Why I Like Pheremones More Than Sof
BugBrain
Join Date: 2003-05-14 Member: 16279Members
<div class="IPBDescription">For skulks, at least</div> To me, ph has a different role than SoF. SoF gives you intelligence about enemies that you can't see. But once you make visual contact with the enemy, the benefit of SoF is gone. Not true with ph. In the heat of battle, ph lets me quickly re-orient on my target. Rines can't bunny hop, but they can still be dodgy things to bite. Rooms are not always brightly lit, and sometimes I lose a rine to the richly textured walls and all the objects scattered around. Not so with ph. Also, ph makes camping rines perfect targets. Just today I tagged a rine who had got up to a low rafter on the cieling (I forget the map). He was in a shodowy spot, and the rine armor gave him some camoflauge (sp?). He snipped a few of my teamates before I got there. But as soon as I got to that room, I was able to leap right up to him and bite him dead. I really surprised him with how quickyl I acted. Lots of fun.
I'm telling you, get yourself some silence and some ph. You can really hamper rine movment and expansion with this mid-game. My kills as a skulk have have quadrupled from 1.04 with that combo.
I'm telling you, get yourself some silence and some ph. You can really hamper rine movment and expansion with this mid-game. My kills as a skulk have have quadrupled from 1.04 with that combo.
Comments
I'm telling you, get yourself some silence and some ph. You can really hamper rine movment and expansion with this mid-game. My kills as a skulk have have quadrupled from 1.04 with that combo. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
haven't used ph much but it has interfered with my view, I prefer to track the marine himself than following those blobby things
perhaps I can adjust and all will be well, but I think all is well already