Cofr Fr31 Ns - Amnesty

StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
<div class="IPBDescription">For those who have been Banned</div> In the spirit of 2.0 and new beginnings we have decided to offer a one-time blanket amnesty for all players who have visited our server since it was first started. NS is a new game and with that comes adjustment and frustration, everyone has been trying to learn the game, what to expect from it and servers. Undoubtedly there will be growing pains and mistakes will be made. Well, 2.0 is on its way out and it is time for a new start.

Starting now and through August 1:st, anyone who has been banned from [CoFR]FR31 NS can have their ban lifted if requested with <b>no questions asked</b>. All you have to do is go <a href='http://www.cofrfps.com/modules.php?name=Forums&file=viewtopic&t=1252' target='_blank'>here</a> and post your Name together with your WONID and a confirmation that you have read and agreed to follow the rules.

August 1:st all the wonids that have been posted correctly (ie: name+wonid+confirmation) will be removed from the banlist so that you can try out 2.0 on the server.


Of course the same rules that have applied before are in effect so if your opinion of how NS is to be played differs from them, do not apply to have your ban lifted, since you will most likely only be banned again. This is, however, a chance to get a clean slate.

<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Oh, and here's the rules:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->RULES:
    ===============================================
    ADMINS - All CoFR are Admins, do not argue with Admins.

    BEHAVIOUR - Behave in a sportsmanlike manner. No "WTH", or "bs" and
    NO profanity or words meant to upset. No whining.

    TEAMS - Use random team, no clan-stacking.

    GAMEPLAY - ASK before going GORGE or COM, no cheating, exploiting or
    building in non-playable areas.

    If you break any of these rules you will be BANNED, this is your warning.
    =============================================== <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    can you post the ip of the server plz?
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ASK before going GORGE<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Won't NS2 make that obsolete?
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    you cant have 'too many' gorges anymore??

    hmm not sure
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--Ezekiel+Jul 25 2003, 07:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ezekiel @ Jul 25 2003, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you cant have 'too many' gorges anymore??

    hmm not sure <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Correct, that rule is rather redundant.

    But in saying that, it is <i>their</i> server and they will do whatever the hell they like.
  • Mr_Radical_EdMr_Radical_Ed Join Date: 2002-09-05 Member: 1285Members
    edited July 2003
    Yes I would definately need to change that gorge rule since 2.0 solves that problematic aspect of the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Well, just like you can have too many fades: The fade is a great class, but diversity = strength. Lots of gorges will mean low fighting ability, but structures EVERYWHERE. And if the marines leave a hive ungaurded for a second, it will be built.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Ezekiel+Jul 25 2003, 07:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ezekiel @ Jul 25 2003, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you cant have 'too many' gorges anymore??

    hmm not sure <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yea, as gorges don't get bigger shares and thus don't get less res if more ppl gorge, there is no reason to stop ppl going gorge.

    Actually, it might be difficult to get ENOUGH ppl to go gorge... 6 gorges at start in a 12v12 game might not be only ok, but might actually be better than fewer gorges.

    You might want to ask before building the first of a new upgrade chamber though - the sensory chamber has been seriously upgraded, while carapace has been downgraded, so DMS isn't the only upgrade order anymore.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--Stoneburg+Jul 25 2003, 01:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Jul 25 2003, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no ... exploiting or
    building in non-playable areas.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hopefully you wont need these rules either anymore, now that nancy has gone and that was the main culprit
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Yep, that Gorge rule seems to become obsolete, thanks for the heads-up. These are of course the 1.04 rules so they will be updated when 2.0 comes out and is running on the server. This gist of the rules (be considerate and play for the team) still apply though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The IP to the server is: 207.44.180.88:27015 it can be a bit hard to get into and reserve slots put you at constant risk of getting kicked. A tip is to download ns_lost, it tends to open up slots on the server <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    I thought the Cofr server was going down....

    How was it saved??
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--Dubbilex+Jul 25 2003, 09:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jul 25 2003, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the Cofr server was going down....

    How was it saved?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Flayra donated a week's worth of Constellation funds to CoFR.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Here's the whole story:

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=35110&hl=fr31' target='_blank'>http://www.unknownworlds.com/forums/in...t=35110&hl=fr31</a>
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Now you can look forward to banning them again, eh ;d
  • DoKuDoKu Join Date: 2003-07-05 Member: 17958Members
    <!--QuoteBegin--z.x. bogglestiensky+Jul 25 2003, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z.x. bogglestiensky @ Jul 25 2003, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Stoneburg+Jul 25 2003, 01:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Jul 25 2003, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no ... exploiting or
    building in non-playable areas.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hopefully you wont need these rules either anymore, now that nancy has gone and that was the main culprit <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats not exactly true. People tend to exploit on every map in some way and you can still build off the map in other maps.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--CForrester+Jul 25 2003, 08:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Jul 25 2003, 08:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dubbilex+Jul 25 2003, 09:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jul 25 2003, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the Cofr server was going down....

