Ns_veil

GoPeDeRiCkGoPeDeRiCk Join Date: 2003-03-21 Member: 14742Members
<div class="IPBDescription">Why Is This Ugly?</div> I just got back from my first game of ns2.0 and i played ns_veil. I'm trying to figure out how this map was made an offical map. It looks the same every where, and the brush work... omg wth!?!? I lost count of how many times the onos has to crouch to get through a tight hall way that slopes up. When there are maps like ns_atomicmass out there... how does veil make it into the mod?... I have yet to see any other of the new maps yet, but I hope they are much better then ns veil. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Have you ever heard of constructive criticism? From the shots and from the early betas that I've seen in-game, Veil is in fact an incredibly nice-looking map, so I don't know what you're talking about. At any rate, you could at least explain what is wrong specifically, instead of just mindlessly bashing it. The authors of these maps <i>do</i> read these forums, you know, and I would think that the people here are intelligent enough to post <i>constructive</i> criticisms that actually give tips on how to improve the problems.

    And.. how did you manage to play NS2.0? You do realise that with 1.0 they tracked everyone that played it before release that wasn't a playtester and hardcoded a ban in for them?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    I can't comment on how it looked, but I will say this.
    Rick, since we both know neither of us can play the real NS 2.0, you were either playing the Dedicated server as a client, which barely works, or you were playing on 1.04. 2.0 has had stuff put in to avoid the onos getting stuck eveywhere and different hitboxes, 1.04 doesn't.
  • GoPeDeRiCkGoPeDeRiCk Join Date: 2003-03-21 Member: 14742Members
    I used the dedicated version, it crashes alot and is buggy, but still works. Why would I get banned for that? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I also just played ns_origin... I will restrain from my comments this time, but I'm sure you will all agree with my low rating for that map, once you play it... you'll see. I have no clue if these maps have good game play but from the looks of them compared to the first official maps...

    ...I'm just wondering if you accidentally add those maps or something. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    I thought NS_origin looked good...
    and veil was.. well.. not so.
    I expected more from the sequal to Eclipse...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Jeah listen to GOPEDERIC. We all respect him as a pro mapper.

    How could we forget his great maps:
    ns_square_WTH
    ns_1stshittymap
    ns_2ndshittymap
    ns_3rdshittymap
    ns_4thshittymap
    ....

    *bows down*


    Btw EVERY ns maps uses repetive textures.
    Theres stuff like "4 mb texture limit" and "one themed atmosphere"

    you brought nothing constructive in this thread so how about some SUYF.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Square_WTH was done by Squaresoftknight..
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    And some of Ricks newer maps are damn cool.
    Don't judge people by their maps when they blatently admit to the maps being ****
  • GoPeDeRiCkGoPeDeRiCk Join Date: 2003-03-21 Member: 14742Members
    Obviously those arn't serious maps going for officialness ollj... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    "I used the dedicated version, it crashes alot and is buggy, but still works."

    I hope you know what this means. Also, I don't know about the this version, but in the last dedicated server files on ns 1.0 they made it crash on purpose.

    Please take screen shots, as none of us really belive anything you're stating.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i also played 1.0 with the server edition. i wasent banned. and i doubt that i will be banned, i did a map and im a future constelation member(jea, i have a holyday job and will send some money from that to flayra).
    But actualy i havent the 2.0 server(in 10 min i have it) because of that i wont comment on the maps. but after the screenshots i saw until now.. jea well, i say nothing.
    But i want that ns2.wad.. :-) i want it..
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Gopederick, I have no idea what you are talking about. I have seen and played ns_origin, and it's a fantastic map. Either you have impossibly high standards that you yourself probably couldn't even reach, or you are just trolling. In any case, you're not offering anything remotely constructive.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Just visided veil.
    Ofcourse eclipse textures can get boring quick but using tons of different textures it not the strength of a good eclipse map. (thats why we all love eclipse textures in custom maps.)
    Its the gameplay, atmosphere and ballancing.
    And the way theese rather simple textures are used in the good architecture with its lightning is just perfect.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I don't want to be nit picky, but... the dedicated server package still has these texture duplicates, the obsolete wall_lab.wad, unfinished/unused model animations (about 50%?) and it doesn't seem to be quite stable.
    This is not a version 2.0, this is a version 1.1 beta. Except all will be better with the client update. Ok I AM nitpicky, but I would have called it a good sign if NS looked more tidied up after a year of further development. I think if Nancy had a seperate WAD even that would still be included <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Is this view to harsh?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Um.. Guy? What are you talking about?
    Unused/unfinished models animations? Where?
    Heck, its better than 1.0, where they left in an entired different model that wasn't used at all.
    Look for it. Its v_lvl4 I think... Ya.. the fades look thing. It was later replaced by 2 seperate models for the cannon and arms, and then 1 model for both in 1.1. Anyways, v_lvl4 is the old fade view model. It had tentacles, not blady, spiky things... Be happy.

    Things are pretty much tied up. There is nothing it doesn't need (hud sounds, extra fonts, the skyboxes, commander mode) and everything it does need. Its tied up pretty well
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    He just said. They made it crash on purpose so that players would have to wait until the client release. Like they did back when 1.0 came out. Or something.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    2.0 is not playable yet.
This discussion has been closed.