Transparancy Dll's

Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
<div class="IPBDescription">How to use</div> I downloaded a model with a transparant part....but i can't get it to show up as transparant....

i downloaded tha DoD transparancy dll's, which are supposed to work for NS...so how do i use them?

Comments

  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Drop them in your c:\Sierra\Half-Life folder. (or whatever equivalent folder you have on your machine.)
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    <!--QuoteBegin--Jaeger+Jul 29 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Jul 29 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Drop them in your c:\Sierra\Half-Life folder. (or whatever equivalent folder you have on your machine.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks Jaeger..i'll go try that...

    By tha way, tha model i downloaded was one of yours...tha Seburo-CX conversion from PE....

    NICE job on tha LAM...
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Heheh, thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    What to these actually do? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    if u have a layer with nothing behind it that u want trasparent, it turns it TRANSPARENT. if u want sumthing shiny u'd put a layer over it and make that TRANSPARENT
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    <!--QuoteBegin--Jaeger+Jul 29 2003, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Jul 29 2003, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heheh, thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No problem...

    and thanks...it worked....tha gun is pure whoop-****....i especially like tha chunky LAM unit...lol..

    oh, and Owen...would you be up to a challenge to see who is more 133t with MS-paint?....i fancy myself a GOD in it, after years and years of using it....

    perhaps a gun design competition?
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    ooo sweet a comp. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> all of his concept stuff usually ends up <a href='http://www.urban-gaming.tk' target='_blank'>here</a>. Hes a really great MS Paint conceptist. Woould b tough.

    Btw found out that i already had those dl's <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Chackle+Jul 30 2003, 04:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chackle @ Jul 30 2003, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What to these actually do? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They enable "solid" and "indexed" transparency on HL models.

    Sadly theres no additive transparency and the light value changing depending on your location makes "solid " transparency look odd (not like glass).
    "indexed" transparency is great for webs, hair and holes with low poly count.

    Just look at the DoD helmets having wood sticked in them or all the trees being models instead of world brushes.
    Its a big performance boost when used good.
  • Acid_SnakeAcid_Snake Join Date: 2003-07-29 Member: 18550Members
    <!--QuoteBegin--Chackle+Jul 31 2003, 03:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chackle @ Jul 31 2003, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ooo sweet a comp. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> all of his concept stuff usually ends up <a href='http://www.urban-gaming.tk' target='_blank'>here</a>. Hes a really great MS Paint conceptist. Woould b tough.

    Btw found out that i already had those dl's <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    he's only got one skill (maybe) that i don't when it comes to paint.....tha shading...though, it looks like he does what i do...uses paint for most of it, then special effects through corel or photoshop....

    i'm not saying his designs are ****, all i'm saying is that i beleive i could beat him in a straight up competition....

    i've drawn detailed designs for everything from small electronic devices, to clothing, to weapons, all tha way to ships, fighters, and everything else in between....

    so owen...what do ya' say?
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