I find it annoying that 1/3 of forumites are saying 2.0 is balanced, 1/3 are saying it is way unbalanced in favour of aliens, and the last 3rd are saying "Play 2.0 for a few weeks first!!!1111oneoneeleven".
I would put myself in the second catagory. I have seen ONE (yes, one) marine victory since 2.0.
No joke.
Now even though it's still the first week, that suggests that something is wrong tbh.
Also 1 marine victory? this seems an odd stat as when i play its usually fairly split as long as the marines are organised. I play a clan server with alot of regulars and usually a marine team with a couple of regulars is a force to be rekoned with.
I have seen a number of <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> wins. Good comms building outposts all over the place with pgs to back them up.
Whats getting to me is the length of the Last stand around the comm chair. 1hr was the worst on mineshaft. With tf spam and GL keeping the onos back. What a waste of time ;-( not fun from either side.
Much better game over all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Forlorn-Hope+Aug 1 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn-Hope @ Aug 1 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok...feeling a little cheesed off as I really think the game play in the old version was better. I can't see me taking to this new version as it just doesn't have the same quality action. Let me just list a few major down sides and upsides.
Downsides -------------------------------------------- Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling.
Onos move to slow and devour is too strong...simple answer is to swap charge with devour.
HA are too tough.
Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game.
What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it.
The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings.
Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many.
It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground. There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on.
The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on.
The game seems to be designed for people who know what their doing. The majority of games will be played on pubs where some times virtually everyone can be new. Ths means it goes on for ages and its not get the same addictive game play as 1.04 meaning its gonna lose popularity over time.
Turrets and OC's...when something can be built in such volumes as they can now, why make them so stupidly accurate. It makes a base totally unaccessable unless you are HA or Onos...then thats not for very long. There has to be a chance a player can run into a base/hive and perform a miracle taking a major structure down. If you can even get close to a base then it makes walking about pointless unless you take an rt then the comm electrifies it and you just sit there twiddling your thumbs.
The new maps have horrific lighting and some of the textures are poor quality and in some places look like puke.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> omg that the biggest pile of **** I've seen on these forums YET! and that's saying alot!
EDIT: Seriously though I have to respectfully disagree. When 1.00 came out hundreds of players were dismayed by the imbalance. Marines NEVER won, this lasted a couple of weeks. So Flay tried to tweak the ballance. A couple of weeks later, omg! Marines never lost! It turned out people in the beginning just had no idea of how to play marines. The same thing is happening EXACTLY the same again, it's incredible how blind poeple are. I hope Flay learned from the first release, and I think he has.
<!--QuoteBegin--Forlorn-Hope+Aug 1 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn-Hope @ Aug 1 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok...feeling a little cheesed off as I really think the game play in the old version was better. I can't see me taking to this new version as it just doesn't have the same quality action. Let me just list a few major down sides and upsides.
