Ns_bast

DementedDemented Join Date: 2003-07-30 Member: 18573Members
edited July 2003 in NS General Discussion
While i am well aware that new maps have been added and old maps improved upon, could someone enlighten me to the fate of ns_bast? Pardon me if i'm wrong, but I don't seem to hear much about it, nor have I detected any mention of it from my limited knowledge of the changelogs.
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Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I don't think it has changed at all.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Bast ended up in an odd position: a lot of under-the-hood changes were made which make it much more optimized and lowers server CPU usage considerably. It also has some small gameplay changes to stop exploiting behavior and spawn rushes to some degree. But unfortunately after that, the source to to the map was lost in a drive crash. To worsen the issue, the maper himself got fed up with a lot of criticisms of the map by players and veterans, and left the mod entirely, and we've been unable to contact him since.

    So... that's where it stands. The map plays great and is far better off than 1.0, but it will seem visually very similar, unlike most other 1.0 maps that were reworked quite a bit. Which is probably ok, as many players never got much chance to play bast in the old version due to high resource utilization on servers....
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    aw, I'm very sorry to hear that he left. Honestly, I think it's my second favorite map (after ns_nothing). As long as that bug I've been spouting about gets resolved one way or another, I'm MORE than happy to see minimal changes. I know it had a high resource usage, but it really was a great map. Tunnels, tunnels, and more tunnels, and ones that were easy to memorize (unlike ns_nancy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ), great texture usage, and great gameplay in my opinion. It made for some of the fastest paced games I've ever played.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    /me mourns for the freezing up of the 1st map that i played on NS...the map that kept me addicted...I'll always miss you, Refinery hive! Base seige! Kitchen seige... (It's an insider tactic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->

    On a side note...RIP ns_nancy. You will not be forgotten, nameless hive... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    It would be really sad if this map went the way of the nancy as well. Everyone only critisized it in my opinion because of resource hungriness, and the fact that everytime the server restarted or crashed it was always bast which sort of made people sick of it quickly.
    In 1.04 it tended to crash quite a bit too only because if rines stuffed up a jp rush they would mine the base till it crashed.


    - RD
  • THAUTHAU Join Date: 2003-01-21 Member: 12551Members
    Hera and Bast were always my favourites - they were the true essence of NS maps in ambience and before everyone learnt the steadfast strategies on the 2 maps they were so much fun.

    The games of sensory first on Hera hiding above the reception elevator with full cloak (1.0, 1.01 etc) - now that was golden <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Bast honestly didn't need much work (for pub play). Marine spawn was just to vulnerable, as long as that is addressed bast should become as popular as it was in the early days of NS (it was very popular <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->).
  • FanorESFanorES Join Date: 2003-07-29 Member: 18534Members
    <!--QuoteBegin--MonsieurEvil+Jul 30 2003, 10:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 30 2003, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But unfortunately after that, the source to to the map was lost in a drive crash. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    First of all i must say that PLEASE don't misinterpret my comment, because there is not even a bit of sarcasm on it, but people don't know how to make SECURITY BACKUPS or what? Sincerely, if I had enough brain (and pacience <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) to make a NS map (don't necessary need to be official, but if it's official, i would care about it much more..), i would make a backup of it EVERY DAY (on a CD-RW), and a security backup of an important version every week or so (on a CD-R)

    I'm not critisizing the map makers, but with 3 awesome maps lost by drives crash (nancy, bast and another i can't remember now...), i think that there must be much more attention to the security and backup of them....I hope that my advice don't fall in a broken coat... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    edited July 2003
    <span style='color:red'>** Nuked ** If you do not calm down, I will remove your posting rights and you can browse like a guest for a few weeks.</span>
  • TempusTempus Join Date: 2003-01-21 Member: 12540Members
    My sentiments exactly, Fëanor[ES].
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--Fëanor[ES]+Jul 30 2003, 11:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Jul 30 2003, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not critisizing the map makers, but with 3 awesome maps lost by drives crash (nancy, bast and another i can't remember now...), i think that there must be much more attention to the security and backup of them....I hope that my advice don't fall in a broken coat... <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, we no longer allow mappers (or any developers working on anything) to submit finished work without including source. It then gets backed up in offsite storage.
  • FanorESFanorES Join Date: 2003-07-29 Member: 18534Members
    <!--QuoteBegin--MonsieurEvil+Jul 30 2003, 10:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 30 2003, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fëanor[ES]+Jul 30 2003, 11:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Jul 30 2003, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not critisizing the map makers, but with 3 awesome maps lost by drives crash (nancy, bast and another i can't remember now...), i think that there must be much more attention to the security and backup of them....I hope that my advice don't fall in a broken coat... <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, we no longer allow mappers (or any developers working on anything) to submit finished work without including source. It then gets backed up in offsite storage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nice to know <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I hope that no more maps get lost by accident <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> who will win
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> has it by a longshot
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    <i>Back on Topic</i>: Is Humbaba's water trick still viable? (yes, originally it was Humb's trick)
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--MonsieurEvil+Jul 30 2003, 08:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 30 2003, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bast ended up in an odd position: a lot of under-the-hood changes were made which make it much more optimized and lowers server CPU usage considerably. It also has some small gameplay changes to stop exploiting behavior and spawn rushes to some degree. But unfortunately after that, the source to to the map was lost in a drive crash. To worsen the issue, the maper himself got fed up with a lot of criticisms of the map by players and veterans, and left the mod entirely, and we've been unable to contact him since.

