Ready Room

OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
<div class="IPBDescription">for ns_proxima (or ns_proximacentauri)</div> well i've been mapping away and ive pretty much finished my ready room. heres a picture.

i would post more but i don't have any pictures hosted anywhere so i just have to use an attachment.

post comments if you please.

Comments

  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    you DO have the spectate and random choices, right? Other than that, it looks very very titanic (as in titan-like, huge, vast, awe-inspiring). Pretty cool, I like it.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    yeah the spectate and random team are on the other side. here have a look <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.

    heheh titan-like thanks. It's mean to look well kinda epic(ish) lol.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    poxy proxi

    Get some trim around those entrances, change the texture on the step fronts and what's holding those pipes up? Good will?

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nice start there!

    My suggestions for improvement:

    1) In the areas leading into the join team passages, it looks odd to have the metal texture end so abruptly at that corner and to have the wall_lab texture around the corner. You should either make a support there or continue the metal texture around the corner.

    2) I think it could do with being more cramped vertically. If you scale it down vertically, say, 128 units, I think it would look much cooler.

    3) I think wires and more pipes would make a great addition to the atmosphere you are heading towards!

    4) I think you could probably stand to put an env_gamma in there and perhaps darken it a tad, to make the lighting more atmopsheric and have more contrast.

    Good luck to you with the rest of your map!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    k thanks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . Ok firstly the pipe is coming out of the raised thing in the middle that you can see and curves away from the wall (kinda hard to see i think maybe it could do with some more support) and about the entraces do you think i should put a lip around them so that there isn't a nasty transition? Theres some detail thats kinda out of shot (like machiens on the walls but nm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and the floor has square grated area where you can see pipes below <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    Looks great!

    (...and now for the inevitable 'but'.)
    ...but...[bad aftertaste]...there are a few eyesores in there I think.

    * As mentioned, pipes could use support.
    * The entrances don't look right to me. Really need some lip or protrusion to smooth it (also mentioned).
    * The stairs (also previously mentioned) can use a different texture. They look a tad odd.
    * And the walls. That texture looks weird since it isn't vertically tileable (it is, but it doesn't look good imo).

    Other than that, an excellent piece of work, really like the mist at random and the infestation at alien.


    Cheers
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    <!--QuoteBegin--Edgecrusher+Jul 28 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jul 28 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's mean to look well ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *g*
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    yeah i'm not sure what to use for the walls (i'll have a think about it) and the stairs texture. (i liked them, could you be a bit more specific?)
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin--NerdIII+Jul 28 2003, 05:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Jul 28 2003, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Edgecrusher+Jul 28 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jul 28 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's mean to look well ... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *g* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    To be more specific, look at the stairs from a low angle and you will see there are spots at the side of
    them. Looks bad imo. I would suggest either another texture there, or replacing the stair texture altogether.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    ill think about it (i'm kinda limited because i need a corresponding infestation texture (or one that looks similar). I hope theres gonna be more infestation textures in the wad in v2.0
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    well, the NS team put a texture prefab for infestation on the net. it is for photoshop though. i don't know if they included a Targa version of the textures. You could use it to infest any texture you want and then WAD-include it in your map.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    don't have photoshop <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    edited July 2003
    I like... very inspiring. Have you started the map yet? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Edit: This actually reminded me of something but I couldn't think what it was. Then I realised that it was a picture I saw from World of Warcraft. I know, I know. Different games, but I'm impressed by the sense of scale here and I was definately impressed by the size of the door that was in the side of a mountain that I saw over there. I will see if I can dig it up.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    is there a logical explanation why hallways are 4 times as high as wide?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    ...it's just for aesthetics. seeing as its the ready room i gave no consideration to anything else (apart from there being enough space)
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    BTW the alpha infestation texture, when used as an illusionary, and NOT used over a light source, looks just fine and can be done in place of using photoshop to make up some infested areas.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin--[arm]gimpeh+Jul 29 2003, 10:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([arm]gimpeh @ Jul 29 2003, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like... very inspiring. Have you started the map yet? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Edit: This actually reminded me of something but I couldn't think what it was. Then I realised that it was a picture I saw from World of Warcraft. I know, I know. Different games, but I'm impressed by the sense of scale here and I was definately impressed by the size of the door that was in the side of a mountain that I saw over there. I will see if I can dig it up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    no photoshop... hmm. corelPhotopaint can import photoshop files. or download the GIMP for free. The TGA format also supports transparency and can be imported by all image editors (except MSPAINT), so if anyone has an infestation overlay as TGA he should post it NOW.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2003
    no it's alright nerdIII. reese's suggestion of using the alpha infestation texture on a func_illusionary over other textures is probably my best option right now anyway. (i'm creeping closer and closer to the 4mb texture limit).
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    and what about the entity limit? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    ah yeah... well i'll only use it sparingly :/ :\ :/ <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    what is the entity limit anyways? or the recommended maximum
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited August 2003
    We had a thread about it somewhere...

    EDIT: Found it.
    2048 - HL entity limit (all entities)
    1024 - limit of active entities that 'do' something or can be used
    250 - limit of entities that are visible at a time (As Flayre changed the entity visibility code you can have 250 entities in a certain radius around the player that is info_mapinfo -> culldistance * 2.1)

    If your culldistance is 1024 your players will see entities in a radius of 2150.4 units making up an area of 14527416 square units or a volume of ~41653007390 inches³.

    Well, you can have 1024 'interactive' entities. Now substract the number of buildings that will be built on your map and you have your limit.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    oh thanks for that nerd i think i should be able to keep way below that limit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Oh man, if I ever made a map, I think I would have to have a ready room, where the entrences are in the ceiling. You step on a pad and the thing flings you upwards into the entrence...my god that would be cool.

    Great job on the map ready room.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    There was a quake map like that way back when... called windy tunnels or something all all the rooms where joined by windy launch pads.

    ah.... quake...
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    unfortunately i haven't had much experience with quake. seems a bit of a shame.
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    I found that pic you were talking about:

    <img src='http://wow.warcry.com/images/screenshots/030206-ss001.jpg' border='0' alt='user posted image'>

    See those small guys at the bottom? They are dwarves :|

    This place is huge!

    (I'm going to play WoW btw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Are you?)

    Just gotta show you these pics from WoW ^^ :

    Kalidar:
    <img src='http://wow.warcry.com/images/screenshots/030724-ss011.jpg' border='0' alt='user posted image'>
    Blackrock Spire:
    <img src='http://wow.warcry.com/images/screenshots/030704-ss002.jpg' border='0' alt='user posted image'>
    Iron Forge again:
    <img src='http://wow.warcry.com/images/screenshots/030626-ss002.jpg' border='0' alt='user posted image'>
    Some protal:
    <img src='http://wow.warcry.com/images/screenshots/030619-ss001.jpg' border='0' alt='user posted image'>

    I would like to see you guys map THAT with the HL engine ^^
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    done! no only jk <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
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