A Little Evil Error.
DarkDruid
Join Date: 2003-07-29 Member: 18537Members
<div class="IPBDescription">Yep, its evil.</div> Ok, I am new to ns, not to mapping as I have mapped since hl has come out. Now I am using the new ns compile tools and everything. but when I compile my map, it says
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1698 portalleafs
6385 numportals
Error: Exceeded MAX_PORTALS_ON_LEAF
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now, I have never come across the problem, and the map still works fine in hl. The only problem is that it doesn't compile my lighting. I know this doesn't just happen in ns. But since I do have the tools, how exactly do I make this work?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1698 portalleafs
6385 numportals
Error: Exceeded MAX_PORTALS_ON_LEAF
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now, I have never come across the problem, and the map still works fine in hl. The only problem is that it doesn't compile my lighting. I know this doesn't just happen in ns. But since I do have the tools, how exactly do I make this work?
Comments
Secondly, your problem is <a href='http://www.valve-erc.com/content/resources/zhlt/ZHLTProblems.html' target='_blank'>here</a>. Just scroll down to the MAX_PORTALS_ON_LEAF. Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<a href='http://vibrants.dk/jchq/faq/errors.htm' target='_blank'>good source for hl mapping related errors</a>
"NS needs an Ornos that hovars without flapping."
The whole visible volume of your map gets filled with them. How this happens is more or less random.
A leaf has the same shape-rules as any brush (must be round...).
Leafes are connected to each other by leaf portals.
By adding curves and walls you enforce leafes to split up more.
its all that determines r_speeds, too.