A Note On Strafing

CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
edited August 2003 in NS General Discussion
<div class="IPBDescription">It's not broken.</div> Hey guys, this is just a small notice I think some people may need. Strafing is not broken or nerfed. In the config.cfg, the following lines are found:

<b><span style='color:red'>EDIT:</b>
It seems there is a better fix:
Open notepad, and type the following in:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_sidespeed "1000"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Save that file as "autoexec.cfg" and put it in your NS directory, instead of doing the below, and everything will be fixed.
</span>

<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_forwardspeed "1000"
cl_backspeed "1000"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

Change these to:

<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
cl_forwardspeed "500"
cl_backspeed "500"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

I think the problem is that when they were making the config, they set forwardspeed and backspeed too high, which breaks strafing. (I've experienced it, pre-2.0.)
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Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Will this make it so that I can't play in CAL games?

    Just wondering...
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I don't think so. It'd be silly, if it did.
  • DashelDashel Join Date: 2003-03-24 Member: 14847Members
    What do those lines do exactly?
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    What? I didn't notice anything wrong with strafing...

    Did I miss something here? I'm still strafe killing skulks like a madman...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    Damn exploit kiddies.
    always try to do ****.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    This sounds like an exploit to me. I imagine it was set that way for a reason. Can we get some official word on this?
  • JesusHJesusH Join Date: 2003-08-02 Member: 18712Members
    An exploit? Ugh, you've got to be kidding me.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Sorry is this reducing your forward and backward speed, I dont see any advantage to this?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Call it what you will, but I have a hard time believing that the ability to retune your skulk's movement abilities by modifying the cfg file is an intentional option.
  • rofishrofish Join Date: 2003-05-30 Member: 16872Members
    NS 1.04 settings were 400 for both forward and backspeed.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    The strafe speed of a skulk is decreased if you run forward/backward. I find this annoying myself but I adapt to it.
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    <!--QuoteBegin--Tyrain+Aug 2 2003, 04:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tyrain @ Aug 2 2003, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The strafe speed of a skulk is decreased if you run forward/backward. I find this annoying myself but I adapt to it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    strafe speed is reduced for everyone in such situations, 'twas the first thing I noticed as a Marine...

    just have to adapt.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I don't think that adjusting those values will change your movement in any way.
  • RemoRemo Join Date: 2003-06-28 Member: 17752Members, Constellation
    in cs this was set server side, so it did not matter what setting the client was using, is this the same for ns?

    iv looked in my ns folder but i cant find any info about client or server cmds/cvars for ns, is there a list anywhere ? with info on what they are for, or do?

    many thanks
  • rofishrofish Join Date: 2003-05-30 Member: 16872Members
    edited August 2003
    Umm... Flayra, it just did in my game. I changed it from 1000 to 400. Originally I couldn't strafe and go forward at the same time. (It would go, but you barely go left or right) After I changed it, I could actually strafe, although slower than 1.04, it was a much better improvement.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Flayra+Aug 2 2003, 11:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 2 2003, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think that adjusting those values will change your movement in any way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the problem is that walking depends on cl_fowardspeed. Without 1000 you walk very slowly, just as if you're contantly pressing 'use'.
    I haven't noticed any problems with cl_forwardspeed 1000 and cl_sidespeed 1000
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    Am I missing something here? Are you saying strafe isn't working cause bhop is working fine for me as alien...
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--QuoteBegin--Dead_Dan+Aug 2 2003, 11:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Aug 2 2003, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I missing something here? Are you saying strafe isn't working cause bhop is working fine for me as alien... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No.

    In 1.04 you could run forward and strafe at the same speed.

    In 2.0 the strafe speed is reduced while running forward.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    Do <b>ONE</b> of the following to fix any strafing issues:

    a) Set cl_forwardspeed and cl_backspeed to 400. This will fix the strafing issue, however... it will break your walking speed. When using +speed to walk, you will crawl amazingly slow. This is because walk speed is a fraction of your cl_forwardspeed (as far as I can tell), which is why default is now 1000.

    b) Make an autoexec.cfg (if you don't already have one), and add "cl_sidespeed 1000" to it. For some reason, cl_sidespeed gets reset to 400 everygame, and cannot simply be added to config.cfg IIRC. This will fix your strafing problems, and will keep your walking speed at the desired speed.

