Particle system

ElowindElowind Join Date: 2002-03-06 Member: 279Members
hey i know sum1 made a particle system, guide, can they post a link?

i looked for the topic i thought it was in, but didnt see it, thanks for your time

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <a href="http://pstutorial.tripod.com/" target="_blank">Greedo's Natural Selection Particle System guide</a>

    <a href="http://www.natural-selection.org/MappingGuidelines.htm" target="_blank">Natural Selection Mapping Guidelines</a>

    <a href="http://www.planethalflife.com/nsworld/MappingGuide/MappingGuide.ASP" target="_blank">Chromangel's NS Mapping Guide</a>

    you were probably thinking of greedo's guide, but just in case <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    also, i go ingame, and type "editps genps" and it says "found partivle system, press f4 to edit" or sumthin close to that then i press f4 and it says "particle system not found" whys that?

    btw, thanks mouse <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Make sure you're in a team when you do it.  I think F1 is the key that puts you in whatever team 1 is.
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Ever since the latest HL patch, F1 and F2 have been coded to use some of the new HL stuff thats planned for the future (like the in-game messaging feature).  There is a way around this, but for now I can't for the life of me remember what...


    Oh oh wait, I think you re-name gameUI.dll in the valve/cl-dlls folder.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Oh yeah, heheh.  That provided a very annoying half-hour <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    i noticed f1 didnt chagne my team, instead i seemed to miniminze the top left corner and show a little box with an X to close it.. but i wanna edit my ps system :-p
  • MaNtiSMaNtiS Join Date: 2002-07-01 Member: 857Members
    F1 and F2 Binding Problem
    ===================
    To be able to bind your F1 and F2 keys: Go to your Half-Life (or Counter-Strike Retail) directory, open the "valve" folder, open the "cl_dlls" folder, and rename the file "GameUI.dll" to something else (i.e. "GameUI.bak"). You should be able to bind your F1 and F2 keys again.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    ... thanks.. but i alreayd know how to bind... im wondering why i cant open the ps editor ingame, why it finds the ps and says 1 second later it cant find it
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Elowind - read the post. In the latest HL patch, F1 and F2 have been hardcoded to some stupid demo-playing controls. (or something)

    The only way to be able to bind them is to do what he just said.

    Alternatively, you could bind another key to the team joins. I think they're <b>jointeamone</b> and <b>jointeamtwo</b>
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    <!--QuoteBegin--Merkaba+July 13 2002,20:53--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Merkaba @ July 13 2002,20:53)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Elowind - read the post. In the latest HL patch, F1 and F2 have been hardcoded to some stupid demo-playing controls. (or something)[/b]<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oh joy.

    I'll have to keep this stuff in mind when I get around to PS editing.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->... thanks.. but i alreayd know how to bind... im wondering why i cant open the ps editor ingame, why it finds the ps and says 1 second later it cant find it <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->


    thanks.. but if u'd listen to my question (not trying to sound annoyed) but u'll notice i dont care about f1 and f2

    i want to know why i cant edit my particle systems in game. there is an INGAME editor which u use by typeing "editps [spritenamehere]" then it says "ps found, press f4 to edit" i press f4 and it says "ps not found"


    WHY DOES IT DO THAT,  I DONT CARE ABOUT F1 AND F2
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Elowind - read the post. In the latest HL patch, F1 and F2 have been hardcoded to some stupid demo-playing controls. (or something)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    he wants to know why his f4 is working, instead everyone tells him about f1 and f2? people should read posts more carefully =D he doesnt want to join a team, he wants to edit his ps's in-game. Maybe this is more of a NSTR problem forum post than a mapping forum post, but if anyone can help this guy you should.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Well, my point is that Insane points out that you <b>can't edit particle systems unless you're on a team.</b>

    So, yeah, binding keys to join teams IS pretty useful in this case.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    i've tried being on a team it still doest work..
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