AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
-you can bite trough floors as a skulk(sometimes) like in hera in the ventilation hive(everytime here).(i heard its fixed)
-the lerk flying animations arent right.when you are falling down and then you begin to fly he seems to walk. and also all other animations arent right, he dont seem to flap, well.. it just doesent look right
the other bugs that i can think about have all been mentioned
I'm too damn lazy too see if this has been posted or not but, if you hold use key while dead or +use in consule you will remain dead until release/ -use in console
Sometimes when you type a message in teamsay and then press enter, the mouse decides to move to the edge of the screen and scroll away without you touching it. Very irritating when you're trying to keep track of someone and still communicate with no headset.
<!--QuoteBegin--Kadreal<lost>+Jul 26 2003, 03:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kadreal<lost> @ Jul 26 2003, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm too damn lazy too see if this has been posted or not but, if you hold use key while dead or +use in consule you will remain dead until release/ -use in console<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> i'm almost possitive u can use every "+" command to do this aswell such as +attack, +duck, etc etc
<!--QuoteBegin--Young Trotsky+Jul 25 2003, 11:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Young Trotsky @ Jul 25 2003, 11:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Comm chair parasite doesnt disappear when chair is destroyed. - Can't recycle turrets if TF has already been recycled or destroyed. - Can't upgrade certain structures (armoury esp.) sometimes, but it still takes the res. - As alien if you evolve on top of a grate/stairs you often end up under the grate/stairs when you finish evolving (usually can't get out without MC or killing yourself). - <span style='color:red'>Inivisible scan sweeps.</span> - Sound doesnt always play when you drop a building/med/ammo pack. - If you kill someone with leap or charge but switch weapon before they die the new weapon shows as the killer (2-hive xeno kills as skulk, primalscream kills as onos). - Can't drop med packs directly under hives (very annoying in EC hive on eclipse and sewer hive on caged). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> To what I highlighted in red...
You cant get invisible scanner sweeps if you command station view is 'inside a wall.' The sounds also dont play if your inside a wall.
In a bug saying that you could recycle arms lab and still keep all the upgrades, and build proto, and still be able to drop gl...does that mean if you run a good attack against the marines the arms lab would go down, and they would be extreamly weak now!? WEE!
An extreamly rare bug that I have only seen once in 8 months of playing. This occured a few days ago on ns_tanith. The alien team, once the game started, found that we all had large amounts of res: we all had around 28 - 29 starting res. I've never seen this before but if anyone else has seen it then it should be looked into if it hasn't already. If this is a map issue specific to tanith then I apologise.
One quite annoying bug is that if you parasite a command chair it will forever be on hive view, even once destroyed. Doesn't sound like much but it can be quite disturbing to gameplay.
<!--QuoteBegin--DiscoDuck+Jul 25 2003, 09:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoDuck @ Jul 25 2003, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if marines have reloacted the respawn sound still plays at marine start and if you use the distress beacon they will respawn at the origonal marine start. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> this has been fixed, and the distress beacon is meant to respawn all marines at the start. it says so in the manual
Just returned from playing 1.04 and got aware of another very common bug:
When you see marines fireing their hitscan weapons, the tracers hit the wall below the marine is aiming. Its very anoying to watch when the marine ist sooting into a vent. The bullets all hit below the vent(visual).
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin--Ryo-Ohki+Jul 26 2003, 11:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Jul 26 2003, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An extreamly rare bug that I have only seen once in 8 months of playing. This occured a few days ago on ns_tanith. The alien team, once the game started, found that we all had large amounts of res: we all had around 28 - 29 starting res. I've never seen this before but if anyone else has seen it then it should be looked into if it hasn't already. If this is a map issue specific to tanith then I apologise.
One quite annoying bug is that if you parasite a command chair it will forever be on hive view, even once destroyed. Doesn't sound like much but it can be quite disturbing to gameplay. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That may have been sitting, wait as aliens until the marines joined.. you may have been getting res put into the pool, but not distributed.. Or if it was a small game you would get res quicker
Im not sure if these are fixed and how they happen but here I go :
Sometimes when u span (no ip ) ur screen is rotated about +- 20 degrees (usually happens when u fall down like in ns_bast at marine spawn, or something like that anyway).
