The Importance Of Voice Comms
Apos
Join Date: 2003-06-14 Member: 17369Members, Constellation
<div class="IPBDescription">communicate or die</div> Buy a $5 microphone (not even a headset). Get a faster connection. USE VOICE. It beats text hands down.
While I've only been playing for three days, I think it's safe to say that comminication is even more important in 2.0 than in 1.04 There are MANY more strategies that simply cannot be stopped any other way than by coordinating attacks and simultaneous movements. More people really just have to bite the bullet, get a mike, make it work, and learn to use it. Ask the team questions. Keep them informed. Don't yell at people: just be short and businesslike.
If you are a comm, and you don't use voice to tell the marines your plans, as far as I'm concerned, you should be ejected as soon as possible.
On the alien side, I think this is, in part what makes the endgames in 2.0 so darn long for the aliens seiging the marine base (that and bilebomb only going two feet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. The team doesn't coordinate their attacks on marine base. They don't balance their classes, and they don't move in from both entrances at once. One Onos at a time running in, devouring, then redeeming out, it doesn't work. It takes both the Onos and the marine out of the battle for about the same amount of time, oftentimes wasting no res on the marine side (if its a vanilla marine) and only getting a now useless kill bonus (since the aliens are usually maxed out by now anyway).
Coordinate who is going gorge (usually should be half the team at the start) and how long they are staying gorge. Make sure to TELL your teamates what class you are saving up for, so that you don't have the entire team saving for the same class instead of some gorging. If no one is a lerk by the second hive, make sure someone is going there soon.
Communicate. Communicate. Communicate. And do it by voice. I command you!!!
While I've only been playing for three days, I think it's safe to say that comminication is even more important in 2.0 than in 1.04 There are MANY more strategies that simply cannot be stopped any other way than by coordinating attacks and simultaneous movements. More people really just have to bite the bullet, get a mike, make it work, and learn to use it. Ask the team questions. Keep them informed. Don't yell at people: just be short and businesslike.
If you are a comm, and you don't use voice to tell the marines your plans, as far as I'm concerned, you should be ejected as soon as possible.
On the alien side, I think this is, in part what makes the endgames in 2.0 so darn long for the aliens seiging the marine base (that and bilebomb only going two feet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. The team doesn't coordinate their attacks on marine base. They don't balance their classes, and they don't move in from both entrances at once. One Onos at a time running in, devouring, then redeeming out, it doesn't work. It takes both the Onos and the marine out of the battle for about the same amount of time, oftentimes wasting no res on the marine side (if its a vanilla marine) and only getting a now useless kill bonus (since the aliens are usually maxed out by now anyway).
Coordinate who is going gorge (usually should be half the team at the start) and how long they are staying gorge. Make sure to TELL your teamates what class you are saving up for, so that you don't have the entire team saving for the same class instead of some gorging. If no one is a lerk by the second hive, make sure someone is going there soon.
Communicate. Communicate. Communicate. And do it by voice. I command you!!!
Comments
But this is a major element of 2.0, I'm finding. All the old habits, based on the assumption that DCs were the basic chambers, are of kilter.
Giving correct under attack alerts always helps.
But okay: type if you must. Bind keys to various key sayings. Anything but silence in 2.0
-team messages now show your location to others
-voice comm reduces your alertness (can't hear that sneaky skulk)
-most people can read 3 lines of text in a few seconds (the time they're remaining on the screen can be tweaked anyway) but no one can understand 3 people speaking at the same time.
... and shouting orders through the mic makes your relatives think of you differently <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
You just have to make it an habit to type at the right time. That is , not when blinking in a group of marines , or fleeing from shotgun wielding gorge hunters. Think of the places where you could gestate safely (speaking of which , you usually have plenty of spare time to write as an egg) for long messages. Never hesitate to abort your message when the enemy is near , like when you stop building as you hear a skulk coming.
I always use voice comm, and my biggest reason for playing natural selection is the high use of voice chat in games.
And you don't need to shout if you have a good mike next to your mouth.
Text is okay, but most people don't pay attention to it, so if you can, by all means, use a mike. The game goes to a whole new level.
voicecomm is essential in NS.
You bought a new.. mike?
Err sorry just had to <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyway.. voicecomm is stupid, why?
1. You re sneking in a corridor when some idiot start screaming JETPACK JETPACK then comes the skulk you couldn't hear and chomps you..
2. You can barely hear what people are saying. Voice comm in Half Life has really low quality.
3. People singing and stuff.. Luckily that has been fixed with Mute <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i use voice chat at night when i use the headset.
Giving correct under attack alerts always helps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
thats so true lol. Whenever I hear a little boy sounding like a girl on a mic I start making fun of them.
Hehe.
But great point. Mics IMO are essential to victory in NS.
Its great using it as comm, I love it.