Mea Culpa: Skulks Are Not Too Weak

AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
<div class="IPBDescription">I was uninformed, AND wrong</div> There was a big debate on skulk health. Us non PT/Vets got into it, of course, listening to the arguments on both sides. I was pretty convinced by one side: that the skulks would get totally owned by marines (since that was what many people said was possible AND what they wanted).

Boy was I wrong. Especially with sensory, skulks are absolute terrors. They are much harder to hit, and the new knockback makes them feel just plain vicious. Maybe marine aim and teamwork will compensate down the road, but skulking is definately NOT nerfed. And aliens in general are just kicking butt.

If I have any complaint, it is that sensory (which is just the coolest thing since sliced bread) has no good counter. I think maybe observatories should cancel or at least halve the effectiveness of the cloaking within a certain radius, so marines can "clear" certain areas as cloak-free (albiet at the cost of spending res on extra obs and having to maintain them)

Comments

  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--Apos+Aug 1 2003, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apos @ Aug 1 2003, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think maybe observatories should cancel or at least halve the effectiveness of the cloaking within a certain radius, so marines can "clear" certain areas as cloak-free (albiet at the cost of spending res on extra obs and having to maintain them) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it does that.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    oh.... see: I thought right! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Still: I think marines are really going to have to work hard to learn how to deal with these new chamber abilities. We'll see how things work out, but for now, a noob team of marines just has no chance against even noob aliens.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    i thought noobs versus noobs was complete pot luck?
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited August 2003
    wow, I thought n00b vs n00b characterized every game of 2.0 that didn't include pts and vets <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> (IT'S A WHOLE NEW GAME). We were clanned n00bs vs unclanned n00bs and we resulted in multi-hour stalemates numerous times, where people only won cause people got tired and left, unbalancing the teams. It's a very balanced build, and I'll hold critiscism until the new strats are in.

    EDIT: I can't spell worth a lick today
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    I find this to be a very balanced build. In the games I've played, the more talented team won, hands down. Whether it was on alien or marine.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I've found this game VERY balanced,provided that both teams realize that

    A) Gorges dont get more res
    B) Comm is WAY harder than before
    C) They have a map

    I've been playing NS and I should say it's already very balanced,provided the teams are both of the same skill.

    These people who are whining are too used to the old tactics of 1.04,which are less effective than before.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--RaVe+Aug 1 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Aug 1 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These people who are whining are too used to the old tactics of 1.04,which are less effective than before. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bingo
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    yeah, I must admit we DID drop an entire teams worth of HMGs and then were like "THESE HIVES ARE IMPOSSIBLE TO TAKE DOWN" before we remembered the half damage change
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <MrMojo> people just think so because they're used to getting hmgs
    <localhost2600> back to ns
    <MrMojo> by the time aliens have second rt ;/
    <Wheeee-TSA> GL = teh win
    <Necro-> ya
    <MrMojo> and running after a single gorge, and killing him expecting a setback



    Pretty much what I said ;D

    ps : this was about how aliens can win easier than rines.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Apos, the counter to sensory is scan from the observatory. Trust me, once people adjust to skulks (and sensory), you'll find them quite easy to kill. I'm not a great player and I can kill them easily. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Regards,

    Savant
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I don't know: we're talking about entire teams of less experienced players here, but the average players. So far, skulking is FUN and skulks are hella dangerous. Maybe that'll change and the skulks will seem too weak later on, but I doubt it. Pub skulks are definately proving to be a match for pub marines. As a mostly marine, I'm definately more scared than I was in 1.04 when I walk into a new room.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->B) Comm is WAY harder than before<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Meh, I love comming now. People let me try crazy strats that actually work, people seem to be sticking together because they don't know the maps, and the chair interface is a dream.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm definately more scared than I was in 1.04 when I walk into a new room<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Me too, and it's a feeling I love!
    In a game on a map whose name I don't remember, the one with a drilling res node with a lazer in, I was scouting mid-game for an easy path to the aliens hive. I heard the unmistakable sound of an onos walking around, and immediately took cover in a nearby corner. The beast walked straight past me without noticing, but I found the whole thing exhilerating "I believe my exact words over the voice comm was "I'm scouting near... uh oh, I hear an onos... I'm going to die... this is the best game ever" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    P.S. teh obs pwns teh sensories, and teh shotty pwns teh HMG. Of course, mixed HMG / GL teams are the best, but res intensive.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited August 2003
    provided that they have used their weapons according to what they should do,then all is well

    LMG - All-rounder with slightly weaker bullets
    Shotgun - Close range
    HMG - Err....player killer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    GL - Structure killer
    Pistol - Long range weapon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Welder - helps out with the armor
    Mines - Just a detterant

    Just make sure you have the team outfitted properly
    <span style='color:#041e2d'>Meh just get 1 person with a GL,1 or 2 with shottys and 1 or 2 with HMGs and suit them in HA and welders
    and there you have a close to unstoppable HA train </span>
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    edited August 2003
    <!--QuoteBegin--Savant+Aug 1 2003, 05:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Aug 1 2003, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Apos, the counter to sensory is scan from the observatory.  Trust me, once people adjust to skulks (and sensory), you'll find them quite easy to kill.  I'm not a great player and I can kill them easily.  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well I think you are probably full of it.

    I've played Skulk 90% of the time for most of 1.04 and the 2.0 skulk is infinitely better (far and away) than ever before. I've mowed through groups of marines before as it is just damn hard for them to dodge me while I disco them. Honestly, I don't think you are playing the same game. I'm glad I listened to the other side in that debate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.