Moment Of Silence For The Two Hive Lockdown
Apos
Join Date: 2003-06-14 Member: 17369Members, Constellation
<div class="IPBDescription">well... more like a moment of cheering</div> I played my last game of 1.04 tonight. And, sadly, it was kind of a letdown, because it was a classic excrutiangly dull and frustrating 2 hive lockdown: they relocated to subspace immediately, had a couple of good shots, and made it to the second hive before we did. However, they controlled absolutely nothing else in the map: just a res tower in each hive. And once they got turrets and a phase up, all they had to do was wait us out, sitting in their bases waiting for the res to slowly grow, upgrades to finish, motion to come up. It was carapaced skulks vs. steadily more powerful marines forever.
We had their entire team parasited almost all of the time. We controlled every other res on the map, and were simply overflowing with resources: o and d towers in every place the server would allow.
And yet there the game sat, endlessly, until the final heavy/HMG/welder rush.
Well, from what I understand, that will <b>never happen again</b>, and I'm jumping for joy. In the ten or so minutes the game was in stalemate, our entire team could have gone onos and fade several times over and really shaken up the game. Maybe we still would have failed, but at least it would have felt like we had options, rather than butting our heads against a brick wall.
Anyone else want to eulogize the 1.04 lockdowns?
We had their entire team parasited almost all of the time. We controlled every other res on the map, and were simply overflowing with resources: o and d towers in every place the server would allow.
And yet there the game sat, endlessly, until the final heavy/HMG/welder rush.
Well, from what I understand, that will <b>never happen again</b>, and I'm jumping for joy. In the ten or so minutes the game was in stalemate, our entire team could have gone onos and fade several times over and really shaken up the game. Maybe we still would have failed, but at least it would have felt like we had options, rather than butting our heads against a brick wall.
Anyone else want to eulogize the 1.04 lockdowns?
Comments
I think you already nailed it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
PLaying on NS_Nothing will be fun again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Karrde-
think about it
whoever locks down 2 hives first wins, either side.
Either the marines rush and lockdown 2 (skulks/lurkers vs marines)
or aliens lockdown two hives (fades/possible onos vs marines)
2 hive lock down is something BOTH SIDES USE to win. That's just how 1.04 turned out to be, how to win. Whoever gets 2 hives, wins, NOT "if the marines get 2 hives".
think about it
whoever locks down 2 hives first wins, either side.
Either the marines rush and lockdown 2 (skulks/lurkers vs marines)
or aliens lockdown two hives (fades/possible onos vs marines)
2 hive lock down is something BOTH SIDES USE to win. That's just how 1.04 turned out to be, how to win. Whoever gets 2 hives, wins, NOT "if the marines get 2 hives". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The difference is that if the aliens get 2 hives the game is usually over in the next 5 minutes. But the marines usually tech to HA/HMG/WELDER squads and that takes forever on 2 res nodes. Besides the marines can kill a hive with a ha squad or an jp/hmg rambo but the aliens have no chance to get a hive back once some turrets and a siege are there.
Hmm....I remember the exceptional times when there was a n00b comm and the aliens easily retook the 2nd hive, and had managed to turn the tables before the comm got removed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
think about it
whoever locks down 2 hives first wins, either side.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thats not true at all!
I played a 3 hour game on the Dead Server one time and all we have was subspace array, 1 res node and alot of luck.
They had over run our base and we had no chance left, someone got to subspace and a new base was built quickly. We had fades acid bombing us from the door non stop! We had a gorge in the vents who would create the Hive in subspace, so the the movement chambers would warp Fades into the middle of our base. We had rush after rush after rush of lerks and fades and skulks, we were getting no where!
So after about a hour of this locked out state, we started to hit them back with HMGs and GLs and HA, it took a very long time for us to get enough res for this stuff. The battle started to move in our favour as we pushed out of the base, burning webs and GLing the halls to Mother Interface and just as we were starting to win, what happens? The Kharaa team all F4ed, saying it was too evenly matched! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I'm just happy that in 2.0 things like this wont happen!!!!111oneone
if aliens take forever to fade/lerk/whatever marines can easily tech up to HA/hmg, send a few jps to take down a hive, to make the ha/hmgs life easier, all while constantly improving their weapons and armour
also marines can build unlimited turrets, aliens can build 8 oc's in an area, which normal marines are capable of taking out, unlike with a skulk you have to keep going back for healing after taking maybe 2 bars off a turret in a turret farm... need i go on!?
wow.. what ball-less pansies [no-offense to any females out there who play]
Quitting cause it's evenly matched isn't a game...
they might as well say "we're not gonna play unless you let us win"...
seesh... oh well... sounds like something that would be worthy of my sig, had I been there.