When u start shooting ur lmg clip when the game is started and then do something (im not sure what it is) u will get on unlimted lmg clip, I never really figured out how it actually worked tho, it just happened to me a few times when fooling around.
hope they are fixed (maybe they were already but I havent played ns for like a few weeks now, atm im in a internet cafe in Damascus, Syria <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That may have been sitting, wait as aliens until the marines joined.. you may have been getting res put into the pool, but not distributed.. Or if it was a small game you would get res quicker <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
We had played one round prior to this, and there was no pause prior to the game starting. Both teams rejoined after the prior round ended and the game started up straight away. Also it was a 9v9 server so it wasn't small. Like I've said I've only seen this ONCE in 8 months of playing, it may have been a completly random occurance. However it was also not due to lag: we had constant 50 - 70 pings across both teams and there was virtually zero lag. Apart from some bizzare screw-up I can't really factor in why this occured, hence why I stil believe it was a bug. If anyone else has ever encountered this please post a reply.
here is a strange one, as marine i was hit by some acid, health was 0 but armour was 37 and i found myself alive but appearing dead lying flat on the floor (kinda looked like a tfc spy feining death but you can not get up :/). i have seen it happen to a skulk also he was belly up but you could see him turning and looking about until he decided to /kill, does not happen often but very annoying. i asked what his heath stats were and yep 0 and 30ish armour. seems similar to the old regen die but revive from 0 health except you dont get back up on your feet.
I dont know if this has been mentioned and I'm not even sure if it has been addressed or not in 2.0 but the entities (colored dots) on the commander screen in the minimap do NOT update correctly and do not portray correct information. If a server remains on a map for more than one round, the commander will find entities left on the minimap from the previous match.
Another bug I remember. Not being able to use in-game voice commands when reloading... Especially annoying when reloading your HMG and need a medpack/ammo badly. When you called for a medpack reloading, you call after your gun has been reloaded.
<b>The annoying sticky floors bug - ladders, jetpacks etc are harder to use</b>
There is one particular annoying feature of NS which no-one seems to comment on, so I don't know if I'm the only one experiencing it. All surfaces (but especially the floor) seem to have a 'stickiness' which makes it harder to use jetpacks, and even harder to use ladders. In normal Half-Life, you could just walk into a ladder and you would start to climb. In NS I find I have to jump onto them from a meter away or so. Otherwise I just latch onto the ladder and start hearing the climbing sound, but I will not be able to move up. Also, if I noclip around a map, I sometimes find myself getting stuck to the floor! I have always imagined this bug might be related to the skulks climbing code. The v2.0 changelog mentions "Collision fixes (no longer "jitter" when crouching on nodes or structures). ", but I thought this was only to address the issue of sticky models, a bug not just found in NS?
I've played ns for almost a year and twice i've seen this on ns_pillbox_final and ns_siege006 : Sometimes if you paralyze a marine on that is almost leaving the top of a vertical ladder he either flys straight up (alamo ladder in siege006) or flies backwards (marine ladder in pillbox)
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
Don't forget sinking marine buildings (espically resource towers, on ns_nothing (no I don't think its a map issue, because you can sink them anywhere))
Here's a fun one - on really high places (think misslecommand_final3), if you fall a long away as a marine and there is no commander you can avoid killing yourself by getting in the command chair before you hit the ground.
Isn't a big problem but I've noticed when you use the last weapon key a bunch of times while moving, the weapon change sound will not play in syncronization with your current position. In other words, When your running and changing your weopons, your changing weapon sounds will play behind you almost giving the effect of a lot of marines changing weapons in a area. Not sure if other players here it this way, though... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
1. RT Health Bug - If you attack an unbuilt alien or marine RT, but do not manage to kill it, the RT still has full health when it is completed building.
2. Invisible Webs - I swear I get webbed sometimes, even when there are no webs visible around me. It could just be a lack of awareness on my part, but I feel that there is a bug with some webs not being displayed properly. Can anyone confirm or deny this?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Invisible Webs - I swear I get webbed sometimes, even when there are no webs visible around me. It could just be a lack of awareness on my part, but I feel that there is a bug with some webs not being displayed properly. Can anyone confirm or deny this? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Webs placed on floors. Good gorges can make the webs align with floor textures making them nearly invisible.
Bug(Or Not): Buildings not being placed exactly where you click as comm. Sometimes the building is rotated a little. Gets a little frustrating when you are trying to place a tfac right against a wall. Building should be placed exactly the way they are shown when you put cursor where you want them.
Comments
-the lerk flying animations arent right.when you are falling down and then you begin to fly he seems to walk. and also all other animations arent right, he dont seem to flap, well.. it just doesent look right
the other bugs that i can think about have all been mentioned
Sometimes when you type a message in teamsay and then press enter, the mouse decides to move to the edge of the screen and scroll away without you touching it. Very irritating when you're trying to keep track of someone and still communicate with no headset.
i'm almost possitive u can use every "+" command to do this aswell
such as +attack, +duck, etc etc
- Can't recycle turrets if TF has already been recycled or destroyed.
