Ns 2.0 - Oh Nos!

UnknownUnknown Join Date: 1970-01-01 Member:
<div class="IPBDescription">First good.. then bad.. Now ugly.</div> At first I really liked NS 2.0. I thought the changes really spiced up the game play, balanced things out, and made it more enjoyable for everyone.

Unfortuantly those were my delusions created probably by the initial fun value offered by the ability to be any class of alien free of hive restrictions.

I would personally rather go back to fending off spawn rushes and JP HMG rushes in 1.04 rather than continue on with this version.

The biggest mistake is the alien resource model (WORST EVER).

It is SO UNFAIR to give aliens such a complex resource system while the marines still get to kick back while 1 person (the commander) does all the planning.

When I say complex, I am simply referring to how there is no longer a "primary" gorge who can plan things and kind of direct the team. There is very little organized cooperation due to the fact that so many people have to trade off being gorge.

With all the newbies in Natural Selection (being that it is still kind of a new mod with new players joining all the time) it is going to take FOREVER (read: FOREVERRRRRRRRRRRRRRRRRRRRR) for people to understand how to properly play alien now.

It doesn't help that you get a bunch of people who want nothing more than to save up for onos, even though the 2nd hive nor 3 towers are even up yet.

Even though it appears aliens win more, I feel this will not be the normal once marines get their **** together.

Instead of needing a 2 hive lockdown for a near guarenteed win, now they only need 1. Keeping the gorges from getting webs = owned. All marines have to do is sit back, keep upgrading and keeping their RTs safe while HA/HMG is setup.

There are a bunch of other little things... super powerful turrets and shotguns.. indestructable HAs..

The "gameplay" just felt better in 1.04.

Hopefully they will not be one of these developers who never look back.

A good merge of 1.04 and 2.0 would be nice.

Take 1.04 and add:

New maps.
New tower abilities.
New sensory towers.
2.0 Jetpacks
HA Gasmasks
Electrified TFs and RTs
Alien Class availability (Perhaps nerf the weapon order a bit. Webs should still be 2nd Hive)
And of course all the new little display features and commander stuff.

I probably missed some stuff.

k thx for reading bai now

Comments

  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    No, don't thank me for reading. I lost like 20 iq points, and knowing me, that's plenty.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited August 2003
    Can someone hand me a rather large stick?

    Thanks.

    /me beats the crap out of Xaajeh3

    Ok, sorry, had to get that out.

    Now what the HELL did you mean by all of that?!

    You think its EASY being the comm?!?!!? My god no! You gotta balance resource points, and also need to make sure and keep everyone happy, which with all the idiots out there, is damn near impossible to do. And the alien resource model isn't hard to understand at all!!! I mean, its quite easy really- you save up for this, then that, then the next thing, and tada, your done. Its not complicated, WHATSOEVER. In fact, its about a billion times SIMPLER than 1.04's model, to be sure.

    And there being no "primary" gorge? Ya- this is a good thing, if you think about it. Its much easier stress wise on a alien gorge now than it was before, cause before all it was was commander with no cool view.

    And your complaining about newbies! I'm not even gonna provide the link for this, because if you truly are stupid enough not to read something the famous MonsE put up, then you shouldn't be allowed on these forums, WHATSOEVER, ESPECIALLY when its at the VERY TOP of EVERY forum.

    Also, about those newbs just wanting to save up for Onos- thats a good thing. At least they are still helping the team! Not to mention, you NEED a few people saving for Onos. And a lot of times, those saving up for Onos know HOW to Onos, aka, hit and run, and sacrifice.

    I'm sorry, you just seem to me like you don't even understand what this mod is about.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    yes, you're right, the entire team depends on one person, and you'd better hope that person isn't in the "nearly all players are newbies in NS" group you are talking about.

    so yes, you're correct...the marines are at a huge disadvantage since they rely on ONE person (who normally is a newb) while the aliens have more leeway since they have more gorges.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Quanaut, how about you explain why I "don't know what this mod is about" rather than filling up your post with worthless bullsh|t.

