Release Server Install Before Clients?
r4m3n_n00dles
Join Date: 2003-01-16 Member: 12332Members
<div class="IPBDescription">Servers > clients</div> In anticipation of downloading the new and exciting 2.0 and immediatly going to play on my favorite server, I forsee that this might be hindered by a huge rush of downloads, but more importantly that server ops might not be able to download/upload the newest version before hundreds are waiting to play. I don't want to start my expierence on 2.0 off with a bunch of laggy listenservers like I did for TS, but with nice low-ping servers.
<b>I propose releasing the Linux server version for 2.0 a day prior to the actual release of the W32 Client to allow server ops time to download/upload/configure and be prepared for everyone when the time actually comes.</b> I'd say a Windows server version would also be nice to be released day prior, but I do not believe there is any distinction between the server and the client download, therefore probably not.
Thinking of you LB... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<b>I propose releasing the Linux server version for 2.0 a day prior to the actual release of the W32 Client to allow server ops time to download/upload/configure and be prepared for everyone when the time actually comes.</b> I'd say a Windows server version would also be nice to be released day prior, but I do not believe there is any distinction between the server and the client download, therefore probably not.
Thinking of you LB... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
If not; yeah I would have to agree releasing the <b>linux</b> server early, as well as the <b>windows</b> server (which is allready planned (the windows one)).
this is exactly what is happening
...
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=37779&hl=day+before' target='_blank'>what i found</a>
edit; hmm fixed /url
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->monse, in response to the overwhelming demand for the NS2 trailer, i've been giving some thought to the release of the client patch itself. how do you intend to stagger it? will you be releasing server side patches beforehand? our servers at BYGames are managed by full time staff, and they will obviously need to be updated during working hours (british summer time) to be able to cope with the demand for 2.0 servers in the evening of the release. i imagine other server operators will be in the same boat.
in any case, bear us in mind for future mirrors. if you can get me the ftp details for either 24 hours before they are due to be released, that should be ample time for me to request my colleagues here at BYGames to host the relevant files on our FTP server, as they have done for the video this evening.
Best wishes, Kris, AKA [Elrond]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
his reply:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yep, we will be releasing the server-build about 24 hours before the
client (wednesday, as early as we can manage).
We will get you the details asap.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
clears up nicely, i think!
this is exactly what is happening
... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yeah,
I believe this was brought up in servers and server ops...
But, but, I thought you wanted me to keep 1.04? :evil: <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->