Downsides -------------------------------------------- Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> This was intended as the Jp was too powerful. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onos move to slow and devour is too strong...simple answer is to swap charge with devour<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> As someone else said, the lack of speed makes up for the devour. Don't know about you but I can easily take bases down with charge. As a marine I'd rather be eaten <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HA are too tough.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> HA are the highest marine tech. Enough said. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> At the moment you have to wait 90 (iirc) seconds for the RT to be electrified. Skulks can take it down easily in that time. Otherwise skulks with a gorge healing them or bile bomb can also take it out. It is a <b>strategic</b> investment on the commanders part. Thereby diversifying tactics. I also have no problem with electrified TFs for the same reason. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It was important to remove them as it eliminated many occurences of getting stuck. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Take this into account and fly accordingly. Should we take out all long corridors because skulks can't kill marines at the other end of them? <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If you have a good commander and ask him nicely, he will scan that area for you, revealing any cloaked structures. Again it doesn't kill strategy, it give more strategic options to the <b>aliens</b> which they needed imo. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground. There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Oh dear, you mean you have to fight the other team and try to kill more than you die? I mean, wouldn't that mean the more skilled team would win? Periish the thought of FPS relying upon combat at some point. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Even if I don't know the map I can find my way around to places where I'm needed using hivesight. Travel towards the red blobs, not difficult. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The game seems to be designed for people who know what their doing. The majority of games will be played on pubs where some times virtually everyone can be new. Ths means it goes on for ages and its not get the same addictive game play as 1.04 meaning its gonna lose popularity over time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> NS has one of the best communities for teaching new players that I have come across. This, accompanied by those first special kills, will keep people coming back. Yet again I scream OH NO at the game being able to be played better by people with a brain and some experience. Also the long games atm are mainly created though people's inexperience with 2.0 and them not know the best ways to achieve their goals atm. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Turrets and OC's...when something can be built in such volumes as they can now, why make them so stupidly accurate. It makes a base totally unaccessable unless you are HA or Onos...then thats not for very long. There has to be a chance a player can run into a base/hive and perform a miracle taking a major structure down. If you can even get close to a base then it makes walking about pointless unless you take an rt then the comm electrifies it and you just sit there twiddling your thumbs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Again, turrets/OCs are an investment on the part of the gorge or commander. I don't know what servers you play on, but until the late game I hardly see anything but the odd OC outside of hives, which are easily taken down with a GL, in the same way with a bit of teamwork a turret farm can be taken down fairly easily.
I have no problems with any of the maps either. Any flaws are more to do with the limits of the Half-Life engine rather than the mappers ability.
<!--QuoteBegin--[WoLF]+Aug 5 2003, 08:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WoLF] @ Aug 5 2003, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as much as your ranting let me have one then...
if you dont like it! dont play it!
there simple.! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> But I WANT to play NS because it has such potential as a game!
But at the moment I can join a server and know with absolute certainty that aliens are going to win.
This annoys me.
So I play less.
What if everyone stopped playing because 2.0 annoys them? NS would vanish, and that would be very sad.
I realise that 2.0 will probably balance itself after a week or two (I hope. I REALLY hope), but how many players will we have left by then?
The other major flaw i have found is that NO-ONE wants to comm! Yes, I know the simple solution to that is to learn to comm myself, but I cant! Every game is a defeat!
I secure a node. I secure a second node. I go for a hive. I find that they already HAVE all the hives. My nodes go down to an onos, 2 hours of holding out in base, and we finally go down.
as rines, the best com tactic is to make sure they have as few res points as possible. and that you have lots. It seems very hard to loose when you have a team full of shotie HAs walking about <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
just my observation
And yes definatly get to a good clan server and make friends with the clan. I did, YO clan in UK. Its teh bomb.
and its alot easier with team work, which is why clans always win. that and they have voice com helps! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But at the moment I can join a server and know with absolute certainty that aliens are going to win.
Come to Twilight Eclipse public server at: 207.44.184.62:27015
Let me comm and I'll show you that marines have a damn good chance of winning.
/edit, Also, to the origional poster, your post count is at 4 and you joined August 1st, please go play 2.0 some more before you come in here and start a useless rant about it.
P.S. The NS community isn't going to die because people aren't going to leave because of 2.0
OHHHHHHHHHHHHHHHHHHHHHHHHH MY GOD All People who says that Aliens are to strong are Noobs in my Eyes or even dont know how to Play Marine. If You see an Onos or know there is one Around the corner then DONT GO THERE ALONE or you will be eaten. Go there with 3 (if you have HMG or something like that) or more (if you only have LMG) Marines and the Onos dont have a chance to come near.
I´m one of these Guys who says that the Marines are overpowered but i dont say it public until i can prove it 100 %.