- Can't upgrade certain structures (armoury esp.) sometimes, but it still takes the res.
- As alien if you evolve on top of a grate/stairs you often end up under the grate/stairs when you finish evolving (usually can't get out without MC or killing yourself).
- <span style='color:red'>Inivisible scan sweeps.</span>
- Sound doesnt always play when you drop a building/med/ammo pack.
- If you kill someone with leap or charge but switch weapon before they die the new weapon shows as the killer (2-hive xeno kills as skulk, primalscream kills as onos).
- Can't drop med packs directly under hives (very annoying in EC hive on eclipse and sewer hive on caged). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
To what I highlighted in red...
You cant get invisible scanner sweeps if you command station view is 'inside a wall.' The sounds also dont play if your inside a wall.
In a bug saying that you could recycle arms lab and still keep all the upgrades, and build proto, and still be able to drop gl...does that mean if you run a good attack against the marines the arms lab would go down, and they would be extreamly weak now!? WEE!
Stock marines have nealy always a jetpack attached to their model.
One quite annoying bug is that if you parasite a command chair it will forever be on hive view, even once destroyed. Doesn't sound like much but it can be quite disturbing to gameplay.
this has been fixed, and the distress beacon is meant to respawn all marines at the start. it says so in the manual
When you see marines fireing their hitscan weapons, the tracers hit the wall below the marine is aiming. Its very anoying to watch when the marine ist sooting into a vent. The bullets all hit below the vent(visual).
One quite annoying bug is that if you parasite a command chair it will forever be on hive view, even once destroyed. Doesn't sound like much but it can be quite disturbing to gameplay. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That may have been sitting, wait as aliens until the marines joined.. you may have been getting res put into the pool, but not distributed..
Or if it was a small game you would get res quicker
Sometimes when u span (no ip ) ur screen is rotated about +- 20 degrees (usually happens when u fall down like in ns_bast at marine spawn, or something like that anyway).
When u start shooting ur lmg clip when the game is started and then do something (im not sure what it is) u will get on unlimted lmg clip, I never really figured out how it actually worked tho, it just happened to me a few times when fooling around.
hope they are fixed (maybe they were already but I havent played ns for like a few weeks now, atm im in a internet cafe in Damascus, Syria <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
Or if it was a small game you would get res quicker
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
We had played one round prior to this, and there was no pause prior to the game starting. Both teams rejoined after the prior round ended and the game started up straight away. Also it was a 9v9 server so it wasn't small.
Like I've said I've only seen this ONCE in 8 months of playing, it may have been a completly random occurance. However it was also not due to lag: we had constant 50 - 70 pings across both teams and there was virtually zero lag. Apart from some bizzare screw-up I can't really factor in why this occured, hence why I stil believe it was a bug. If anyone else has ever encountered this please post a reply.
it shows up like "50 | 0" or "10 | 0" but you fire a round, reload + then its fixed for example "10 | 29"
There is one particular annoying feature of NS which no-one seems to comment on, so I don't know if I'm the only one experiencing it. All surfaces (but especially the floor) seem to have a 'stickiness' which makes it harder to use jetpacks, and even harder to use ladders. In normal Half-Life, you could just walk into a ladder and you would start to climb. In NS I find I have to jump onto them from a meter away or so. Otherwise I just latch onto the ladder and start hearing the climbing sound, but I will not be able to move up.
Also, if I noclip around a map, I sometimes find myself getting stuck to the floor!
I have always imagined this bug might be related to the skulks climbing code.
The v2.0 changelog mentions "Collision fixes (no longer "jitter" when crouching on nodes or structures).
", but I thought this was only to address the issue of sticky models, a bug not just found in NS?
Sometimes if you paralyze a marine on that is almost leaving the top of a vertical ladder he either flys straight up (alamo ladder in siege006) or flies backwards (marine ladder in pillbox)
comfy soft leather <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
1. RT Health Bug - If you attack an unbuilt alien or marine RT, but do not manage to kill it, the RT still has full health when it is completed building.
2. Invisible Webs - I swear I get webbed sometimes, even when there are no webs visible around me. It could just be a lack of awareness on my part, but I feel that there is a bug with some webs not being displayed properly. Can anyone confirm or deny this?
Webs placed on floors. Good gorges can make the webs align with floor textures making them nearly invisible.
Bug(Or Not):
Buildings not being placed exactly where you click as comm. Sometimes the building is rotated a little. Gets a little frustrating when you are trying to place a tfac right against a wall. Building should be placed exactly the way they are shown when you put cursor where you want them.
Being able to build ips in places where you get stuck in the roof.
Picking up an HMG and having 60 bullets or so (not how much ammo it had when dropped.)