 is way overpowered. The StG44 is still crap. The Garand was screwed. The kewl new guns are only usable in 1 or 2 maps. The Paratrooper idea is kinda tedious. You run around huge levels looking for the other team, and once you find them you kill them and it've over. I played on a para-only server for 3 hours, and not once did anyone complete the objectives to win a game.
Also the infamous Grenade-through-wall bug is back. Which is dissapointing. The sounds are greatly improved.
What DoD did, I think, is try to balance the sides using all the Para weapons as well as the normal weapons.
So in normal maps, the weapons seem ridiclous (BAR has more recoil than an unmounted MG) and others seem insanely overpowered.
Sniping is vastly improved. Kudos to that. The rest.. well I'll wait for 3.1 <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Did they fix the way the Carbine shot thru walls? I hear the Garand was great in 2.1 but now its nerfed again?
BWAAHAHAHAHAAHAHAHAHAHAHAAH! *cough* *cough* *choke* *die*
I can walk through machine gun fire in that game and not get hurt.
Ok, the weapons are fine, but jebus, the damage system sucks.
I honestly dont have one problem with DOD.
New gameplay - super, dont like it, dont play it ...
New weapos - super, Read above
Bar being 'screwed'? I've never been able to use the Bar .. ever. Now its practically the only thing I use. To me it seems like it has great accuracy.
The Garand was 'screwed' ...? What? Another weapon I have no problem using and I find my self playing it more offten.
On the Para manps - it feels like there is actual team play. At least for me it did. I also found my team completing the objectives more then we were killing the other team.
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if u want a realistic WW2 experiance, buy Medal of Honor:Allied Assault. if u want a WW2 game created by a bunch of nerds who have no clue about guns at all, get DoD.
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I'm sure they appreciate that slap in the face. I find DOD to be one of <b>the</b> most realistic WW2 type games out there.
MOH:AA .. realistic ...?
Do you honestly believe that?
To say that the DOD does no kind of research for their mod is completely hearsay. You can not honestly tell me you know for a fact that they 'never researched stuff alot'.
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This post is not an attack on any individual, so, please don't take it like that. I just think that people who injoy the new version, should say so. All I ever see in DOD now is people complaining about this and that. It never fails either. Any time <b>any</b> game comes out with <b>any</b> patch - people will complain about it. I can already forsee it for NS ...
It's just .. upsetting ...
cuz i want my fg42! and its crushing killer power of 1 shot kills, even though its heavy recoil and its bad accurecy, its the ONLY axis weapon thats weak and strong at the same time, not that k92 or what ever, that gun is to accuret. ooooo, m1 carbine... that thing is so fun
and your right silverfox, in the para maps for some reason, everyone works together and follow other players commands..
And my personal favorite weapon is the Karabiner 98K, it's just awesome. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
IMHO DOD 3.0 is great. They keep improving the game with every beta and they succeed. My favourite new feature are the chat shortcuts for health, identification location etc. they allow great custom sayings.
"I need backup at %l having %h and playing %c!!!!" ---> becomes ingame: I need backup at Plowed Field having 67 health and playing para carbine!!!!
I love the new gameplay mode to, as it is intense and you really feel the threat of dying, so you behave more like a soldier. after release i played on a para only server and it was the best gaming experience I had in a long time, as we used to move in a squad, slowly advancing, covering each other in the dark between hedgerows.
Hedgerow beloongs to the best outdoor maps possible with the halflife engine, while keeping the r_speeds low, and it has nice gameplay (at least with 20+ people).
the new player models are great too, and i really wait for the next release with more improvements. In my opinion CS became better with each release, but for someone who started playing cs at beta 2 it gets boring after some time.
I hope dod will be adding new features every release so it wont get boring.
mfg
lance
Well, at some point you hit Feature Glut, and it starts becoming a Bad Thing.
And my personal favorite weapon is the Karabiner 98K, it's just awesome. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
if that the semi auto? that ones okay, but that bolt action one... ack... deadly accurecy... i like guns with high recoils and challenging accurecy ^_^ like the fg42 (i actually snipe with that thing) <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
It's fascinating to see how people say things like:
"[VERSION#] sucks, I loved [MOD] but since the last [NUMBER] releases they did only sh**t and the [NEWFEAUTRE] is simply crap! They should remove [ANOTHERNEWFEATURE] and put [OLDFEATURE] back into the game! With [NEWFEATURE] all those totally noobs can kill us progamers in matter of seconds just because this [NEWFEAUTRE]!"
I think NO serious developement team would dare to make their mod more bad, what do you think are playtests for?
Well, this isn't meant as Offense and as for DOD: I don't know anything about weapons of the WWII, nor care i about them. As long as the game stay fun to play and not TOO unbalanced, everything is fine. No developer can take out all bugs, all exploits and all gameplay-issues at once. But mods like DOD and CS (and NS) are already VERY good in my opinion.
The 98K is a challenge, thats why I like it.
Once you shoot the gun goes up _way_ much due to heavy recoil. So you have to aim very well, as the shot is loud and boneshaking. If you hit you mostly kill your target as this weapon has heavy punch.
Reloading: It is full manual. Once you shoot you pull a lever to put the next bullet in the run. Thats why you have to aim good.
With the semi-auto rifle I think you mean the garand rifle, which the rifleman carries or the m-anything which the seargent can carry. Thats the only two semi-auto guns in DoD. The rest is full-auto or full-manual
The only thing thats sometimes disappointing in DoD is when you die in a few seconds and can't make out where youre enemy is hiding, but hey, thats war.
Did you play a para map yet? They are actually using HL textures from the halflife.wad! Everything looks so, rushed and undetailed. The new para maps are just shocking. The quality is <b>so</b> poor compared to that of thier other maps. I must say, so far, dod_dog1 is the most amazing map ever made. I say that becuase it looked AMAZING, it created an outdoor enviroment with little to no high r_speeds. The textures, the sounds, it made you feel like you were on the beach. However, I hated playing dog1 becuase it wasent really fun. It didn't play well, dispite it's looks. These new para maps dont even come close to anything the DOD team has done. The weapons on the new para maps also lead me to belive that there was <i>no</i> playtesting done at all. The fp42 is extremely overpowerd. One or two shots and you are down on the ground wishing you knew what hit you. This gun rules the maps and if they did playtest it - even if it was like this in real life - for gameplay reasons, they should have made it not so strong.
IM sticking to <b><i>MY</b></i>map, dod_avalanche