Heh folks how naiv must someone be if he thinks when he encounter an onos alone he wouldn´t be eaten ? Last Night i played Lost with some good People who know´s how to follow Commander Orders and we also had a good commander (by the way it was his first 2.0 Game but he was already a good Commander at 1.04). It was so easy to win against the aliens. We first locked down One Hive then fought our way to the Second (was buildt) Hive then killed and Secured it. After that we relaxed and made slowly our Way to the last Hive. I ask why we was Slowly ?? It was not because of the aliens (we shoot the Onos down in mass) it was only because we had the time and we know that we have the advantage. After 48 min the 3rd hive was also gone with low Casualties on the Marine site over the hole Game.
I think the reason that the game is 'unbalanced' towards the Marines, is that, for the most part, all the new/noob players go on the Marines and because of that, you have people that don't know the game trying to play. A lot of them won't listen to the commander, or just camp spawn asking for crap like weapons and stuff.
I've been on the Marines a few times with a good commander, true teamwork and we totally dominate the Aliens. It's happend a few times. I'm sure it'll happen again. When a core group of Marines, along with a decent commander start forming, a lot of the new players fall in line.
I think, though, out of this release, the only problem is that it's too easy for Aliens to get Onos. Now, you just get four of five Onii coming into your base and devouring everyone, then redeeming back to their base. I've heard things like, devour should be faster, or if they redeem, you drop the person in your stomach, or stomp and devour can't be quite a lethal combo as they are now.
I unno, all I see now are people rejoining the server when they get devoured through "retry" in the console because it's QUICKER to rejoin and spawn usually than to get Devoured. I've tried it and this is usually is the case.
However, for the most part, depending who's on your team and what not, this game is incredibly balanced, even though I see the Aliens win more often than not (yes, yes, shut up, the Marines will start winning more when people get more aquainted with the game). I applaued Flayra for 2.0 and hope that 2.1 will include a change to the Onos devour/stomp combo (it doesn't need anything more than a simple tweak) and a rebirth of ns_nancy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
*Update* Just FYI, I've done nothing but play 2.0 since it came out. Hours upon hours a day (Yes, I work), and while the game needs a bit more 'gestating' time with new players and such, I can only hope these current problems 'fade' rather than balloon.
<!--QuoteBegin--Forlorn-Hope+Aug 1 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn-Hope @ Aug 1 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok...feeling a little cheesed off as I really think the game play in the old version was better. I can't see me taking to this new version as it just doesn't have the same quality action. Let me just list a few major down sides and upsides.
Downsides -------------------------------------------- Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling.
Onos move to slow and devour is too strong...simple answer is to swap charge with devour.
HA are too tough.
Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game.
What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it.
The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings.
Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many.
It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground. There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on.
The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on.
The game seems to be designed for people who know what their doing. The majority of games will be played on pubs where some times virtually everyone can be new. Ths means it goes on for ages and its not get the same addictive game play as 1.04 meaning its gonna lose popularity over time.
Turrets and OC's...when something can be built in such volumes as they can now, why make them so stupidly accurate. It makes a base totally unaccessable unless you are HA or Onos...then thats not for very long. There has to be a chance a player can run into a base/hive and perform a miracle taking a major structure down. If you can even get close to a base then it makes walking about pointless unless you take an rt then the comm electrifies it and you just sit there twiddling your thumbs.
The new maps have horrific lighting and some of the textures are poor quality and in some places look like puke.
Upsides --------------------- The comm console. The nav control over the marines is very well done.
Blink is awesome (if a little too powerful).
A lot of marine facilities are simliar to the older counterparts.
Babble has gone...although it was good fun, it was also too silly.
Bile bomb given to gorge is also great ince because of its strength it needed a draw back. n this case the gorge is putting himself on the line.
They kept Lerk spikes. The Lerks spikes make up for not having fade rockets.
Stomp is good. Paralysis was a little under used since if you were that close, you would just smack em (unless it was a HA). Beautiful animation for it too.
Theres a lot more but its harder to mention the good things when cheesed off.
...Flame away. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> "Onos move to slow and devour is too strong...simple answer is to swap charge with devour.
HA are too tough."
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> That's all.
"Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling."
Would've made sense if it wasn't for the fact that jump pack physics hadn't changed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> The only thing different is that they lose all thrust as soon as you hit a cieling.
"Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game."
I've found it pretty easy to take out electrified RTs... what are you talking about?
"What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it."
I really don't know what to say to this one.
"The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings."
Haven't you heard of heavy armor support?
"Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many."
Observatories, cloaking. Just coz most comms are too stupid to scan doesn't mean sensories are the king. IT just means rambos get killed easier.
"It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground."
No **** sherlock.
"There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on."
Right. Ok, you can chomp on that resource tower while the last hive is going down. I don't care. You're gonna die soon anyways. BTW, electrified rts are" ez to take down, you just need to work more.
"The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on."
... the very use of "the gorge" is a common misconception. THere is no such thing as a permanent gorge.
"The game seems to be designed for people who know what their doing."
Hold on just a minute: the game is called <b>NATURAL SELECTION.</b>
The definition of <b>NATURAL SELECTION</b>, according to dictionary.com:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:orange'> natural selection n. The process in nature by which, according to Darwin's theory of evolution, only the organisms best adapted to their environment tend to survive and transmit their genetic characteristics in increasing numbers to succeeding generations while those less adapted tend to be eliminated.</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The motto for the game happens to be: <b>It's Time To Evolve</b>
the definition of EVOLVE:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:orange'> evolve v. To undergo gradual change; develop. gradually acquire new traits or characteristics. </span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
MY POINT:
Let's see if I understand you correctly: you play a game called <b>NATURAL SELECTION</b>, yet refuse to change. I see you have some issues, but wow, just wow, I wouldn't have thought you were THAT naïve.
Guess I was wrong.
My advice: <span style='color:red'>ADAPT OR YOU WILL LOSE. EVOLVE OR YOU WILL FAIL. FIGHT OR YOU WILL DIE.</span>
<!--QuoteBegin--Forlorn-Hope+Aug 1 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn-Hope @ Aug 1 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I get really annoyed when people talk about 'electrifying rts and tfs destroying the game' well what about getting onoses at 1 hive?
Besides, gorgie can bile bomb electrified things to hell.
<!--QuoteBegin--#Ha.Ze-+Aug 5 2003, 10:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Aug 5 2003, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh...my...god. <b><u>LET THIS THREAD DIE.</u></b> This guy has no idea what he is talking about, just let it die. Dont respond. Jesus crist... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> But haze by responding you are bumping this thread, just as I am right now (hope this will help it be locked)
Comments
I would put myself in the second catagory. I have seen ONE (yes, one) marine victory since 2.0.
No joke.
Now even though it's still the first week, that suggests that something is wrong tbh.
Whats getting to me is the length of the Last stand around the comm chair. 1hr was the worst on mineshaft. With tf spam and GL keeping the onos back. What a waste of time ;-( not fun from either side.
Much better game over all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
if you dont like it! dont play it!
there simple.!
Downsides
--------------------------------------------
Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling.
Onos move to slow and devour is too strong...simple answer is to swap charge with devour.
HA are too tough.
Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game.
What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it.
The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings.
Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many.
It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground. There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on.
The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on.
The game seems to be designed for people who know what their doing. The majority of games will be played on pubs where some times virtually everyone can be new. Ths means it goes on for ages and its not get the same addictive game play as 1.04 meaning its gonna lose popularity over time.
Turrets and OC's...when something can be built in such volumes as they can now, why make them so stupidly accurate. It makes a base totally unaccessable unless you are HA or Onos...then thats not for very long. There has to be a chance a player can run into a base/hive and perform a miracle taking a major structure down. If you can even get close to a base then it makes walking about pointless unless you take an rt then the comm electrifies it and you just sit there twiddling your thumbs.
The new maps have horrific lighting and some of the textures are poor quality and in some places look like puke.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
omg that the biggest pile of **** I've seen on these forums YET! and that's saying alot!
