Medspamming And 2.0
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
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last time i checked it was called a bind and a waste of money...
Exactly, becouse its so damn annoying facing a marines with 2000 health..
When I see a commander drop 20 medpacks, all I think about is how it's 40 resources he could have just spent getting a ton of research done. It's a good thing...
2. They disappear in a few seconds
3. to be continued..
Obviously. If a marine in some crucial position is important enough to spend 40 res on, then by golly, it should be an option. Only time I medspam is when the marine is absolutely unbelievably important, and I've literally taken down their last hive 3 times now by pummeling a marine with medpacks as he finishes reloading a gl or hmg. However, if the commander is med spamming routinely then, by all means, laugh, because he just gave you the game.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't have a problem with it being possible, but I'm rather convinced that 9 times out of 10, it's not the best option the commander can take. A commander who plans ahead more will generally use the resources to simply get an armor upgrade ahead of time. Medspam in a concentrated area may make one marine "invincible" for as long as the meds keep coming, but that's generally not as valuable [edit](or as cost-effective; from Grendel's post it looks like we're on the same wavelength)[/edit] as a long-term investment for the whole team in the form of a new upgrade or structure. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
From Grendel, playtest lead in the post directly below:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whilst I appreciate the sentiments that spawned this thread...
The issue is not medpack spam if you think about it, but the fact that the marines can afford to blow 20 res on one marine just to keep him healthy.
This is an issue with the resource model that is fixed in 2.0 (FYI), marines will now need to own a hell of a lot of nodes in order to afford med spam more than once or twice.
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And for bringing it up again when it's been answered, <span style='color:orange'>*locked.*</span>