The Amazing 3 Hour 2.0 Game!
Major_Ownza
Join Date: 2003-08-01 Member: 18668Members
<div class="IPBDescription">wow</div> This game took 3 hours to finish it.
Here is a screen of the game time.
<img src='http://www.dodstudios.net/uploads/uploads/biggame.gif' border='0' alt='user posted image'>
It was always back and forth but eventually we (marines) took enough res nozzles to load up with HA and HMGS and GLs to take a hive. Then it went all nice and smooth from their.
I love 2.0, its so much more fast-paced than 1.04. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Here is a screen of the game time.
<img src='http://www.dodstudios.net/uploads/uploads/biggame.gif' border='0' alt='user posted image'>
It was always back and forth but eventually we (marines) took enough res nozzles to load up with HA and HMGS and GLs to take a hive. Then it went all nice and smooth from their.
I love 2.0, its so much more fast-paced than 1.04. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
and you all got a little weight problem don't you? (you all are "heavy's <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
pff..
I am not sure I've played a game that did not last under an hour (except for spawn rushes).
But, this is good and bad. I would much rather have an hour long game rather than a short 11 minute game (if my intel is correct on that).
marine at south loop heading to maint... where'd this wall come from?
alien leaping towards soulthloop from maint hanging onto wall "where did this wall come from?"
2nd one is too true i've gone half way down that dead end hall so many times out of old habit.
one thing flayra damn good job on those turrets, they shoot better then me, i know i'm not going to kill a skulk mid leap when just trying to go around me.
we played ns_caged - there are some changes, but nothing we didn't learn quickly.
also, don't forget you now do have a nice pop-up map (which I think is one of the great, great new features in 2.0 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
just one big stand-off.