EDIT: Seriously though I have to respectfully disagree. When 1.00 came out hundreds of players were dismayed by the imbalance. Marines NEVER won, this lasted a couple of weeks. So Flay tried to tweak the ballance. A couple of weeks later, omg! Marines never lost! It turned out people in the beginning just had no idea of how to play marines. The same thing is happening EXACTLY the same again, it's incredible how blind poeple are. I hope Flay learned from the first release, and I think he has.
Downsides
--------------------------------------------
Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This was intended as the Jp was too powerful.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onos move to slow and devour is too strong...simple answer is to swap charge with devour<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As someone else said, the lack of speed makes up for the devour. Don't know about you but I can easily take bases down with charge. As a marine I'd rather be eaten
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HA are too tough.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
HA are the highest marine tech. Enough said.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
At the moment you have to wait 90 (iirc) seconds for the RT to be electrified. Skulks can take it down easily in that time. Otherwise skulks with a gorge healing them or bile bomb can also take it out. It is a <b>strategic</b> investment on the commanders part. Thereby diversifying tactics. I also have no problem with electrified TFs for the same reason.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It was important to remove them as it eliminated many occurences of getting stuck.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Take this into account and fly accordingly. Should we take out all long corridors because skulks can't kill marines at the other end of them?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you have a good commander and ask him nicely, he will scan that area for you, revealing any cloaked structures. Again it doesn't kill strategy, it give more strategic options to the <b>aliens</b> which they needed imo.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground. There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Oh dear, you mean you have to fight the other team and try to kill more than you die? I mean, wouldn't that mean the more skilled team would win? Periish the thought of FPS relying upon combat at some point.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Even if I don't know the map I can find my way around to places where I'm needed using hivesight. Travel towards the red blobs, not difficult.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The game seems to be designed for people who know what their doing. The majority of games will be played on pubs where some times virtually everyone can be new. Ths means it goes on for ages and its not get the same addictive game play as 1.04 meaning its gonna lose popularity over time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
NS has one of the best communities for teaching new players that I have come across. This, accompanied by those first special kills, will keep people coming back. Yet again I scream OH NO at the game being able to be played better by people with a brain and some experience. Also the long games atm are mainly created though people's inexperience with 2.0 and them not know the best ways to achieve their goals atm.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Turrets and OC's...when something can be built in such volumes as they can now, why make them so stupidly accurate. It makes a base totally unaccessable unless you are HA or Onos...then thats not for very long. There has to be a chance a player can run into a base/hive and perform a miracle taking a major structure down. If you can even get close to a base then it makes walking about pointless unless you take an rt then the comm electrifies it and you just sit there twiddling your thumbs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Again, turrets/OCs are an investment on the part of the gorge or commander. I don't know what servers you play on, but until the late game I hardly see anything but the odd OC outside of hives, which are easily taken down with a GL, in the same way with a bit of teamwork a turret farm can be taken down fairly easily.
I have no problems with any of the maps either. Any flaws are more to do with the limits of the Half-Life engine rather than the mappers ability.
2.0 is great and here to stay. Be adaptable.
if you dont like it! dont play it!
there simple.! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But I WANT to play NS because it has such potential as a game!
But at the moment I can join a server and know with absolute certainty that aliens are going to win.
This annoys me.
So I play less.
What if everyone stopped playing because 2.0 annoys them? NS would vanish, and that would be very sad.
I realise that 2.0 will probably balance itself after a week or two (I hope. I REALLY hope), but how many players will we have left by then?
The other major flaw i have found is that NO-ONE wants to comm! Yes, I know the simple solution to that is to learn to comm myself, but I cant! Every game is a defeat!
I secure a node. I secure a second node. I go for a hive. I find that they already HAVE all the hives. My nodes go down to an onos, 2 hours of holding out in base, and we finally go down.
just my observation
And yes definatly get to a good clan server and make friends with the clan. I did, YO clan in UK. Its teh bomb.
and its alot easier with team work, which is why clans always win. that and they have voice com helps! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Rubbish
Let me comm and I'll show you that marines have a damn good chance of winning.