    How was it saved?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Flayra donated a week's worth of Constellation funds to CoFR. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Where the hell have I been.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Since I won't be online until Monday I don't mind if you bump this from time to time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    Well, I suppose we could discuss what would make good rules as a way to keep this thread up.

    I'm thinking it might be best if the gorge rule was replaced with something like "Coordinate alien evolution and upgrade chamber choices with your team." An alien team where everyone just randomly does stuff with no plan would be like a commander dropping random buildings and guns without a plan, IE a very good way to lose very quickly. Well, at least I <i>hope</i> 2.0 will be like that, I'd hate it if aliens could have a decent chance of winning without any coordinated strategy.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    how can you ensure that clans wont stack? they could just wait until someone else goes onto the other team, and join the side with the rest of their buddies. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> and yes, the gorge rule is highly redundant. gorges no longer get more resources than the res of the alien team. maybe ask for what upgrade chamber to put down first? DC, MC, AND SC are all supposed to be "ballanced" now in terms of effects.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Maveric+Jul 25 2003, 02:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Jul 25 2003, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how can you ensure that clans wont stack? they could just wait until someone else goes onto the other team, and join the side with the rest of their buddies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well I've never seen clan stacking on that server, so it seems to work.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Well done again, CoFR. (:
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    That just made me think, there could be a server plugin (or probably built into the NS code, might be unable to do with a plugin) that lets every alien player vote right at the start what chamber should go first, and gorges are unable to build the other upgrade chambers until second hive, at which point another vote is created...
    I'm off to S&I right now!
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    <!--QuoteBegin--The Real Quasar+Jul 25 2003, 02:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Jul 25 2003, 02:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That just made me think, there could be a server plugin (or probably built into the NS code, might be unable to do with a plugin) that lets every alien player vote right at the start what chamber should go first, and gorges are unable to build the other upgrade chambers until second hive, at which point another vote is created...
    I'm off to S&I right now! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, that might sound like a good idea, but it does force the aliens into a single path right from the start. I really hope that the alien chamber choices will at least partially depend on what the <i>marines</i> are doing, for instance if they get MT early, you get sensory first to make use of the masking ability, etc..
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    Maybe slaying rogue gorges won't have to happen anymore, but even in 2.0 it will be a very good idea to talk to the team.

    Although I suppose a rule "communicate effectively with your team or die" seems a bit draconian.

    I can dream can't I ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    /me sheds a tear for all the rogue gorges he's (seen) slayed

    Aww, the death animation is always so so sad.

    God, this forum is crazy, posts can fall off the first page in a matter of hours during the busy times.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--The Real Quasar+Jul 25 2003, 08:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Jul 25 2003, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That just made me think, there could be a server plugin (or probably built into the NS code, might be unable to do with a plugin) that lets every alien player vote right at the start what chamber should go first, and gorges are unable to build the other upgrade chambers until second hive, at which point another vote is created...
    I'm off to S&I right now! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    your better take your FlameProof2000 with you...

    communication helps a great deal

    you can say "OMG TH3Y 4R3 4LL H34D3D T00 V14DUC7!!!111!oneoone1eleven!!" and then all your team goes to viaduct and kills them. its not so much "communicate or die" but "communicate or lose"
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    edited July 2003
    "Use a Mic or Die"

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Proper communication is a must tho, and no matter how fast you can type, using a mic is still better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Edit: z.x. bogglestiensky, considering the timestamps, this is almost ironic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    <!--QuoteBegin--Daxx22+Jul 26 2003, 10:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Jul 26 2003, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Proper communication is a must tho, and no matter how fast you can type, using a mic is still better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nearly every player on the server uses a mic. Then you have problems with too <i>much</i> communication, where everybody is talking at the same time. Sometimes using text is the best way to get your message across.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Transmission+Jul 26 2003, 12:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Transmission @ Jul 26 2003, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nearly every player on the server uses a mic. Then you have problems with too <i>much</i> communication, where everybody is talking at the same time. Sometimes using text is the best way to get your message across. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do still use text binds to communicate my location, health/armor and resources, but for any game important communication, I use my mic. And unless its a silly game (read goofing around) I limit my vcomm'ing to serious matters.
  • MegadethMegadeth Join Date: 2002-11-27 Member: 10080Members
    bah, no swearing <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> , Fk that
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