OK I am not dead. I will continue work soon and have new plans. First: Use Jin Roh player model as HA and create LA and JP versions, using it as a base Second: Convert this <a href='http://actionut2k3.ngz-network.de/weapons.php?weapon=128' target='_blank'>http://actionut2k3.ngz-network.de/weapons.....php?weapon=128</a> to pistol Third: Looking for fitting lmg, modifying the Ns knife.
So it will be a whole Pack! I will rip some sounds here and there and finish it. Might take a bit of time but I still have holidays. If you want to help me converting after I ahve done the Jin Roh hands feel free to contact me. Also contact me if you find a fitting LMG I could convert.
Just a little note, The weapon featured in "Jin-Roh" Might not be the MG42, but in fact the MG3, a modernized version of the Mg42. It's used by various German units such as Bundeswehr and Kommando Spezialkraefte. But still it's damn sexy.
I've come to a problem. <a href='http://dan42.com/jinroh/e/words.html#TheFirearmsOfJinRoh' target='_blank'>http://dan42.com/jinroh/e/words.html#TheFi...irearmsOfJinRoh</a> In the mp44 section, they use 2 versions, the lower one is the original one. Which one do you want?
Great! Ns arms? I wanted to do Jin Roh arms for ALL rine models ^^ The mesh is almost completed, I'll contact you when I have finished it. Thx for helping me out!
EDIT: OK it should work now. Credits to: Dragoon; DOD-Crew; Obst & Gemuese [me] and [DRS]Lt.S.Owen for skinning help
If you need the Milkshape OCX Viewer, go here: <a href='http://www.swissquake.ch/chumbalum-soft/models/' target='_blank'>http://www.swissquake.ch/chumbalum-soft/models/</a>
Plz ignore the CS hands, they are just there scaling issues, later, when Jin Roh hands are done.
see that skin... i helped with that. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'm going to start using that Jin Roh protect gear for my HA now!!! odd... Blood Angels (my old WH40k army!) that turn into Jin Roh Protect Gears. Hmm.... I'm going to start playing around with milkshape and make some Tyranids for the Kharaa.
I like the Sturmgewehr, It is the father of all modern day assault rifles, weapons from the Kalashinkov series borrow heavily from this weapon.
But I really liked your MG3/42. Any word on that? The way the thing is held is just soooooooooo sexy!
I got many things to do: 1) Make JinRoh LA/HA Hands 2) Make JP and LA versions of the player model 3) Convert some more stuff 4) Modify the GL 5) And then I'll do the MG3, it's the lasr thing cause I need the hands for it and animations will be tough, but it will be done.
It's the standard Jin Roh trooper, with additional eyeglow (thx to transparency dlls) and antennas on the backpack. I modifed the fps of walk and run animations to fit HA. Next up: LA.
Credits: Jaeger, Xanieth
Just to note: HA and LA will use same skeleton. This means less work for me but also that if you want to modify the heavy, you have to use soldier anims [only interesting for editors...]
Yaaaay, I'm in the credits. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
First: Use Jin Roh player model as HA and create LA and JP versions, using it as a base
Second: Convert this <a href='http://actionut2k3.ngz-network.de/weapons.php?weapon=128' target='_blank'>http://actionut2k3.ngz-network.de/weapons.....php?weapon=128</a> to pistol
Third: Looking for fitting lmg, modifying the Ns knife.
So it will be a whole Pack! I will rip some sounds here and there and finish it. Might take a bit of time but I still have holidays. If you want to help me converting after I ahve done the Jin Roh hands feel free to contact me. Also contact me if you find a fitting LMG I could convert.
<a href='http://www.angelfire.com/anime3/jinroh/cs_otherweapons.html' target='_blank'>http://www.angelfire.com/anime3/jinroh/cs_...herweapons.html</a>
I like the mp44's coulour. I'll modify and convert it to look more like the Jin Roh one. Anyone against this?
As I mostly see me converting DoD stuff I'd like to give full credit to the DoD team at this point for creating such wonderful stuff!
That's one of the things I dont like about those kind of models.
Prefer if it was underneath the barrel though.
<a href='http://dan42.com/jinroh/e/words.html#TheFirearmsOfJinRoh' target='_blank'>http://dan42.com/jinroh/e/words.html#TheFi...irearmsOfJinRoh</a>
In the mp44 section, they use 2 versions, the lower one is the original one. Which one do you want?
it's ur decision
<a href='http://skinshack.counter-strike.net/p228page3.htm' target='_blank'>http://skinshack.counter-strike.net/p228page3.htm</a>
EDIT: "pop the older one as LMG" The Older one is the upper pic, the prototype. So I will remodel the MP44 a bit
<a href='http://mitglied.lycos.de/adolfkrug/mp44.html' target='_blank'>http://mitglied.lycos.de/adolfkrug/mp44.html</a>
That's the modified mp44.
EDIT: OK it should work now. Credits to: Dragoon; DOD-Crew; Obst & Gemuese [me] and [DRS]Lt.S.Owen for skinning help
If you need the Milkshape OCX Viewer, go here: <a href='http://www.swissquake.ch/chumbalum-soft/models/' target='_blank'>http://www.swissquake.ch/chumbalum-soft/models/</a>
Plz ignore the CS hands, they are just there scaling issues, later, when Jin Roh hands are done.
I like the Sturmgewehr, It is the father of all modern day assault rifles, weapons from the Kalashinkov series borrow heavily from this weapon.
But I really liked your MG3/42. Any word on that? The way the thing is held is just soooooooooo sexy!
(edit: minor spelling issues)
1) Make JinRoh LA/HA Hands
2) Make JP and LA versions of the player model
3) Convert some more stuff
4) Modify the GL
5) And then I'll do the MG3, it's the lasr thing cause I need the hands for it and animations will be tough, but it will be done.
<img src='http://mitglied.lycos.de/adolfkrug/haroh.jpg' border='0' alt='user posted image'>
It's the standard Jin Roh trooper, with additional eyeglow (thx to transparency dlls) and antennas on the backpack. I modifed the fps of walk and run animations to fit HA. Next up: LA.
Credits: Jaeger, Xanieth
Just to note: HA and LA will use same skeleton. This means less work for me but also that if you want to modify the heavy, you have to use soldier anims [only interesting for editors...]
@ALL: Black or this?
EDIT: The black reskin that is out by now is too bright. Would you reskin this if I sent this model to ya?
EDIT2: Updated pic with updated antenna positions (more accurate)
[Read: I can't find a fitting head ^^; pls help me]
Progress so far:
<a href='http://mitglied.lycos.de/adolfkrug/laroh.html' target='_blank'>http://mitglied.lycos.de/adolfkrug/laroh.html</a>
Next up: Head and front armor, then it's done
Please please please tell me a good head to use
Are Jin Roh hands important or would normal NS hands be good enough?
Please stick to this question, ignore the rest...
<img src='http://warineuropemod.gamesurf.tiscali.de/wie/screens/mg34/mg34_3.jpg' border='0' alt='user posted image'>