/edit, Also, to the origional poster, your post count is at 4 and you joined August 1st, please go play 2.0 some more before you come in here and start a useless rant about it.
P.S. The NS community isn't going to die because people aren't going to leave because of 2.0
All People who says that Aliens are to strong are Noobs in my Eyes or even dont know how to Play Marine. If You see an Onos or know there is one Around the corner then DONT GO THERE ALONE or you will be eaten.
Go there with 3 (if you have HMG or something like that) or more (if you only have LMG) Marines and the Onos dont have a chance to come near.
I´m one of these Guys who says that the Marines are overpowered but i dont say it public until i can prove it 100 %.
Heh folks how naiv must someone be if he thinks when he encounter an onos alone he wouldn´t be eaten ? Last Night i played Lost with some good People who know´s how to follow Commander Orders and we also had a good commander (by the way it was his first 2.0 Game but he was already a good Commander at 1.04). It was so easy to win against the aliens. We first locked down One Hive then fought our way to the Second (was buildt) Hive then killed and Secured it. After that we relaxed and made slowly our Way to the last Hive. I ask why we was Slowly ?? It was not because of the aliens (we shoot the Onos down in mass) it was only because we had the time and we know that we have the advantage. After 48 min the 3rd hive was also gone with low Casualties on the Marine site over the hole Game.
I've been on the Marines a few times with a good commander, true teamwork and we totally dominate the Aliens. It's happend a few times. I'm sure it'll happen again. When a core group of Marines, along with a decent commander start forming, a lot of the new players fall in line.
I think, though, out of this release, the only problem is that it's too easy for Aliens to get Onos. Now, you just get four of five Onii coming into your base and devouring everyone, then redeeming back to their base.
I've heard things like, devour should be faster, or if they redeem, you drop the person in your stomach, or stomp and devour can't be quite a lethal combo as they are now.
I unno, all I see now are people rejoining the server when they get devoured through "retry" in the console because it's QUICKER to rejoin and spawn usually than to get Devoured. I've tried it and this is usually is the case.
However, for the most part, depending who's on your team and what not, this game is incredibly balanced, even though I see the Aliens win more often than not (yes, yes, shut up, the Marines will start winning more when people get more aquainted with the game). I applaued Flayra for 2.0 and hope that 2.1 will include a change to the Onos devour/stomp combo (it doesn't need anything more than a simple tweak) and a rebirth of ns_nancy.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
*Update* Just FYI, I've done nothing but play 2.0 since it came out. Hours upon hours a day (Yes, I work), and while the game needs a bit more 'gestating' time with new players and such, I can only hope these current problems 'fade' rather than balloon.
Downsides
--------------------------------------------
Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling.
Onos move to slow and devour is too strong...simple answer is to swap charge with devour.
HA are too tough.
Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game.
What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it.
The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings.
Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many.
It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground. There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on.
The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on.
The game seems to be designed for people who know what their doing. The majority of games will be played on pubs where some times virtually everyone can be new. Ths means it goes on for ages and its not get the same addictive game play as 1.04 meaning its gonna lose popularity over time.
Turrets and OC's...when something can be built in such volumes as they can now, why make them so stupidly accurate. It makes a base totally unaccessable unless you are HA or Onos...then thats not for very long. There has to be a chance a player can run into a base/hive and perform a miracle taking a major structure down. If you can even get close to a base then it makes walking about pointless unless you take an rt then the comm electrifies it and you just sit there twiddling your thumbs.
The new maps have horrific lighting and some of the textures are poor quality and in some places look like puke.
Upsides
---------------------
The comm console. The nav control over the marines is very well done.
Blink is awesome (if a little too powerful).
A lot of marine facilities are simliar to the older counterparts.
Babble has gone...although it was good fun, it was also too silly.
