Ns_nancy
devilblocks
Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
<div class="IPBDescription">A map recently started :)</div>Background: The deepspace freighter Nancy - lost for sometime now - has been located orbiting a distant system. Damage to the ship's exterior seems minimal, and power systems are still somewhat funcitonal. The Nancy has not responded to any hails despite that life signs are indeed present. Marines have been dispatched to investigate, rescue any survivors, and retrieve all pertinent information.
For now you'll have to live with 2 bridge shots, as this is mainly it aside from a few non-descipt hallways and the marine starting rooms (not ready room). This is about the darkest planned anywhere, other areas will be well lit, but most fall inbetween. Oh yeah, that is the exterior of the ship you can see out of the cockpit (we thought it was a nice touch) Here are the shots:
<img src="http://www.milo.cc/ns/ns_nancy1.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy2.jpg" border="0">
For now you'll have to live with 2 bridge shots, as this is mainly it aside from a few non-descipt hallways and the marine starting rooms (not ready room). This is about the darkest planned anywhere, other areas will be well lit, but most fall inbetween. Oh yeah, that is the exterior of the ship you can see out of the cockpit (we thought it was a nice touch) Here are the shots:
<img src="http://www.milo.cc/ns/ns_nancy1.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy2.jpg" border="0">
Comments
continue in that way and ull have a leet map <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
I really like these two pics. Great detail and solid texturing. I think it might be a little busy in areas, but that will work itself out over time. It's also kind of hard to see. Not sure if that's lighting or the uploaded picture's contrast. But regardless, really cool and has a great sci-fi feel. Keep 'em coming.
two points:
1.maybe use a darker sky texture, it might be that the shot simply shows a planet or something but it says a deepspace freighter so i assume its supposed to be in deepspace
2. If possible make the exterior of the ship more detailed, custom textures with name plates maybe.
It's just so bootyful!
Nice work!
As for lighting, there are a few areas, and I mean just a few, such as this that are going to be planned dark. Just to add to the feel of the "minimum" power levels. I think part of it might be the picture conversion to jpeg, but its not completely black. We can always brighten it up later if people in game find these such areas too dark. There will be plenty of nicely lit areas as well.
UPDATE: also if you haven't already use the env_gamma entity, it raises the contrast so the dark areas seem darker and vice versa.
too many good people starting to map for NS lol
Can't wait to see more <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I stand by my original assertions to the death! And when I said busy, I meant that it has an awful lot of different color schemes going on. By lighting, I thought it was a bit too dark and somewhat uniform.
But this is brand new stuff - I must see more!
The area behind the cockpit seems a little empty, but emptiness is easily fixed. Toss in a few more monitors and computer panels, and maybe some exposed electronics or pipes. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The only other thing I think I'd change is the name. Maybe it's just me, but the term "Nancy boy" is generally a way you can tell a guy he's a wimp. That, or "skirt-wearin' Sally". <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Nice work.
Here's a new cockpit screenie: its got a new skybox, HUD and some outer hull details you couldnt see before. Soon as MB polishes up a few areas, we ought to have several more new areas to show.
<img src="http://www.milo.cc/ns/ns_nancy3.jpg" border="0">
Who else are u mapping with?
What you've done so far looks dynamite!
<!--EDIT|Moleculor|Feb. 05 2002,18:56-->
CyonPro: Yes. There are 10 marine join 'pods'. At some point, I've got to figure out a way to make sure players fan out and use them all instead of rushing into the first one.
-edit-Oh yeah, that room is definately brighter in the game, my jpegs always come out dark =/ -/edit-
Toodles!
mb
<img src="http://www.milo.cc/ns/ns_nancy4.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy5.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy6.jpg" border="0">
<shakes fist at stupid sun>
those arent glare friendly pictures either =/ Make your room dark and you should be able to see everything easily
toodles