More pictures of ns_penumbra
Yamazaki
Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">Why? because!</div>Here's a quick rundown of what's in all the screenshots.
1. Airlock. The forcefield is currently functional.
2. Airlock. The wrong (aka Fatal) side of the forcefield.
3. Security checkpoint. A laser scans the short hallway.
4. Holographic signs. You won't get lost if you pay attention <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
5. Control Deck. The door leading into the commander room.
6. Control Deck. Standing inside the commander room.
7. Control Deck. Looking back towards the door.
8. Control Deck. A closer look at the control screens (Yes, those circular HUDs do rotate).
9. Shuttle Bay. Standing on the catwalk beside the control deck, overlooking the marine spawn area.
1. Airlock. The forcefield is currently functional.
2. Airlock. The wrong (aka Fatal) side of the forcefield.
3. Security checkpoint. A laser scans the short hallway.
4. Holographic signs. You won't get lost if you pay attention <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
5. Control Deck. The door leading into the commander room.
6. Control Deck. Standing inside the commander room.
7. Control Deck. Looking back towards the door.
8. Control Deck. A closer look at the control screens (Yes, those circular HUDs do rotate).
9. Shuttle Bay. Standing on the catwalk beside the control deck, overlooking the marine spawn area.
Comments
Those are awesome! I love the forcefield effect you got going there, it really looks good! I guess you could add a tiny bit of detail to the hallways, but I think they look pretty damn good as is. The dropship looks just awesome, as well as the whole docking bay.
On the command console, on the left, inner circle, maybe add some dots onto it with a little data to make it look like radar or such?
I must say again, this just looks <b>awesome</b>!
When I post my first map (if it will ever happen), I wanna hear everybody's opinion. Without the slapping.
Sorry I just got a little tired of this worship-it-whatever-it-is mentality.
Are u going to slap me now? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Well, That's just some incredible work there. I really like the forcefield and the end of the command deck. That hangar is just wonderful.
But some criticism?
Well, I guess the first pic seems fairly empty, though I can't see how you could put anything in and have it gel. In the command deck between the door and the radial doozies, I would definitely add something, because it's too empty again. And this last one is just a personal preference thing, but I like my floor lights to be angled or under grating and not able to be stepped on (I don't know if it'd be feasible with your r's, as I know your map is frikkin huge.).
Forcefield thing is neat. Lighting is great. You really pay attention to your texturing, seperating things with trim, and breaking large sections up intelligently with different colors and textures to make them visually clean and pleasing to the eye.
Love the hangar shot.
My only crit is the way the green light texture on the control panel has the unnatractive seam where all the edges of the panels meet. I know this is probably due to the angle of the geometry, but maybe if you used a different computer texture in between the green light sections, to avoid the seam and maybe break up the large area of green a bit more interestingly.
Also maybe a few more broken things, a subtle sign that everything is not quite right. Maybe a broken pipe with steam here, or a busted light there, or some small pieces of broken objects scatterd in a few areas on the floor, just to give it a more immediate feeling, like something bad occured there. But those are details you can add at the end.
Great job, so far.
ive never seen anything like it... it will pwn
More detail: Not much more can be added to the security checkpoint and airlock areas. Already I get a brief spike to 750 when you approach these rooms (A brief spike, but originally the spike was 1100 until I used hint brushes). As for the other areas (Aside from the hangar), I can add in more and intend to.
More data in holo screens: Actually I do intend on tossing more scrolling data into those screens. Stuff you can't read and zips by real fast. But I got lazy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I also want to take some profile pictures of the shuttle, shrink 'em down, and put them into a screen texture also.
More damaged areas: All the pictures showed areas close to the marine spawn, so there was no damage. My next round of pictures will show the alien areas, and the middle areas, which are rife with signs of combat and destruction. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Non-seamless edges on computer panel: I got lazy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I have a fix for it which involves poles rising up between each section of panel, and the poles will be the projection source for the holo screens.
$5 more for slapping him silly.
=)
*faints*
Go ahead and use the idea, Relic. I'd love to see what sort of variations you could do on the concept <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I see that you are getting your hazard stripe fetish under control now.
Nice custom door texture.
The ship is still looking great.
Looks like you're still on course for some yummy sci-fi action.
They look incredible alike..
Nice work!!
Now that you've got some great lighting in here, my main suggestions would be to add some shadowy corners, ceilings or other areas.