Turret destruction
Talion
Join Date: 2002-01-24 Member: 28Members
<div class="IPBDescription">How...</div>Here's something I've been wondering, what will be the standard method of turret destruction?
For the marines destroying alien turrets we have some idea, since the standard tactic is to use indirect weapons to destroy static emplacements.
The aliens on the other hand are trickier, do they have indirect weaponry? Do they have some way of sneaking up on turrets? Or do they rely on brute force to overwhelm turret defences?
For the marines destroying alien turrets we have some idea, since the standard tactic is to use indirect weapons to destroy static emplacements.
The aliens on the other hand are trickier, do they have indirect weaponry? Do they have some way of sneaking up on turrets? Or do they rely on brute force to overwhelm turret defences?
Comments
Otherwise, I'm betting that you either have to attack it with a higher level alien, or something. Like the teleporting thing. I'm almost -sure- a turret can't take down a Behemoth, and probably can only seriously injure an Assaulter/Fighter (class four). For all we know, the turrets take a bit to actually move and such, so quick changes of direction from side to side (such as the wallspringing Assaulter/Fighter) would make it unable to actually hit you.
The level 4 and level 5 aliens can only be taken down effectively by the automated siege turret, not the normal sentry turret. At least that's what I've been able to gather. As the aliens evolve the marines have to deploy better equipment to compensate.
only n00bs wouls be THAT dumb
I think perhaps you might get a tactic where two aliena with a ranged weapon pop in and out of its view taking pot shots at it. Another would be the exploding Bob charge of course...
And the sentry turret works well against small aliens whit accuracy.
This seams more tactical.
Can turrets be repaired?
Lots of possibilities....
Talion, you're right about tactics. Popping out and taking a shot or two at the turret, then ducking back once it tracks onto you, waiting a bit, then repeating, is a reliable (but slow) way to take out turrets. I've done this with the level 3. The distract-with-heavy-alien would also work well.
Actually, the Automated Siege Cannon (pictured on readyroom.org this week) is especially good for groups of aliens, as it does splash damage. A couple in a room could even stop a level 5 from running in I think. But not multiple level 5s... <!--emo&:)--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--emo&:)--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
(Totally random thought, and it prolly will never happen.)
--Scythe--
the_only_scythe@yahoo.co.uk