The Shotty
MrKNifey
Join Date: 2003-06-25 Member: 17668Members
<div class="IPBDescription">Now more useful than ever.</div> With the release of 2.0, a whole host of new gameplay elements has come into play, one of which is the shotty. It now shoots much faster, as if it were in the hands of one trained to use a shotty. It also does more damage, and costs less. This makes it much more viable to be handed out as a standard marine armament.
A 3-man team of marines, one armed with a shotty can plow through most anything, even fades with little trouble if they're skilled. The age of the 'HMG is end-all-be-all weapon for marines' is long gone. Squads of marines with mixed weaponry is the newer and most effective way to use your resources.
A 6-man team.....if you've got the res......all with HA. 2 have shotties, 2 HMG and 2 GL, and they all have welders.....mmmm......as long as they stay a little spread out to avoid the evil onos stompage thing.....
A 3-man team of marines, one armed with a shotty can plow through most anything, even fades with little trouble if they're skilled. The age of the 'HMG is end-all-be-all weapon for marines' is long gone. Squads of marines with mixed weaponry is the newer and most effective way to use your resources.
A 6-man team.....if you've got the res......all with HA. 2 have shotties, 2 HMG and 2 GL, and they all have welders.....mmmm......as long as they stay a little spread out to avoid the evil onos stompage thing.....
Comments
In terms of pure damage output, the HMG and shotty are almost equal, and the shotgun's amazing building-slaying powers makes it extremely effective for scouts. As a comm, I would much rather have 2 shotguns in the field together than an HMG and a LMG.
More money for your team.
It is also quite efficient against a fade because the fade may come with blink and attack, but when pulled of with shotguns, it will blink away in a straight line making it perfect to kill with the hmg.
HMG may not be what they once were, but don't underestimate it. It can still kick a$$.
Weapons are rather balanced now, so I've found a combination of shotties, hmgs, and gls are best for a serious offensive. For, say, patrolling jetpackers or scouts, shotguns seem much better, but in a mass of troops, a mixture (hmg for ranged firepower, gls for indirect fire, and shotties for close range combat and undefended structures) seems the most effective.
That said, I lurve my shotty.
by a couple skulks, or a fade. Things get slightly more complicated with HA, or comm scanning. However,
there is a limit to scans per obs, and obs arent free after all. All in all I think everything is nice and balanced.
Anyone who disagrees should play another week and then re-evaluate.
That said, there is nothing as fun as seeing a couple of HASGs get devoured by a few cloaked oni
as they pass through a doorway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
This is assuming a lot. First, that you're engaging head to head. You shouldn't be. Also, you're assuming non numerical superiority... 5 skulks, 3 shotties, skulks drop down, bye bye shotties... Aliens have a huge advantage in terms of mobility, cover (cloak and silence)... They need to use it.
Plus, there are always alternatives. Hammer and anvil tactics work well against shotties, but require skill, planning, and timing.
Get a lerk, these will destroy them with spikes or gas. When a marine gets close, it can just fly away.
As a marine I love shooting lerks, and without support from healing sources, they are quite weak; however, their fast retreat speed and powerful area attack makes them extremely difficult to remove in a secured position. GL's are the best solution.
Get a lerk, these will destroy them with spikes or gas.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not always, but often. You're assuming, however, that they don't have pistols... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
in 2.0 i dont think there is anything thats overpowering, though i woulnt mind if scanner sweep had its own button so you didnt have to go to the obs every time you want to scan.
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Wanna counter shotguns?
Get a lerk, these will destroy them with spikes or gas.
Not always, but often. You're assuming, however, that they don't have pistols... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That is the only problem, so Lerks should try to fly and shoot.