A Note On Strafing
CForrester
P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
<div class="IPBDescription">It's not broken.</div> Hey guys, this is just a small notice I think some people may need. Strafing is not broken or nerfed. In the config.cfg, the following lines are found:
<b><span style='color:red'>EDIT:</b>
It seems there is a better fix:
Open notepad, and type the following in:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_sidespeed "1000"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Save that file as "autoexec.cfg" and put it in your NS directory, instead of doing the below, and everything will be fixed.
</span>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_forwardspeed "1000"
cl_backspeed "1000"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Change these to:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_forwardspeed "500"
cl_backspeed "500"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
I think the problem is that when they were making the config, they set forwardspeed and backspeed too high, which breaks strafing. (I've experienced it, pre-2.0.)
<b><span style='color:red'>EDIT:</b>
It seems there is a better fix:
Open notepad, and type the following in:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_sidespeed "1000"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Save that file as "autoexec.cfg" and put it in your NS directory, instead of doing the below, and everything will be fixed.
</span>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_forwardspeed "1000"
cl_backspeed "1000"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Change these to:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_forwardspeed "500"
cl_backspeed "500"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
I think the problem is that when they were making the config, they set forwardspeed and backspeed too high, which breaks strafing. (I've experienced it, pre-2.0.)
Comments
Just wondering...
Did I miss something here? I'm still strafe killing skulks like a madman...
always try to do ****.
strafe speed is reduced for everyone in such situations, 'twas the first thing I noticed as a Marine...
just have to adapt.
iv looked in my ns folder but i cant find any info about client or server cmds/cvars for ns, is there a list anywhere ? with info on what they are for, or do?
many thanks
the problem is that walking depends on cl_fowardspeed. Without 1000 you walk very slowly, just as if you're contantly pressing 'use'.
I haven't noticed any problems with cl_forwardspeed 1000 and cl_sidespeed 1000
No.
In 1.04 you could run forward and strafe at the same speed.
In 2.0 the strafe speed is reduced while running forward.
a) Set cl_forwardspeed and cl_backspeed to 400. This will fix the strafing issue, however... it will break your walking speed. When using +speed to walk, you will crawl amazingly slow. This is because walk speed is a fraction of your cl_forwardspeed (as far as I can tell), which is why default is now 1000.
b) Make an autoexec.cfg (if you don't already have one), and add "cl_sidespeed 1000" to it. For some reason, cl_sidespeed gets reset to 400 everygame, and cannot simply be added to config.cfg IIRC. This will fix your strafing problems, and will keep your walking speed at the desired speed.
Basically, cl_forwardspeed, cl_backspeed and cl_sidespeed must all be equal for strafing to work "properly". However, a low cl_forward/backspeed will result in slow walking speed.
Understand yet? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Is the thread still open?
can the tread starter still post in this forum?
Is the thread still open?
can the tread starter still post in this forum? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Flayra posted in here but apparently this does something to your movement speed. I'd be inclined to think it was an exploit, but the thread is still here and he doesn't have a "BANCAKES" on his members bit. :/
I would assume this will be the draw model exploit of 2.0.
cl_backspeed "9999"
cl_forwardspeed "9999"
cl_sidespeed "9999"
is about as exploitive as typing
name "Your name here"
All it does is set your 3 speeds to the same value. HL is clunky when these values are different. It will very often disable diagonal strafing (moving forward/backward and left/right at the same time.)
Note that this does not make you go faster than the game normally allows (or the server, in case it has sv_maxspeed set to something higher than default.) Setting your backspeed as high as your forwardspeed will not make you run backwards as fast as forward as a marine. Simple client-side exploits that only require messing with cvars, ESPECIALLY cvars found in the config.cfg, are a thing of the past, and I mean WAY past. People have to realize this. Especially Ollj. Stop going OMG H4X at everything cvar/cmd/config/script related that you do not understand. Thanks.
I think the unforseen problem is that cl_sidespeed is NOT in the config.cfg by default, and its default value is 400, not 1000 like the 2.0 default forwardspeed and backspeed values. This makes the 3 speed values asymmetrical, which causes the screwups.
A temporary solution has been presented: in your config.cfg, set your forward and back speed back down to 400. This will make diagonal strafing work again but it might make you move slowly overall if certain classes can now go over 400 in speed while running. The better solution is to add
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cl_sidespeed "1000"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
to your autoexec.cfg, making all 3 speed values 1000, thus taking advantage of the potential new higher speeds (don't know if that's the case) while still retaining diagonal strafing.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You are giving yourself an artificial advantage over "default" players by changing the cfg/using console commands, in a method that Flayra didn't even know about until now apparently. That's an exploit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Please. Not this again.
Yeah and I have an artificial advantage over default players by rebinding my keys to whatever suits me better. I would play worse with just default key bindings. I guess I'm exploiting the game and should be banned.
actually it's a bug.
walk speed is derived from cl_xxspeed
by adjusting these values higher or lower it affects walk speed.
change it to 9999 and when you press walk you won't change speed.
and yes there are speed caps!