My Little Balance Complaint For 2.0
briDge
Join Date: 2003-06-21 Member: 17583Members
<div class="IPBDescription">Redemption and Devour</div> I think 2.0 is very balanced the way it is now, except for this one little aspect. Most people I've talked to agree with me here.
Many people seem to dislike Devour. They dislike it because its a way to instantly kill any marine. When combined with stomp, there's really nothing you can do to escape it either. However, what I DO like about devour is it is really only a threat to rambo's. Because Onos are a fair amount weaker than they were in 1.04, they aren't invincible behemoths, and in most cases if you are devoured by an onos while in a pack of heavy armors that are well equipped, chances are that onos is going to get killed before he runs away with your defensless body.
Except in one case, if the onos has redemption.
Oni have so many hitpoints as well, that redemption has a much higher chance of success. I tested with a friend, and with a level 3 HMG at point blank range, redemption worked on an oni approximately 85% of the time. The problem with that is that an onos can run up to a previously mentioned pack of heavy armor, gulp down one, and simply redeem away to digest that 45 res worth of equipment.
Any marine or marine commander will find this strategy particularly annoying and very difficult to counter. The onos who is devouring your marines has a almost a 10% chance of dying when you open full fire on it, and if he happens to devour before that, he will simply redeem away with that marine in his stomach and digest him. Something impossible to stop.
The solution to this seems pretty obvious, either make redemption not funtion while digesting, or if redeemed while digesting the marine inside of the onos is not redeemed along with it, and pops out alive. Maybe this only applies to heavy armor? Explanations as far as in game would be equally simple, something along the lines of, "Due to changes in mass, Onos that are in the process of digesting cannot be redeemed by their hives" or "Hives that are redeeming an Onos currently digesting an organism are unable to redeem the organism being digested along with it, so the subject is released at their current health"
Many people seem to dislike Devour. They dislike it because its a way to instantly kill any marine. When combined with stomp, there's really nothing you can do to escape it either. However, what I DO like about devour is it is really only a threat to rambo's. Because Onos are a fair amount weaker than they were in 1.04, they aren't invincible behemoths, and in most cases if you are devoured by an onos while in a pack of heavy armors that are well equipped, chances are that onos is going to get killed before he runs away with your defensless body.
Except in one case, if the onos has redemption.
Oni have so many hitpoints as well, that redemption has a much higher chance of success. I tested with a friend, and with a level 3 HMG at point blank range, redemption worked on an oni approximately 85% of the time. The problem with that is that an onos can run up to a previously mentioned pack of heavy armor, gulp down one, and simply redeem away to digest that 45 res worth of equipment.
Any marine or marine commander will find this strategy particularly annoying and very difficult to counter. The onos who is devouring your marines has a almost a 10% chance of dying when you open full fire on it, and if he happens to devour before that, he will simply redeem away with that marine in his stomach and digest him. Something impossible to stop.
The solution to this seems pretty obvious, either make redemption not funtion while digesting, or if redeemed while digesting the marine inside of the onos is not redeemed along with it, and pops out alive. Maybe this only applies to heavy armor? Explanations as far as in game would be equally simple, something along the lines of, "Due to changes in mass, Onos that are in the process of digesting cannot be redeemed by their hives" or "Hives that are redeeming an Onos currently digesting an organism are unable to redeem the organism being digested along with it, so the subject is released at their current health"
Comments
Jetpacking marines will not be stomped if they're not on the ground.
Shotguns do 160 damage (base) if all pellets connect - kills an Onos fast enough, I would imagine the chance of redemption is much lower.
You just found something that is REQUIRED for balance. Don't complain about it.
Also, if 3 or so hmgs attack them, the onos die.
If marines had the res to tech two branches then I would have no complaint. But the way 2.0 works they simply do not have that kind of res. The kharaa have half their players turn to gorge and cap res nozzles all across the map, while marines have to constantly be guarding and repelling hit and run attacks on their own res points.
We'll have to see how much a problem this becomes first though.
I like this idea,it will be good for both teams- good to the kharaa as now the HA/RINE is now HEAVILY damaged and will ened up dead soon, good for the marines because they may still be able to save him ^-^
Just FMI - is it <i>only</i> JPers who can evade stomp by jumping? It might be that I'm just not timing it right, but I haven't been able to jump over it without a JP.
As in, onos walks into a room with 2 turrets, 1 lmg rine, 1 shotty rine. About 1.5 seconds later the onos says "thank god for redemption" or "damn shotty".
Redeem DOES fail some times, it doesnt take you to hive all the time, there are times where it just..doesnt..work, at all. For instance, i had redemption as gorge , bumped into a marine, killed him with spit with about 5 hp left, didnt redeem, until 20 seconds later when im bunnyhopping back to the hive.
And ive got a question : If you know the onos is going to use devour, then why charge into him? Surely you should wait back with ur team mates, get as much distance between you and the onos as possible, and make sure you get some bullets in him before you get eaten.
Ive seen marines charge out of base and right into an Onos, get devoured and go "WTH!". They then die, spawn, run out of base again, get devoured and say something like "WTH!OMG SO CHEAP!".