Bile bomb given to gorge is also great ince because of its strength it needed a draw back. n this case the gorge is putting himself on the line.
They kept Lerk spikes. The Lerks spikes make up for not having fade rockets.
Stomp is good. Paralysis was a little under used since if you were that close, you would just smack em (unless it was a HA). Beautiful animation for it too.
Theres a lot more but its harder to mention the good things when cheesed off.
...Flame away. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
"Onos move to slow and devour is too strong...simple answer is to swap charge with devour.
HA are too tough."
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> That's all.
"Jet packs kickin really weakly in when you rehit the jump after a slight plumet. It just doesn't have the same handling."
Would've made sense if it wasn't for the fact that jump pack physics hadn't changed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> The only thing different is that they lose all thrust as soon as you hit a cieling.
"Electrifying rt's and tf's is rubbish. Killing RT's and tf's gave aliens something to aim for if marines were winning. By doing this, the marines have more time to take more rts instead of securing them. This takes more strategy out the game."
I've found it pretty easy to take out electrified RTs... what are you talking about?
"What happened to all the doors? Not that important but it added to the fun when you hid behind one as a skulk and lept as the marine opened it."
I really don't know what to say to this one.
"The roofs are far to inventive...jp have a lot harder time trying not to be devoured/munched due to irregular and lower ceilings."
Haven't you heard of heavy armor support?
"Cloaking shouldn't affect OC's. Wheres the fun in a marine running to his destination only to be killed by invisible stuff. If he could see it then at least he has the chance to change his mind or to fire back. It ruins the whole attempt at stealth by a marine. Again another strategy killer. Sensories should be more expensive but tougher so there wont be so many."
Observatories, cloaking. Just coz most comms are too stupid to scan doesn't mean sensories are the king. IT just means rambos get killed easier.
"It seems to come down to Aliens killing marines to take ground or marines killing aliens to take ground."
No **** sherlock.
"There is no real strategic attacking, gorilla style, hitting specific targets. Now they are electrified. It has steered the game in a completely different direction and plays too different to the last version. Unfortunately, its gonna be hard work finding an 1.04 version server to play on."
Right. Ok, you can chomp on that resource tower while the last hive is going down. I don't care. You're gonna die soon anyways. BTW, electrified rts are" ez to take down, you just need to work more.
"The lack of any sort of orders to be given out from the gorge. If marines are newbies then it doesn't matter as much as newbies on aliens since the comm can give them procise destinations and come back to the when they report back. New Aliens on the other hand will just get themselves lost and get bored unless their are quite a few decent players on."
... the very use of "the gorge" is a common misconception. THere is no such thing as a permanent gorge.
"The game seems to be designed for people who know what their doing."
And thank god for that.
The definition of <b>NATURAL SELECTION</b>, according to dictionary.com:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:orange'> natural selection
n.
The process in nature by which, according to Darwin's theory of evolution, only the organisms best adapted to their environment tend to survive and transmit their genetic characteristics in increasing numbers to succeeding generations while those less adapted tend to be eliminated.</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The motto for the game happens to be: <b>It's Time To Evolve</b>
the definition of EVOLVE:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:orange'> evolve
v.
To undergo gradual change; develop. gradually acquire new traits or characteristics.
</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
MY POINT:
Let's see if I understand you correctly: you play a game called <b>NATURAL SELECTION</b>, yet refuse to change. I see you have some issues, but wow, just wow, I wouldn't have thought you were THAT naïve.
Guess I was wrong.
My advice:
<span style='color:red'>ADAPT OR YOU WILL LOSE. EVOLVE OR YOU WILL FAIL. FIGHT OR YOU WILL DIE.</span>
I get really annoyed when people talk about 'electrifying rts and tfs destroying the game' well what about getting onoses at 1 hive?
Besides, gorgie can bile bomb electrified things to hell.
But haze by responding you are bumping this thread, just as I am right now
(hope this will help it be locked)