    Basically, cl_forwardspeed, cl_backspeed and cl_sidespeed must all be equal for strafing to work "properly". However, a low cl_forward/backspeed will result in slow walking speed.

    Understand yet? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Someone fill me in here, how does this not qualify as an exploit?
  • rofishrofish Join Date: 2003-05-30 Member: 16872Members
    Technically it is, but you can only go slower so nobody will exploit it unless they have the desire to go as fast as Fatty McGorge or something.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its an exploit and you could bind thoose.

    Is the thread still open?
    can the tread starter still post in this forum?
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--Ollj+Aug 2 2003, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 2 2003, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its an exploit and you could bind thoose.

    Is the thread still open?
    can the tread starter still post in this forum? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Flayra posted in here but apparently this does something to your movement speed. I'd be inclined to think it was an exploit, but the thread is still here and he doesn't have a "BANCAKES" on his members bit. :/

    I would assume this will be the draw model exploit of 2.0.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Typing

    cl_backspeed "9999"
    cl_forwardspeed "9999"
    cl_sidespeed "9999"

    is about as exploitive as typing

    name "Your name here"

    All it does is set your 3 speeds to the same value. HL is clunky when these values are different. It will very often disable diagonal strafing (moving forward/backward and left/right at the same time.)

    Note that this does not make you go faster than the game normally allows (or the server, in case it has sv_maxspeed set to something higher than default.) Setting your backspeed as high as your forwardspeed will not make you run backwards as fast as forward as a marine. Simple client-side exploits that only require messing with cvars, ESPECIALLY cvars found in the config.cfg, are a thing of the past, and I mean WAY past. People have to realize this. Especially Ollj. Stop going OMG H4X at everything cvar/cmd/config/script related that you do not understand. Thanks.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    But was it intended? It it's just a goof, I'd fix it as soon as I could. But if it wasn't, if it was intended for gameplay, I would agree with ollj, that changing those c var's would be exploits. We need more offical word than what Flayra posted, because I think it's a pretty big issue myself.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    You are giving yourself an artificial advantage over "default" players by changing the cfg/using console commands, in a method that Flayra didn't even know about until now apparently. That's an exploit.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    edited August 2003
    If it had been intended as a nerf to diagonal strafing, I'm pretty sure Flayra would have said so already. But even if he did want to somehow limit diagonal strafing, he could have easily hardcoded it (like slower backpedal speed for marines) instead of just relying on easily modifiable cvars.

    I think the unforseen problem is that cl_sidespeed is NOT in the config.cfg by default, and its default value is 400, not 1000 like the 2.0 default forwardspeed and backspeed values. This makes the 3 speed values asymmetrical, which causes the screwups.

    A temporary solution has been presented: in your config.cfg, set your forward and back speed back down to 400. This will make diagonal strafing work again but it might make you move slowly overall if certain classes can now go over 400 in speed while running. The better solution is to add

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cl_sidespeed "1000"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    to your autoexec.cfg, making all 3 speed values 1000, thus taking advantage of the potential new higher speeds (don't know if that's the case) while still retaining diagonal strafing.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You are giving yourself an artificial advantage over "default" players by changing the cfg/using console commands, in a method that Flayra didn't even know about until now apparently. That's an exploit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Please. Not this again.
  • JesusHJesusH Join Date: 2003-08-02 Member: 18712Members
    <!--QuoteBegin--Zek+Aug 2 2003, 07:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 2 2003, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You are giving yourself an artificial advantage over "default" players by changing the cfg/using console commands, in a method that Flayra didn't even know about until now apparently. That's an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah and I have an artificial advantage over default players by rebinding my keys to whatever suits me better. I would play worse with just default key bindings. I guess I'm exploiting the game and should be banned.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Zek+Aug 2 2003, 07:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 2 2003, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You are giving yourself an artificial advantage over "default" players by changing the cfg/using console commands, in a method that Flayra didn't even know about until now apparently. That's an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    actually it's a bug.

    walk speed is derived from cl_xxspeed

    by adjusting these values higher or lower it affects walk speed.

    change it to 9999 and when you press walk you won't change speed.

    and yes there are speed caps!
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    You are a very good man frogg. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> And I take it, doing this is legal in CAL? Since its a bug, right?
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