How To Make Siege Maps?

randomchaosrandomchaos Join Date: 2003-04-17 Member: 15599Members
The kind of maps that have a 5 min timer on a door between aliens and marines and then a 15 min door on a siege room I was wondering how to do that? I am building that type of map and don't know how to tell a func_door to open 5 min after a map starts can anyone tell me how?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?

Comments

  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Put in a multi_manager that is triggered at the start of the map.
    Inside that multi_manager, have it trigger the doors after a number of seconds.
    (5 min = 5x60 seconds = 300 seconds)
    Same for the seige door.

    Make sure to set the flags of the door so they can't be "used" by players by checking the "Trigger only" flag.

    That should work.

    To trigger the multi_manager entity at the start of the map, put in a big tigger_once brush entity spread around so it engulfs all of the marine or kharaa player spawn points.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    arrr... I smell flamed newbies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    btw, a trigger_random with time values set to zero will fire at round start
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I could post what setup of 10 entities you need in 1.04 for a siege map BUT this would only be actual for one more day so screw it.

    Hopefully siege maps in 2.0 dont make sense at all.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited August 2003
    I haven't found a "Trigger only" flag.

    Can someone please explain in a bit more detail how to make this door so that it opens in the time I want, and resets when the round starts over. Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Also, how can I test it on my own to see if it works and resets when the round starts over?
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
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