Ni-iv

nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
<div class="IPBDescription">LMG Model Replacement</div> <img src='http://files.simplyspace.com/nthng_pix/render.jpg' border='0' alt='user posted image'>

<a href='http://files.simplyspace.com/nthng_model/ni-4.zip' target='_blank'><span style='font-size:19pt;line-height:100%'>Download</span></a>
«134

Comments

  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    ME WANTS, ME DOWNLOADS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    Wow very nice, did you model and skin that your self ?
  • StriderStrider Join Date: 2003-05-04 Member: 16056Members
    edited July 2003
    i had just woken up
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    That's the TSA logo, not SS.

    Excellent model, this kind of no-hyped come-from-behind surprise release is awesome work. Welcome to the forums nthngnsd! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Ah, so this is how it is now. Modelers have gone underground to escape the complains of the llamas. Good job, modelers. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. This is working out nicely. Haven't seen any good models be released with "Community" Relations. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    holy crap, excellent model AND its 2 in one!
    /me applauds
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited July 2003
    I have two words.
    ...
    Holy ****.
    ...
    This is excellent. You have custom animations, the skin is suberb, and highly inspiring. I, a stubborn **** who believes in only full length rifles, have been converted. This is now replacing my aging Pulse Rifle. The community should be humbled by your presense. A modeler, skinner, and animator. All in one.
    ...
    *takes a knee and props up weapon like a sword*
    "Hail to thee, mighty champion."

    EDIT:
    I do hope that you will be converting this to 2.0 standards. Shame to lose it in only 5 days. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    ... !!!


    /me resists urge to spam nthngnsd's PM account with "can you help me animate soo leetly?" messages
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Hmm. Maybe I should review it. I mean, its not that I want it, just, you know to look out for others safty, just in case it has those...flashly...light..thingys that ...well might give you uhh...sezures?

    *Me downloads* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    you do know this is nothinginside from global waffare right? nice model m8.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    It's awesome. Kind of has a SA-80 feel to it.
  • advionadvion Join Date: 2003-06-12 Member: 17295Members
    Few gripes,
    Idle animations are annoying as hell.
    Reload animation sucks
    Apparently theres no reload sounds

    *Yes I followed the instructions, and yes I stuck the common folder into sounds.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    there are no reload sounds. other than that.... will u do me the pleasure of being my bride <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TheFragTheFrag Join Date: 2003-07-04 Member: 17935Members
    hey, can you or somebody possibly put in the reload sound and change the idel animation to just being still? I would do it, but I dont have milkshape or a decompiler/compiler on this computer. Those 2 changes would litterally tak erliek 2 minutes.
    Thanks.
  • TheFragTheFrag Join Date: 2003-07-04 Member: 17935Members
    Ok, honestly, I didnt us eit when I posted that, but I just tested. First of all, there is a reload sound. You are crazy if you cant use it. #2, idle animation is just not moving, which is perfect. Now that I think about it, you guys are probably using the bayonet version :/ Woul dbe simple to convert everything over, but once again, I dont have MIlkshape or anything installed on this computer.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    thats great. Can't wait to see a beffy HMG version. I see exess's skining skills are still improving. Excellent work.
  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    Waaaau! So nice nthngnsd!! Great job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited July 2003
    Well, while its high quality and the such, I have a few gripes...

    When in 1st person, both version SEEM(aka, I know they aren't) low poly. VERY, low poly. Like a max of 400. At least thats what it seems like.

    The bayonet version is OBVIOUSLY higher quality, even the textures are better.

    The animations are quick, and they don't seem like they would do any damage(for the bayonet).

    Other than that, work on the reload animation. Great job, seriously! This is taking Darkkiz's FN-2000 slot, and that was a top notch one.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Good job, very creative idea too with the secondary attack script.
  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    Reload animation is a bit iffy ingame i noticed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    And when shootin, the muzzleflash kinda of....goes on and off every now and then during fire, like its almost "struggling" to shoot, haha
  • KeitaroSempaiKeitaroSempai Join Date: 2003-06-04 Member: 17003Members
    I know it's my first post, but I've been around here for a while now =}.

