Third Pic

GolathGolath Join Date: 2003-05-20 Member: 16532Members
edited July 2003 in Artwork Forum
<div class="IPBDescription">(46 KB) With new and improved pants!</div> Hey, I tweeked my old versions up to this one, tell me what you think. and yes PerfectionsFlaw i did fix up the legs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

Ok so far i have...

Fixed up the colour of the arms.
Made the shoulders round instead of spikes of death.
Added real legs, not just poles which finish at the knee.
Made the legs a better shape.
Made the kneecap more round.

Comments

  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    Hmmm, the arms are to dark i think ill fix it.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    You should fix up the shoulder shape and add more detail to the chest plate. Also, the arms have a wierd tint to them.
  • Simple_CompoundSimple_Compound Join Date: 2003-05-09 Member: 16180Members
    well those knees still look like they are bent in. maybe if you had the marine facing the other way his legs would look perfect <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> also maybe if you gave the knees a little more of a round shape to them they wouldnt look so bad. other than that i think it looks fine.
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    You really should stop making a new thread for the same pic (third time now?) It's starting to take shape, some little tweaks people said above and it'll be fine.
  • l337_k3rn3ll337_k3rn3l Join Date: 2003-06-17 Member: 17446Members
    the gun looks odd, any one else see this or am i just wierd...
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    No, I think the gun looks just ok. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Simple_CompoundSimple_Compound Join Date: 2003-05-09 Member: 16180Members
    QUOTE (Go|iath @ Jul 22 2003, 07:33 AM)
    Just noticed lol, the pistol looks like a drill. But the pistol is an odd shape anyway. Oh well.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    lol yeah i remade it but it turned out basically the same thing anyway. Because the barrel thing is round and those box outy things are square (notice my attention to detail).
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Can anyone else see this? His chest plate seems to cover his shoulder plates?I would say redo the chest plate, reshrink and detail
  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    The legs definately look better, but still not close enough. Uhm... This time I'd have to say most of the error or in fact all of it lyes in his boots. They are much too small, the calf should be smaller than the thigh, but not by that far a margin. Make his boots bigger and extend his legs a little further. You might wanna think about putting his legs in a pose like a action figure. That or line them straight up and have him saluting his superior officer.

    Err, like Cal_Fin pointed out you really shouldn't make three threads for a variation on the same picture. Just post the new ones on the same thread, might as well be this one, or go back and edit your post updating the picture every time like Visual Mirage did with Duenen's sketch.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    The thing that looks wrong to me is the chest. The arms are shown way behind the chest plates on the armour and it looks like he's actually forcing them back further than they should be.
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    OK, firstly, sorry for editing your picture... I would try explaining but I think the visual aide will help.

    <img src='http://www.thehouseofbamboo.co.uk/cal/marine_help.jpg' border='0' alt='user posted image'>

    1. This line represents the top of the shoulder in your drawing... As you may see, the shoulders would be very low down. What you have done is make the armour start where the shoulders would, which is wrong. The armour would start around chin height. Imagine your drawng without the armour on... If you followed his neck muscles they would make a 45 degree line to his arm... Where shoulders are just a slight incline (depending on the character.)

    Another thing I would do is make the shoulder armour wider than the arm... At the moment it looks like he has a big round shoulder (like the armour is a part of his arm.)


    2. This arrow is pointing at the perpective of the belt. Your drawing is from front on so you would not see the top of the belt, it would be a straight line. If your aim was for it to be a couple of degrees from above then you would be able to see the tops of all his armour, feet etc. There would also be more shadows to show the shape of things.


    3. The problem with the legs is that the two pieces of armour make the knee look like it's going to a vanishing point (follow the red arrows and imagine where they would meet, in the distance.) The main problem is the thigh piece of armour... This has angles which makes it look from above, while the calf piece is straight on. Make the angled lines horizontal and your legs will look fine.

    I hope you understood all that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It wasn't meant to make you feel stupid or anything of the sort (sorry if it did.) I just made it to help you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If anybody can put my points across better, feel free.
  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    <!--QuoteBegin--CaL_FiN+Jul 27 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jul 27 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. This line represents the top of the shoulder in your drawing... As you may see, the shoulders would be very low down. What you have done is make the armour start where the shoulders would, which is wrong. The armour would start around chin height. Imagine your drawng without the armour on... If you followed his neck muscles they would make a 45 degree line to his arm... Where shoulders are just a slight incline (depending on the character.)



    2. This arrow is pointing at the perpective of the belt. Your drawing is from front on so you would not see the top of the belt, it would be a straight line. If your aim was for it to be a couple of degrees from above then you would be able to see the tops of all his armour, feet etc. There would also be more shadows to show the shape of things. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Err, for the shoulders you don't imagine a line there, make one. Then put the armor over it, then erase the shoulder. Trust me imagining is pretty damned hard for some people. Like oh say... me.

    On the TSA marine model the belt is made in such a way that you can see the top of it, because it's actually just a slant instead of a flat surface. It rises at a 45 degree angle to meet his chest plate.

    Other than that <i>(because I didn't understand the criticism on the knees)</i> your post is fine ^.^
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