Mea Culpa: Skulks Are Not Too Weak
Apos
Join Date: 2003-06-14 Member: 17369Members, Constellation
<div class="IPBDescription">I was uninformed, AND wrong</div> There was a big debate on skulk health. Us non PT/Vets got into it, of course, listening to the arguments on both sides. I was pretty convinced by one side: that the skulks would get totally owned by marines (since that was what many people said was possible AND what they wanted).
Boy was I wrong. Especially with sensory, skulks are absolute terrors. They are much harder to hit, and the new knockback makes them feel just plain vicious. Maybe marine aim and teamwork will compensate down the road, but skulking is definately NOT nerfed. And aliens in general are just kicking butt.
If I have any complaint, it is that sensory (which is just the coolest thing since sliced bread) has no good counter. I think maybe observatories should cancel or at least halve the effectiveness of the cloaking within a certain radius, so marines can "clear" certain areas as cloak-free (albiet at the cost of spending res on extra obs and having to maintain them)
Boy was I wrong. Especially with sensory, skulks are absolute terrors. They are much harder to hit, and the new knockback makes them feel just plain vicious. Maybe marine aim and teamwork will compensate down the road, but skulking is definately NOT nerfed. And aliens in general are just kicking butt.
If I have any complaint, it is that sensory (which is just the coolest thing since sliced bread) has no good counter. I think maybe observatories should cancel or at least halve the effectiveness of the cloaking within a certain radius, so marines can "clear" certain areas as cloak-free (albiet at the cost of spending res on extra obs and having to maintain them)
Comments
it does that.
Still: I think marines are really going to have to work hard to learn how to deal with these new chamber abilities. We'll see how things work out, but for now, a noob team of marines just has no chance against even noob aliens.
EDIT: I can't spell worth a lick today
A) Gorges dont get more res
B) Comm is WAY harder than before
C) They have a map
I've been playing NS and I should say it's already very balanced,provided the teams are both of the same skill.
These people who are whining are too used to the old tactics of 1.04,which are less effective than before.
Bingo
<localhost2600> back to ns
<MrMojo> by the time aliens have second rt ;/
<Wheeee-TSA> GL = teh win
<Necro-> ya
<MrMojo> and running after a single gorge, and killing him expecting a setback
Pretty much what I said ;D
ps : this was about how aliens can win easier than rines.
Regards,
Savant
Meh, I love comming now. People let me try crazy strats that actually work, people seem to be sticking together because they don't know the maps, and the chair interface is a dream.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm definately more scared than I was in 1.04 when I walk into a new room<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Me too, and it's a feeling I love!
In a game on a map whose name I don't remember, the one with a drilling res node with a lazer in, I was scouting mid-game for an easy path to the aliens hive. I heard the unmistakable sound of an onos walking around, and immediately took cover in a nearby corner. The beast walked straight past me without noticing, but I found the whole thing exhilerating "I believe my exact words over the voice comm was "I'm scouting near... uh oh, I hear an onos... I'm going to die... this is the best game ever" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
P.S. teh obs pwns teh sensories, and teh shotty pwns teh HMG. Of course, mixed HMG / GL teams are the best, but res intensive.
LMG - All-rounder with slightly weaker bullets
Shotgun - Close range
HMG - Err....player killer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
GL - Structure killer
Pistol - Long range weapon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Welder - helps out with the armor
Mines - Just a detterant
Just make sure you have the team outfitted properly
<span style='color:#041e2d'>Meh just get 1 person with a GL,1 or 2 with shottys and 1 or 2 with HMGs and suit them in HA and welders
and there you have a close to unstoppable HA train </span>
Well I think you are probably full of it.
I've played Skulk 90% of the time for most of 1.04 and the 2.0 skulk is infinitely better (far and away) than ever before. I've mowed through groups of marines before as it is just damn hard for them to dodge me while I disco them. Honestly, I don't think you are playing the same game. I'm glad I listened to the other side in that debate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->