    Unless you are a playtester, I would bet that I've logged more hours in 2.0 than you (that goes for 1.04 as well).

    All my points are valid.

    Unless you go on an "upperscale server" with MANY regulars/clan members on (such as OSS, Evil, Voogru), aliens ALWAYS have trouble staying organzied.

    This is not unexpected though. Each person is going to want to do things his way.. so while I may think we need 2 O chambers and a D chamber at one location (while I can only afford 1 O chamber... and you DO NOT stay gorge to wait for RES until ---LATE--- in the game)... someone else is going to think otherwise. Sure, I can sit around and wait for another 20 RES, but at the rate the RES comes in now, you are much more useful as a skulk.

    This is why the efficiency went down the tube for the aliens.

    And why are you speaking about the commander like that? You sound like a newbie who went comm once and could not handle the stress.

    You might want to read my post more carefully. I said the Marines still are blessed with --ONE-- person doing the planning... IE the commander. Their system has not changed from 1.04.

    It would be nice if aliens kept some type of comparable system.

    If you are suggesting that it is better that the whole team now has to pitch in with building.. well... you need to stop smoking that crack.

    Here is a quote from you, Quanuaut:

    ---> you save up for this, then that, then the next thing, and tada, your done. Its not complicated, WHATSOEVER. In fact, its about a billion times SIMPLER than 1.04's model, to be sure.
    <---

    LOL! I hope you are not referring to a gorge actually saving up in 2.0. I find it funny when I hear a gorge say "Saving for the hive". Why? A good skulk is going to get 45 res before you even get close to 35.

    You obviously have no idea of good strategy if you think a dynamic command system is better than a static command system.

    It is quite simple. With no "primary", you have no set plan. You simply have a combination of what everyone thinks is best. This problem is compounded on public servers.

    With 1 gorge, you have a set, very efficient plan. The gorge knows exactly what he needs to do, what he needs to do it, where he needs to go, and who he needs there to do it.

    That is what the aliens should still have, as it is comparable to the marine command.

    I know what this mod is about. The question is, do you?

    If you reply, do not do so with another post full of garbage. Make some attempt to explain yourself more. Also, do not act like a 13 year old who has trouble reading a post that consists of more than a few lines.

    k thx
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited August 2003
    Oh.. and you two might want to learn to read a little closer about what I said about newbies.

    I did not say "ALL PLAYERS ARE NEWBIES".

    I said "With all the newbies in Natural Selection...." in regards to it being a rather new mod still being discovered by lots of people.. especially with this new release.

    What that is implying is that no matter what server you go into, you are bound to run into new players.

    RpThehotrod. You have it backwards. The ALIENS are at the disadvantage. An extreme disadvantage... having to rely on everyone. There basically is no central command as the marines have.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    How is the aliens' resource system more complex in 2.0 than in 1.04? In 1.04 you had factors like number of hives, whether your teammates had overflow, number of gorges per team etc. etc. In 2.0, none of those apply. In fact, the resource system is just this: each alien gets a share consisting of so many res depending on the number of RTs.

    Your main complaint seems to be with the people you've played with, which isn't really the mod's fault.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Alright, you guys need to cool it. Enough bashing of each other, enough dodging the swear filter, enough calling each other 13 year olds when the only result is making yourselves look the part.

    The res model for both teams is simpler. Get res nodes, get res. Kill enemies, get res. Done deal.

    No more "OMG you fools too many gorges!" is a <i>good thing</i> enabling more strategies. Everything from 1-gorge strats to entire-team-gorge-gang strats worked in playtests, some (obviously) more risky than others.

    Now, since this thread is a certain percentage of unjustifiably-early balance discussion and an unwarranted percentage of insults, it's getting locked. And on a special note, Quanaut's "intro" of "/me beats Xaajeh3" and Xaajeh3's "You sound like a newbie who went comm once and could not handle the stress" or "You obviously have no idea of good strategy" are horrible ways to go about debating.
This discussion has been closed.