Inside Joke For Pre-2.0 Players
CplDavis
I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">The continuing parallel.</div> For those of you 1.04 and earlier NS gamers, Here is a small tid bit that might make you chuckle.
Last game I was in I go marine.
Someone else gets in the comm chair. He puts down an ip, armoury, and arms lab. He then drops 2 packs of mines.
Says "here put these around structures. Im saving for another upgrade."
He is immediatly bombarded from 3 players
OMG COMM what are you doing! where ARE TEH TURRETS!
U MORON PUT TURRETS FIRST!!!
Eject Him! He didnt put down turret factory thingy first!!!! OMG we are DOOMED!!
My how times have changed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It was very funny considering the respose he would have most likely gotten if he put down a TF first before 3 days ago.
Last game I was in I go marine.
Someone else gets in the comm chair. He puts down an ip, armoury, and arms lab. He then drops 2 packs of mines.
Says "here put these around structures. Im saving for another upgrade."
He is immediatly bombarded from 3 players
OMG COMM what are you doing! where ARE TEH TURRETS!
U MORON PUT TURRETS FIRST!!!
Eject Him! He didnt put down turret factory thingy first!!!! OMG we are DOOMED!!
My how times have changed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It was very funny considering the respose he would have most likely gotten if he put down a TF first before 3 days ago.
Comments
TF + 3 turrets = area cordoned off until Hive 2 or later.
I'll take the TF and turrets, thanks. Especially with some elec on top.
considering a level hive one lerk spore attack blows them up easily i don't think so.
i don't see much use in mines cept maybe, as stated, suprising an onos with 500 dmg of utter destroying claymores.
doug
But when you stat putting them in vents, (one on top and one on bottom) and single mines in random dark hard to see areas in heavily partroled floors/ ceilings, its amazing the gurrilla warfare boobytraps u can make. Keeping those unwary skulks going more slowly, avoiding some spots and making it harder and more annoying to them in general.
I love doing this. Putting single mines in random areas all over the map in dark hard to see areas. Then like 5 min later you start to hear the cursing from the other side <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
To be honest, I haven't tried mines, but one time in a clan skirmish, my comm dropped a few mines which really saved our ****, considering the aliens didn't expect them. Mines are a good protection for outposts, IMHO, and still pretty good for res towers. I find it hard to get the res needed for electrocute.
Seriously, mines are great if you can spare one or two marines for basedefense, or if you're keeping the option of a relocation open.
The turrets in 2.0 are just so cute now!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
same goes for sensory or movement upgrades first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The turrets in 2.0 are just so cute now!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Best description of the new turrets ever. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Just dont fill up too much on ammo, and stick with your lmg... You should be able to sustain flight for 10-15 secs, more than enough time to get directly above an OC, empty your clip from point blank range and fly off to reload.
I've yet to see if dropping your pistol will help you fly better.
Personally I still don't think comms should be putting down 5 turrets at every res node like in the 1.01 days. It's a waste. Sure put turrets at your outposts (phase/armoury/back-up CC), but at most res points elec will do fine. In your base, I'd always prefer marine defenders to turrets, seeing as marines can reposition themselves to hit skulks in tight corners... Though a little turret back-up later in the game might be useful in fending off some of the uglier aliens.