    So... that's where it stands. The map plays great and is far better off than 1.0, but it will seem visually very similar, unlike most other 1.0 maps that were reworked quite a bit. Which is probably ok, as many players never got much chance to play bast in the old version due to high resource utilization on servers.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    okay, so it's in for 2.0?
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--MonsieurEvil+Jul 30 2003, 11:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 30 2003, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, bast is in. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YES! Man I'd be really depressed if bast was out, it's always been my favorite NS map...
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    What was wrong with nancy and bast?

    I liked those maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--PolyMorph+Jul 30 2003, 11:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PolyMorph @ Jul 30 2003, 11:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What was wrong with nancy and bast?

    I liked those maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm gonna keep a copy of Nancy anyway... There's not really anything stopping a server from running it as a 'custom' map, right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SlothropXSlothropX Join Date: 2003-07-21 Member: 18315Members, Constellation
    I as well am curious as to why Nancy is out. It seems quite popular on 1.04 servers. What's the deal, <i>M. Evil</i>?
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    ns_nancy was the very first map I played, why is it getting removed permanently? Or will it return?
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i can't believe people criticized bast. it looked freakin amazing. i'd hire that guy to make maps for me anyday. just goes to show you how some people can be so wronged.
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--SlothropX+Jul 30 2003, 11:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SlothropX @ Jul 30 2003, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I as well am curious as to why Nancy is out. It seems quite popular on 1.04 servers. What's the deal, <i>M. Evil</i>? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uhm... I think it's been said a million times that nancy's source is lost, so it cannot be tweaked for 2.0 gameplay...
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • G-FreshG-Fresh Join Date: 2003-06-11 Member: 17208Members
    Im pretty sure the main reason nancy is out is because of numerous onos stuck issues. Without the map source they cant fix the problems so they just decided to remove it.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Bast is the best map ever.

    I hope it wont be cut out from the next version (not 2.0) since the source is lost, if there will be another version..
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    that's sad that maps get dropped. all of them were great work. somebody will have to revive it someday. i get really emotionally attached to maps like they were homes where i had good memories. i have to know i can revisit them whenever i want or i may go crazy.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    On Nancy: unless it could be recompiled (which it can't - source is long gone in a hard drive failure), everytime you evolved into an Onos you would spawn stuck in the floor. Everytime you moved you would stick in low ceilings. Basically, it makes 20% of the alien team unusable, and to paraphrase Homer Simpson, was cut.

    Don't worry, it's creator 'Devildog' is working on his next NS masterpiece even as we speak.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin--MonsieurEvil+Jul 30 2003, 11:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 30 2003, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On Nancy: unless it could be recompiled (which it can't - source is long gone in a hard drive failure), everytime you evolved into an Onos you would spawn stuck in the floor. Everytime you moved you would stick in low ceilings. Basically, it makes 20% of the alien team unusable, and to paraphrase Homer Simpson, was cut.

    Don't worry, it's creator 'Devildog' is working on his next NS masterpiece even as we speak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Couldnt Devildog use winbsp, fix the miss aligned textures and corrupt brushes, and then recompile it?
    IT would take some work, but it *would* be possible, if he REALLY wanted to do it.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    ok well i think it should be brought back when NS is on another engine so that those bugs are gone.
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    I hate hardware malfunctions...
    I hope Devildog's new map comes soon...
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