    First off let me say that it's a great model and that I am using it at the moment. It's models like these that make me want to be on the marine side just so I can look at it. True the reload animations could use a bit of work but it doesn't really bother me that much. However, one of the idle animations obstructs the view quite a bit (the one where the marine holds up the gun and such). That's about the only thing that bothers me, but it's not stopping me from using this model =}.

    And here's another thing I was wondering about...when one gets another weapon, the knife is still the bayonette. Shouldn't one not have such a weapon after dropping it? Haha...I know it's not fixable and it doesn't bother me at all. Just something I was wondering about ^_~.

    Great model once again!

    =Sempai
  • advionadvion Join Date: 2003-06-12 Member: 17295Members
    Then I guess im seeing things huh. Eveyr 10-15 seconds the guy lifts the gun up and pets it. But I must be IMAGINING THIS.

    Second, I'm crazy cause I put the sounds exactly where they should be and I hear nothing?
  • TheFragTheFrag Join Date: 2003-07-04 Member: 17935Members
    you did something wrong me thinks.
  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->advion Posted on Jul 26 2003, 08:24 PM
    --------------------------------------------------------------------------------
    Second, I'm crazy cause I put the sounds exactly where they should be and I hear nothing?  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Did you rename them accordingly and replace the original ones? Or did you just extract them directly into the sounds folder?
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    I said it once and ill say it again... Nice model and skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> btw ppl asking he has the credits on there, exess did the skin, and nthngnsd did the model. Now taht you finsiht that nthngnsd GET BACK TO WORK ON GW! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> heeh jkin.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    <!--QuoteBegin--advion+Jul 26 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (advion @ Jul 26 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Yes I followed the instructions, and <i>yes I stuck the common folder into sounds.</i> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If I may make a few suggestions, if you did as that quote said, then it wouldn't be right. Extract the sounds themselves (the .wav files, select them all) and put them in this folder:

    C:/Sierra/Half-Life/ns/sounds/weapons

    If you just drag the folder into the /weapons folder <i>and not the sounds themselves</i>, NS won't find the sounds since they're in a subfolder and thus, no reload sound. And don't rename them, just dump all of them in there.

    If I also make another suggestion, you've been a bit critical in these last two posts. I know your new, and most likely have not been around for the large era where lots of people were complaining about llamas/flamers who just posted "This model sucks hard" "It sucks so much. You should kill yourself because the (model attribute) blows more [explicative] than your mother" and etc. Do try to be gentler. Modelers do this for free, so if they screw up, oh well. Didn't lose anything did you? If they do good, whoopie! You just got an industry-grade high poly/skin model <i>for free</i>.

    Also, simply for clerification, he doesn't pat his gun, I know it looks like that because the animation moves fast, but he actually takes his hand off the foward grip, slides it down the bottom of the weapon, puts it under the pistol grip, tilts the weapon a little, then goes back to normal idle position. It only plays when your not in action and idly for quite the while, so, you shouldn't really be sitting in the middle of a firefight doing nothing so the idle2 animation plays.The reload is also fast and badass. A quick flick of the clip release switch, slam a new clip in, and then side of your hand vertically over bolt, pulling it back, injecting a new round, thus good to go.

    A feasible gripe would be the muzzle flash seems bigger, as this is a much shorter weapon. The longer weapons have shorter muzzle flashes, but the shorter the weapon, the bigger its muzzle flash. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Evil.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Spawn+Jul 26 2003, 07:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ Jul 26 2003, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow very nice, did you model and skin that your self ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    of course he did. hes the global warfare modeller/animator
  • JLinkdarkMJLinkdarkM Join Date: 2003-07-27 Member: 18458Members
    That is very nice i like it all especially knife. Now i feel like i have power in my hands *evil laugh*



    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    theres only 1 problem i found in it, when u switch from lmg to knife the gun justy jumps to the top left of the screen for a milisecond then goes to the right position <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Sign In or Register to comment.